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martedì 8 gennaio 2013

Sessione di Command Ops di ieri

La sessione multiplayer di ieri con Highway to the Reich, è diventata ormai una guerra di attrito e tempo; sono ormai molto vicino alla città e ai ponti oltre di essa, ma ovviamente la resistenza nemica è davvero ardua. Mancano circa 24 ore alla fine dello scenario e davvero è tutto ancora da decidere.

Immagine e descrizione dell'interfaccia di Company of Heroes 2


One of the most important components of any Real-time Strategy game is the User Interface. Often overlooked, the UI makes all the difference in how you experience the game and execute your strategy. This is why we are happy to give you a first look at the new UI for Company of Heroes 2!

Designed to give the player a full view of the battlefield and quick unit control, all the information you need to command your army is presented in a clean, concise and straightforward manner, with many improvements being made over the original design from CoH1.

Starting on the lower left of the UI is the Minimap. Similar to the design in CoH1, the minimap panel gives you a bird’s eye view of the battlefield, displaying capture points and territory control lines. More prevalent are buttons for easily locating idle units and marking points of interest on the map. Unique map objectives are also identified with their own set of icons. The aesthetic of the minimap image is cleaner and allows for better friend vs. foe recognition, it also provides more contrast for the major geographical and tactical elements on each map.

To the right of the minimap is the selected Unit Portrait. Apart from providing a high fidelity visual representation of the selected unit, the portrait displays vital combat information including health, experience progress, experience rank, allegiance, kill-count, temperature, active abilities and vehicle criticals. Much of this information can be rolled over with the mouse to provide an expanded level of detail to the player.

Beyond the unit portrait is the main information panel, the Bridge. The bridge presents all of the critical and tertiary information for a selected unit, giving the player a quick reference for how to be effective on the battlefield in various combat scenarios. This information is presented through the unit decorators and text content. Selecting multiple units displays a list of unit decorators on a single line, allowing for fast unit sub-selection, upgrades and reinforcement.

Along the top of the bridge is the Resource Panel. This horizontal layout allows players to quickly and easily comprehend the various resources in the game, and compare and contrast the costs of issuing orders or purchasing new units vs. their available funds.

Every soldier and vehicle has a unique unit decorator. These are iconic representations which display each type of unit, their health, their veterancy, upgrades and combat situations such as idle, attacking, pinned or suppressed states and other information. These build from the UI decorators in Coh1, but provide more information and better clarity about what’s happening to a particular unit. The decorators are shown in 3 places: in-game overtop of units, in the bridge when a unit is selected, and in the top right of the screen in the Global Unit Control.

The Global Unit Control is the collapsible list of unit decorators in the top right of the screen. Infantry are displayed on the top row, with vehicles below. Units are displayed by build order, and re-arrange to form a 3rd row when put into control groups. This feature allows players to rapidly navigate between their units and see things like which units are under attack, or which are idle, all at a glance.

In the lower right of the screen is the Command Card. We have kept most of this as it was in Company of Heroes – we didn’t want to fix what wasn’t broken! You can now see each command labeled with a hotkey for quick reference – which by default favors complete control with the left hand on the keyboard.

Above the action panel is the new Commander Ability Menu. As you gain experience in combat, you may select one of three commander types (chosen before the game begins). Once the commander type is selected, the new commands and abilities are displayed in the column above the action panel. This is where you’ll see passive abilities, artillery strikes, air strikes, and more!

That’s the new Company of Heroes 2 User Interface! Small tweaks are still being made as we get feedback from the Alpha Stress Test and upcoming Closed Beta, but functionally the new UI is complete. We think you all will really like the new functions and look of the UI once you get your hands on it. We welcome all feedback on the UI as you see more screenshots or use it in the upcoming closed beta, so be sure to tell us what you think about it! Be sure to join the discussion here.

domenica 6 gennaio 2013

Sempre a proposito di Scourge Napoleonico

Zeke sul forum del gioco aveva già postato qualche tempo fa uno scenario fictional usando il mod Road to Wagram: Gattensburg

http://www.norbsoftdev.net/forum/napoleonic-era/42534-gattensburg-a-napoleonic-gettysburg


Adesso ha aggiunto nuovi OOB per Road to Wagram per le battaglie di:

1. Montebello
2. Marengo
3. Ampfing
4. Hohenlinden


Review di Close Combat – Panthers in the Fog

Sulla Gazette du Wargamer:

http://www.wargamer.fr/test-de-close-combat-panthers-in-the-fog/

Nuova splendida partita con GCM\HITS ieri sera

Altra splendida partita ieri sera a Scourge of War con l'ibrido GCM\HITS; eravamo in 14 in battaglia, 25000 truppe per parte: 1 comandante di armata, due di corpo per parte, ogni corpo aveva una divisione AI di riserva alle dipendenze del comandante di corpo + 2\3 divisioni umane. Finita con vittoria yankee ma davvero di poco, ancora 20 secondi e avremmo vinto noi.

