Visualizzazione post con etichetta wargame airland battle. Mostra tutti i post
Visualizzazione post con etichetta wargame airland battle. Mostra tutti i post

domenica 15 dicembre 2013

Wargame AirLand Battle nuova DLC Magna Carta

Nuova DLC gratuita per Wargame AirLand Battle, Magna Carta. Questa DLC contiene nuove mappe e 12 nuove unità, che si aggiungono al bilanciamento tramite patch fatto qualche giorno fa.

La DLC la trovate su Steam.

mercoledì 28 agosto 2013

Wargame: Red Dragon

Eugene system ha annunciato il terzo RTS della serie Wargame, si tratta di red dragon ambientato in oriente nel periodo 1975-1991, con 5 nuove fazioni: Cina, le due Coree, Giappone, Anzac.

Cosa ne penso? E' chiaro che uno studio relativamente piccolo e con un solo prodotto di punta non può campare di aria e deve rilasciare qualcosa di nuovo ogni anno per campare e ovviamente da quello che si vede nel gioco ci sarà qualcosa di nuovo. Ma, detto questo, ALB è uscito da pochi mesi e sarà già obsoleto: essendo un gioco per sua natura orientato al multiplayer, solo chi l'ha preso a prezzo pieno nei primi mesi se lo sarà goduto appieno. Sostanzialmente questo conferma che anche per lo sviluppatore si tratta di un gioco usa e getta, la convenienza non è vendere upgrade per il gioco vecchio, ma spingere a prendere sempre quello nuovo.

sabato 8 giugno 2013

Review di Wargame AirLand Battle su RTS Guru

Su RTS Guru trovate una review di Wargame AirLand Battle, molto positiva. Davvero sembra che il gioco sia venuto fuori bene; nonostante ne sia tentato, penso che passerò almeno finchè il gioco non va in ultra sconto, primo perchè so già che come il predecessore dopo 1 o 2 mesi mi verrà a noia, due perchè appunto far uscire un gioco nuovo dopo un  anno dal lancio del primo che è stato abbandonato, mi puzza di presa in giro. Dato che ho pagato il primo mi sarebbe piaciuto che la sua vita utile fosse stata un po' più lunga.

giovedì 30 maggio 2013

Due nuove releases

Tra ieri e oggi sono stati rilasciati:

Wargame Airland Battle (ma che era in beta già da un po')

Rising Storm, l'espansione della guerra del Pacifico per Red Orchestra 2

A proposito di quest'ultimo, queste sono le features:

2 New Factions - The United States of America and Japanese
6 New Maps
Guadal Canal
Iwo Jima
19 New Weapons
Allied Weapons
Springfield M1903A1
M1 Carbine
M12 Trench Gun
M1 Garand
M1903 Sniper
Thompson M1928A1
M2-2 Flamethrower
M1919A6 LMG
M1918A2 BAR
M1917 HMG
Axis Weapons
Arisaka Type 38
Arisaka Type 99
Nambu Type 14
Nambu Type 100
Type 99 Sniper
Type 96 LMG
Type 99 LMG
Type 92 HMG
Type 89 Grenade Discharger

New Features such as:
Booby Traps - Japanese players can plant grenades as booby traps into loose soil or gravel. Americans can defuse booby traps
Banzai Charges - Increased damage mitigation for the player who is Banzai charging and increased suppression for Americans who are within close proximity
Suicide Kills - Players using grenades to suicide attack the Americans now get credit when their grenade explodes after they die

Added ability for Server Admins to set how or if players can spawn with enemy weapons (Off, Hero Only [default], and Hero and Veteran)
Added points to Squad Leaders who have their artillery markers used
Added points to Squad Leaders who have players spawn on them
Added point restore for TK's that are forgiven
Foliage can no longer be completely disabled
Added Auto Select option to the spawn menu which will first try and spawn the player on their squad leader, and if that is not possible randomly choose between open spawn areas
Fixed issue where player view would would sometimes shift when diving to prone in a trench
Fixed an issue where players could get stuck between crouched and prone stances
Fixed an issue where server balance could be set incorrectly which resulted in bad player or bot spawns
Fixed issue where all players on your team would yell spawn message. Now only the player will yell the spawn message. Also added several messages that were in game but never being played (Roughly a 60% increase. We were amazed to find a hidden gem here...)
Fixed spectators taking up a player slot. As a result unlocking additional roles.
Fixed several additional spectator bugs (such as free roam not being properly enabled)
Fixed mouse sensitivity being too high on ultra wide aspect ratios
Fixed a texture stretching issue with explosive weapons
Altered bandage animation which should cause less head clipping (with walls)
Various crash and stability fixes
Closed several settings that were being used as exploits
Fixed bugs with map voting that would sometimes cause the wrong map to win
Fixed players not getting momentum from being shot in multiplayer
Improved map loading times
Disabled ability to turn foliage off in settings
Fixed players that were killed when prone popping up in the air
Fixed the Lockdown text showing as Overtime if the Overtime had been active at any point during the match

