Visualizzazione post con etichetta AGEOD's Civil War II. Mostra tutti i post
Visualizzazione post con etichetta AGEOD's Civil War II. Mostra tutti i post

domenica 16 febbraio 2014

Civil War II patch 1.03

Uscita la nuova patch per Ageod's Civil War II. La patch può essere scaricata qui: oppure tramite l'updater automatico

Qui il change log:

Gameplay / Game Logic (improvements & fixes)
Development level reduction done by regional decisions was not working.
Land mine decision can now affect cities, not only forts.
Messages on decisions with tests and conditions reworked so they are easier to understand when not successful.
Ability sending command points modifier to subordinate stacks had a bug resulting in double modifiers sometime.
New option added in Menu\Options to play with ‘hidden activation’.

Some abilities icons fixed.
* Added models and units for new flavor unit (USA Flotilla Bde.)
* Changed Mussel Shoals to forbid navigation up the Tennessee past the river region

Combat Power indicated on each map counter will be the sum of all combat powers of all stacks of the region.
Combat Power and the 3 gauges (hits, cohesion, Supply) only appear on enemy counters if there is at least 2 extra detection points toward the enemy stack.
Replay feature makes a comeback (experimental support!). If your current turn has a replay, then invoke the console and type loadreplay. Once the console has finished loading, you can hit space to start/pause/resume replay or hit escape to abort it.

Historical setting and events
Additional flavor units added at historical time: Cable Brigade, Texas Greyhounds, Waul Legion, Iron Cavalry Bde, Thomas’ Legion.
Sioux uprising event improved.
Fixed missing images (Kentucky)
Fixed texts (e.g. Virginia commissioned)
Added events for new Flavor Bde.

AI has been improved on sending supply wagons and artilleries.
AI has been improved on resupplying algorithm.

Game Balance
Several tweaks for CSA and USA.
Things that would benefit CSA:
1) Add one more CSA draft card each year. They would receive 4 to current Union 8 cards (1:2 ratios).
2) Add 2 more cotton warehouses to the CSA, for a total of 5 (New Orleans, Charleston, Savannah, Mobile, Wilmington).
3) Add 4 barracks (New Orleans San Antonio, Macon, and Raleigh).
4) Add 6 VP to CSA production by increasing Objective value of New Orleans, Charleston, Savannah and Mobile.
5) Double troops from mobilization options
6) Increase money options yield from 400 to 600$

Things that would benefit US:
1) Raise the tax and bonds yield from 400 to 800$.
2) Add additional +15 FI bonuses for Emancipation proclamation.
3) Add Event creating 10 vol. brigades to Washington, and 5 vol. brigades to Alexandria in Nov, 61. Have them unlocked after 60 turns (2.5 years).
4) Add 6 barracks (Chicago, Detroit, Cleveland, Buffalo, Pittsburg, and Philadelphia).
5) Double troops from mobilization options.

mercoledì 29 gennaio 2014

Civil War 2 The Bloody Road South

L'Ageod ha annunciato una dlc per Civil War 2, The Bloody Road South.

Ecco l'elenco del contenuto:

Battle Scenarios
1863 – Thunder at the Crossroads (June-July 1863, Battle of Gettysburg)
1864 – Make Georgia Howl (July-October 1864, Battle of Atlanta)

One Theater Annual Campaign Scenarios
1862 – Eastern Theater
1862 – Western Theater

Grand Campaigns with all Theater Scenarios, later starts
1862-1865 – Struggle for the Heartland
1863-1865 – Triumph & Defeat
1864-1865 – Bloody Roads South

lunedì 23 settembre 2013

Civil War II Manuale online

E' possibile scaricare online il manuale di Ageod Civil War II dal sito Matrix:

Da quello che leggo nei forum, il gioco sembra venuto molto bene, a parte piccoli bugs. Prevedo il suo acquisto a breve.

martedì 17 settembre 2013

Ageod American Civil War 2 rilasciato

E' stato dato l'annuncio del rilascio ufficiale di Ageod American Civil War 2:
  • Setting: the game covers all of the USA, from the Eastern seaboard to the Rockies, from 1861 to 1865. Mexico and the Northern Caribbean are also in
  • Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level.
  • Scenarios: 2 tutorial and 5 main scenarios from Shiloh all the way up to the Grand Campaign.
  • Historical leaders: Over 400 historical leaders each rated on their abilities and over 1,000 different types of units from sharpshooters to cavalry and artillery and even Ironclads!
  • Production: Control your nations spending on the military without worrying about micro managing the economy.
  • Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Indian raids and partisans attacks, which used wisely can affect the flow of a campaign.
  • Detailed game model includes features such as Weather, Attrition, Supply and Fog of War
  • Historical Event are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention.
  • Battlefield Tactics allow the player to make decisions that can turn the tide of battle.
  • Sieges and Naval warfare are all covered in detail in the game.
  • Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.
  • Navigable rivers which played a crucial role during the Civil War are represented.

  • Scenario list
  • Two Tutorials scenarios
  • 1861 First Manassas (Battle of Bull Run)
  • 1862 Shiloh
  • 1862 Sibley (New Mexico Campaign)
  • 1861-1865 Our Hearts were Touched with Fire April 1861 scenario (THE multi-theater Grand Campaign)
  • 1861-1865 The Blue and the Gray July 1861 scenario (accelerated start campaign)