Qui i dati della battaglia: http://www.sowmp.com/gcm/battles/battle/13719

e il video replay:



e il resoconto della mia parte (ero comandante di corpo, ma alla fine mi sono ritrovato a comandare l'intera armata perchè Lee è "deceduto") (è in inglese perchè l'ho messo sul sito kriegsspiel

"
Yes splendid battle, the flow changed three times and, at the end both, the armies are still full in fighting. The victory was a matter of 20-30 seconds. Sorry to my subordinates for my bad english during the battle.

at the start of battle I sent Abbercrombie to the left flank, behind Sharpe, because I know the corps right flank was covered by Palmer corps so I fear more for the left. But the first attack develop against our center, against Hood: first I asked him to defend around the hill south east of objective, I asked kgSoldier to move the right of Sharpe at place of left and I moved Abbercrombie to the right of KgSoldier. Sharpe confirm me that for the moment he didn't see enemy troops, so I feel confident to move troops to the center, but I asked Sharpe and KGSoldier to have defensive stance and fall back if necessary, leaving the objective.

Seeing more and more union troops to deploy before Abbercrombie (east of south objective) I asked Hood to move a little more north respect the hill for cover the gap between him and Abbercrombie, but I saw 10 minutes later he was already under a heavy attack on his right flank, so I risked and I sent one of Abbercrombie brigade to help Hood's left, asking kgSoldier to help eventually Abbercrombie remaining brigade and hoping the union attack to the center was no rapid. At the end both the attacks were repelled and I moved back in the forest the Abbercrombie brigade. At this point I realized our Lee was shoot again some time before and Sharpe warned me he must fall back because is under attack of superior union force.

Because Lee was no more between us, I asked Palmer corps to attack first possible the enemy flank in the center, because I saw from the losses counter is gaining the upper hand; I sent also to Grog a message asking to attack in north west of Langston direction because i saw here a gap in the enemy line and he's the nearest of Palmer's corps troops. I moved to the left I saw with orror Sharpe critical situation: he's under danger of encirclement also in the new position: so I asked him and KgSoldier to retreat SouthEast for negate the flank: a very difficult manouver but Sharpe did it very well. I sent to Palmer a message asking urgent attack to north-west and I sent order to Abbercrombie to move from the center to a wooden hill south of objective as extreme force for avoid encirclement on the left: later I asked to Kgsoldier to leave the last of objective for retreat on the same line also.

When Palmer confims me he's attacking the enemy flank on the right, I asked to Hood to probe from the center for help him (but I think is already doing this without order from what I saw) without full engage them. Kg repelled enemy center attack to the new line in the woods and to the left of the hill, but Sharpe warned me his division is no more a fighting force, so I feared to be attacked on the left in few minutes, but it didn't come, so I asked to Sharpe what is happening on the left: he confirmed me the enemy stopped the pursuit. So I asked Sharpe to regroup what he can and move north for join with Kg and Abbercrombie. I received message from Palmer they are pressing hard the enemy east of NE objective, so evaluating all the information I asked to KG to press north again with Abbercrombie against the S. objective, thinking that, under Palmer pressure they are regrouping, so a southern attack it would help Palmer. Our advance met less opposition than I though and Sharpe join us in the attack (he had more troops than I hoped), unluckily it was now Palmer corps under heavy pressure, but we recover the South objective and our troops are advancing to NW objective when the game stop. We was at -1400 at the 11:30 but at -680 at 12:00 for give a idea of recovered ground.

This is more or less the battle how i lived it, I don't know if all the messages are arrived and if they were sufficiently clear; probably my subordinates are already doing what I suggested with the messages, but better a message more than one less
"

 

Documentario sulla Wehrmacht

Si è visto anche su History Channel in italiano ed è stato tratto da un libro tedesco molto interessante (tradotto anche in italiano). Mostra come anche l'esercito tedesco e non solo le SS ha una grossa parte di responsabilità sulle atrocità organizzate specialmente ad est.


sabato 5 gennaio 2013

Sempre a proposito di guerra di secessione...


Bella canzone

The Ten Days - 10 scenari bonus per Scourge

Rilasciati degli scenari bonus che erano originariamente parte del CD bonus:

This is an alternate history Mod that contains a series of 10 linked carryover division sized scenarios. You must start at Day 1 and win a Major Victory on each day to progress to the next days scenario. Your surviving troops will periodically gain experience as the days go by.

Alternate Historical Setup: After the unexpected death of General Lee from a stray artillery round on the afternoon of July 2nd, General Longstreet moved the Confederate army south and away from Gettysburg in an attempt to maneuver General Meade into attacking on ground more favorable to the Confederates. Reinforcements are being sent to Longstreet but strong blocking forces at the gaps in the Catoctins are forcing the reinforcements to march farther north.

Mission: Your division is hereby ordered to remain at Gettysburg and to block any and all reinforcements from reaching the Confederate Army. Your division has been reinforced, but any additional troops will be going to the Army to make good the losses of July 1st and 2nd.

Arctic Circle freeza ancora...

Ho provato ieri sera, ma in effetti ora ci mette solo più tempo a freezare: sembra abbia parecchi problemi di refresh delle immagini 3d e penso che il freeze sia anche legato al passaggio dell'immagine 3d nel main screen. Comunque è incredibile che un baco del genere e così diffuso sia senza risposta da mesi.