Fixed tank crewmen not spawning, also resolved several related issues that kicked crew out of the tank
Added ability for tank crew to spawn into an active tank with a bot role available to take over
Tank commanders now spawn in the commander cuppola position with the hatch open on the initial spawn

The kill message now shows the distance you were killed from (configurable by server admins)
Added interruptible single bullet reloads
Fixed several infinite ammo exploits
Fixed pistol full message error for not "+1" reloads
Fixed several conditions that would cause a melee strike to fail to register as a hit
Fixed an issue where players could not pick up weapons over low collision
Fixed grenades being auto thrown if the user pulled the pin and tried to crawl
Fixed players being able to pick up grenades and ammo even when they had reached the max limit
Fixed a condition where picking up grenades could cause the ammo count to display incorrectly in the HUD
Fixed weapons sticking around in between rounds in Countdown
Fixed machine gun barrel change animation not playing correctly on chest high cover
Fixed accuracy displaying as over 100% in stats menu
Fixed penetrating shots that hit boosting accuracy stat
Fixed an issue where scrolling the mouse wheel while deploying would cause the change weapon widget to show up (forcing a weapon swap when attempting to fire)
Fixed player "leveling up" binocs
Fixed command menu being stuck open if the player died on a fixed MG
Fixed an issue where the game was not properly giving players sway when the sway amount was small
Melee attacks (or any indirect attacks) should no longer boost or take away from accuracy
Weapons (like binocs) that do not use ammo no longer show an ammo counter
Fixed timing of shell eject on bolt-action rifles
Fixed “speed bolting” rifles
Fixed a case where machine guns could fail to reload in classic
Fixed issue where players firing full auto weapons would cause the game to stutter
Weapons no longer drop when the player has been TK’d
Weapons now play sounds when they hit the ground
Increased bullet impact and suppression sounds

Fixed several bad machine gun emplacements in RO 2 maps
Fixed a case of meshes not resetting between rounds
Added Satchel Charge pickups to: Fallen Fighters, Commissars House, Red October Factory, Pavlov’s House, Mamayev Kurgan
RO2 maps have been optimized to have less relevancy checks against static meshes on servers
Added sounds to destructibles on all RO2 maps
Added 30% more reinforcements to all RO2 maps
All RO2 maps have had Classic Mode reinforcements and respawn times changed from the defaults and vary between levels

Added greater situational awareness (and choices) for AI
Added ability for AI to use grenades
AI will now make better tactical decision
Fixed many cases of AI getting stuck
Fixed AI not playing aggressively as attackers

Single Player
Split Red Orchestra 2 Single Player into its own install and launcher
Fixed several issues which would stop players from properly progressing in Single Player
Fixed several single player achievements which were not being properly awarded

Added new hint system with player controlled settings (All, New, and Off)
Fixed issue where the players weapon selection was not remembered as new players join the server
Fixed issue where the players selected role was not remembered as new players joined the server
Fixed artillery markers not properly clearing between rounds
Fixed Artillery marker moving
Removed ability for players to “auto run” by using chat
Fixed issue where "space bar" would count as an “enter” stroke in some menus
Fixed bug where admin chat would display in the center of the screen and not properly clear away
Fixed issue where scoreboard would disappear at the end of the round
Fixed player spawn selection menu instantly closing
Fixed a dialog box only saying “OK” when the player had been kicked from a server
Fixed a cause of the "This role is taken" message being displayed incorrectly
Fixed Commanders Tactical View showing the wrong order he gave
Fixed Commander’s minimap icons such a enemy spotted appearing in HUD once minimap closed
Fixed several minor UI bug
Fixed a case where both teams could be awarded victory
Fixed Web Admin Map cycle issue (when the same map was in the cycle twice)

sabato 25 maggio 2013


Rilasciato un trailer sulla campagna dinamica del gioco; peccato che abbiano fatto le cose a metà e fatto solo uno scenario piccolo per la campagna invece di coprire l'intera Europa. Sarebbe stato il massimo creare una campagna multi permanente sulla falsa riga di quello che c'era per Tom Clancy's End War

sabato 18 maggio 2013

Wargame AirLand battle screenshot della campagna dinamica

Ecco uno screenshot della campagna dinamica di AirLand battle; il gioco ha introdotto una campagna persistente che permette una gestione strategica della campagna (vedete in alto a sinistra qualche screenshot di supporti).

lunedì 6 maggio 2013

Wargame Airland Battle - mezzi americani

Stavolta sono stati rilasciati screenshots dei mezzi americani in Wargame Airland Battle. Il gioco è in beta da qualche giorno per chi ha pre-acquistato.

sabato 13 aprile 2013

Nuovi screenshots per Wargame Airland Battle

Rilasciati nuovi screenshots di Wargame Airland Battle; stavolta si tratta di mezzi della Repubblica Federale e quella Democratica. L'uscita del gioco è prevista per Maggio (23 aprile dice il link Amazon qui sotto), ma qui trovate dei video fatti con le partite con Beta:

sabato 16 febbraio 2013

giovedì 8 novembre 2012

Rilasciate nuove immagini di Wargame AirLand Battle

Nuove immagini del successore di Wargame European Escalation, AirLand Battle. Si vedono soprattutto aerei e le nuove mappe.

