nuovo

giovedì 2 agosto 2012

Uscite due DLC e nuova patch per Warlock: Master of the Arcane

Uscite due nuove DLC per Warlock e in contemporanea una nuova patch; ecco la descrizione:

Master of Artifacts (DLC)

The ancient and almost forgotten art of making artifacts returns to Ardania. Now every Great Mage can create powerful artifacts imbued with spells, abilities, or even strength of the gods!

Features
  • Using special spells artifacts can be created
  • Special units of lords can be given artifacts (which will be available via free patch)
  • Artifacts can be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana

Return of the Elves (DLC)

The elves from the knightly order of Arethi return to Ardania. They come not to serve as they did in the past but to conquer. They bring along the True Knowledge, and intend to share its’ light with everyone who will accept it, willingly or otherwise.

Features
  • New race of the Arethi Elves with all its might and glory:
  • 18 new units
  • 20 brand new city buildings
  • Additional new perks and abilities
  • New Great Mage – Grand Master Amberon the Dark.
  • New perks for Great mages:
  • Glorious Tactician - Increases the attack power of all units of a Great mage.
  • Academician – Increases Research point production.


patch notes 1.2.2 information

• The method of land generation was changed so that some land types (like volcanic) now would be created as small patches regardless of climate.
• Fixed problem with loading of Multiplayer save games. (old saves are still valid)
• Ballista unit became a bit tougher and cheaper.
• When starting a saved multiplayer game the missing players will be replaced with AI.
• Monster lair spawn events are more logical now, and a few more were added.
• Multiplayer Lobby now shows the total number of players in it (including playing).
• Quest and Loot windows became a bit wider to better show long units and artifacts names.
• Now a player cannot disable a building manually – only demolish (or activate if disabled).
• The hint added – the reasons why the building cannot be activated.
• Now when a player closes the "Select target Mage" window the spell is automatically cancelled.
• Fixed the issue when a player could receive a quest to destroy an entire Monster faction.
• Fixed the issue when a player unit could not be set to Sentry mode (or sleep mode).
• Fixed a crash in AI turn.
• Fixed the bug when a Portal could spawn on top of a city.
• Fixed the bug when a player could get the same spell in the research window twice.
• Fixed the AI faction global spell casting.
• Fixed some misprints.

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