Francamente visto il tempo ridotto con cui ho giocato al predecessore dubito che prenderò il seguito: ci saranno sicuramente notevoli miglioramenti, ma il gameplay promette di essere sostanzialmente lo stesso: un tipico gameplay da consumo, ti prende all'inizio ma dopo stufa presto. Farebbe la fine di MOW e WEE, abbandonati sul mio scafale.

mercoledì 10 ottobre 2012

Rilasciata piccola patch per Wargame European Escalation

E' stata rilasciata oggi una piccola patch per WEE che corregge due bachi; ecco il change log:

- Crash occurring when an infantry squad, loaded in a transport during a previous savegame, was destroyed inside this transport in a later game.

- Bug occurring when two command vehicles were ordered to regroup ... which can’t be done, CV only play solo. Order is now invalidated when two CV are selected.

sabato 18 agosto 2012

Qualche info aggiuntiva su Wargame Airland Battle

In questo articolo in francese ci sono notizie aggiuntive sul gioco:

Il riassunto dell'articolo dice:

- Due delle quattro nazioni aggiuntive saranno: Canada e Svezia.
- Lo scenario sarà in Norvegia stavolta (quindi azzardo la Norvegia sarà un'altra delle nazioni aggiuntive)
- La campagna single avrà obbiettivi dinamici e sarà giocabile in coop.
- L'AI della fanteria occuperà gli edifici della città

Invece un articolo russo parzialmente tradotto da un utente del forum dice:

1) Campaing will be somekind of turn-based on megamap. Capture ports, move transports, etc
2) Available recourses of your army will be based on historical data.
3) single and 2-4 player co-op
4) up to 20 players on server + instruments for broadcasting
5) monocountry bonus, yes
6) planes move fast, you control them from special list (like in Act of war maybe?)
7) You can ground helis
8) You can order to your tanks to move backwards
9) You can choose what kind of supply your truck will give to others. Fuel, ammo, repairs.
10) Game will create formation automatically - AA will move behind tanks for example
11) Game will prompt about covers
12) Infantry will create defense in blocks, AI will move soldiers
13) You can assault in single buildings like in Act of War

venerdì 10 agosto 2012

Annunciato Wargame Airland Battle

E' stato annunciato il seguito di Wargame European Escalation: Wargame Airland Battle. Ecco l'annuncio ufficiale:

Today, we are proud to unveil in a first video teaser Wargame: AirLand Battle, the sequel to Wargame! Planned for released for 2013, Wargame: AirLand Battle will bring the series to a brand new dimension. Today's video gives a glimpse of the spectacular new features to come!

While the first Wargame made a splash with its powerful engine, Wargame: AirLand Battle will be the series's leap forward by bringing a level of detail never before seen in a real-time strategy game. The new version of the IRISZOOM Engine(tm) will display spectacular graphics with a wide variety of units, scenery, and impressive topography reproduced from satellite maps, all of which are visible in today's teaser.

Just like its predecessor, Wagame: AirLand Battle takes players through a series of conflicts commanding NATO and Warsaw Pact troops between 1975 & 1985 at a turning point of the Cold War. In this episode, war rages in Northern Europe, notably Scandinavia, whose architecture and magnificent landscapes are faithfully recreated in the game.
Wargame: AirLand Battle allows players to command all military resources of the Cold War era from tanks to planes. A total of 150 planes strengthen the playable arsenal of the game, from fighters to bombers to electronic warfare planes. Four new nations and their vehicles join the original eight from the first installment, making a total of over 750 vehicles and combat units rendered in realistic detail! Wargame: AirLand Battle also brings authenticity to the next level thanks to a new weapons system, better handling of fire effects, and a new Urban Combat Interface (UCI) allowing for battle inside cities.

The solo campaign is composed of several new dynamic campaigns, during which players manage all aspects of battle by leading each brigade of the Theater of Operation and making good use of reinforcements and strategic support. Wargame: AirLand Battle still allows customization of armies in solo and multiplayer modes thanks to the 'Deck' system, which is now being enhanced with an integrated 'viewer'. Ultimately, each decision made will have an impact on the tactical outcome of battles and evolution of the global conflict! Prepare to re-enter the Cold War in 2013!

Ecco qua il teaser: