Blog dedicato alla Storia della Guerra. Sono trattati temi e recensiti libri di storia militare, ma si parla anche di wargames e videogames bellici, oltre che di film e telefilm a tema bellico, così come di documentari sul tema.
nuovo
domenica 27 ottobre 2013
Altra breve partita a Flashpoint Campaigns
Ieri ho fatto un'altro breve scenario con Red Storm. A chi fosse piaciuto il primo, lo consiglio perchè lo ricalca fedelmente ma migliorandolo. Adesso ho pensato di buttarmi subito nel multi, vista la presenza del PBEM++, per verificarne le potenzialità.
venerdì 25 ottobre 2013
Alea Jacta Est nuova patch e rilasciato Parthian Wars
Oggi è stata rilasciata la nuova patch per Alea Jacta Est assieme alla nuova dlc Parthian Wars che propone 5 nuovi scenari con ambientazione le guerre romano-partiche.
Ecco il change log:
We are releasing the v.1.03a Update for Alea Jacta Est and Birth of Rome. The v.1.03a Update fixes some Database and Scenario bugs, features a new Exe. and improvements in the gameplay and above all allows compatibility with Parthian Wars.
For a full list of changes, check out below:
AJE
1.03a
************
Parthian wars expansion
- Fix to effects of allocating Judea to Cleopatra mutichoice option
- Fix to cost and texts of the alliance with Lysanias Parthian option
___________
1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
Marius vs Sulla scenario:
- Fixes to Lucullus Odyssey events: Cyprus and Aegyptus exercitus are no longer unlocked if respective fleets ally with Optimates; correction to percentage of chance of missions in Cyrene (50) and Egypt (10)
The Roman Civil War (Caesar vs Pompey) scenario:
- Lagid armies will be unlocked if Caesar invades Egypt (will prevent later historical chain of options related to Pompey fleeing to Egypt)
- Pompey dilemna message broadcasted
- Fix to consequences of Pompey strategic choice if not chosen by the player
- Small fix to consequences of the "Pompey goes West" choice: loyatly will now be increased by 25 in Hispania and by 10 in Africa
- Fix to double Galatian leader (Kastor)
Septimius Severus scenario
- Small fix to Severus choice consequences if not chosen by the player
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
BOR
1.03a
************
Parthian wars expansion
- Fix to effects of allocating Judea to Cleopatra mutichoice option
- Fix to cost and texts of the alliance with Lysanias Parthian option
1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions (does not affect BOR scenarios)
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
First Punic War 264 BC scenario:
- An additionnal alae legion is possible to recrute for Rome and the Boii are stronger with a noble unit at start.
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
(NOTE: to play Parthian Wars expansion you have to own Alea Jacta Est)
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
Ecco il change log:
We are releasing the v.1.03a Update for Alea Jacta Est and Birth of Rome. The v.1.03a Update fixes some Database and Scenario bugs, features a new Exe. and improvements in the gameplay and above all allows compatibility with Parthian Wars.
For a full list of changes, check out below:
AJE
1.03a
************
Parthian wars expansion
- Fix to effects of allocating Judea to Cleopatra mutichoice option
- Fix to cost and texts of the alliance with Lysanias Parthian option
___________
1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
Marius vs Sulla scenario:
- Fixes to Lucullus Odyssey events: Cyprus and Aegyptus exercitus are no longer unlocked if respective fleets ally with Optimates; correction to percentage of chance of missions in Cyrene (50) and Egypt (10)
The Roman Civil War (Caesar vs Pompey) scenario:
- Lagid armies will be unlocked if Caesar invades Egypt (will prevent later historical chain of options related to Pompey fleeing to Egypt)
- Pompey dilemna message broadcasted
- Fix to consequences of Pompey strategic choice if not chosen by the player
- Small fix to consequences of the "Pompey goes West" choice: loyatly will now be increased by 25 in Hispania and by 10 in Africa
- Fix to double Galatian leader (Kastor)
Septimius Severus scenario
- Small fix to Severus choice consequences if not chosen by the player
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
BOR
1.03a
************
Parthian wars expansion
- Fix to effects of allocating Judea to Cleopatra mutichoice option
- Fix to cost and texts of the alliance with Lysanias Parthian option
1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions (does not affect BOR scenarios)
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
First Punic War 264 BC scenario:
- An additionnal alae legion is possible to recrute for Rome and the Boii are stronger with a noble unit at start.
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
(NOTE: to play Parthian Wars expansion you have to own Alea Jacta Est)
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
giovedì 24 ottobre 2013
Total War: Rome II - Nomadic Tribes Culture Pack
Non hanno ancora finito di sistemare il gioco che già rilasciano una DLC, anche se free fino al 31 ottobre. Si tratta della Nomadic Tribes Culture Pack che contiene tre nuove fazioni:
http://store.steampowered.com/app/258270/?snr=1_4_4__103_3
http://store.steampowered.com/app/258270/?snr=1_4_4__103_3
IL-2 Sturmovik 1946 Patch 4.12.2
Rilasciata nuova patch per IL-2 Sturmovik 1946.
Fixes include:
CmdUser console command shows only info allowed by server
Too long loadout bug in mission transfer is fixed
Killed gunner is now reported in the EventLog
http://www.simhq.com/daily-news/il-2-sturmovik-1946-patch-4-12-2.html
Fixes include:
CmdUser console command shows only info allowed by server
Too long loadout bug in mission transfer is fixed
Killed gunner is now reported in the EventLog
http://www.simhq.com/daily-news/il-2-sturmovik-1946-patch-4-12-2.html
mercoledì 23 ottobre 2013
Civil War II aggiornato alla patch 1.01
Ageod Civil War II è stato aggiornato con una nuova patch che introduce anche uno scenario bonus (The West Campaign).
http://www.ageod.co.uk/products/500/details/Civil.War.II
http://www.ageod.co.uk/products/500/details/Civil.War.II
Etichette:
Ageod,
AGEOD's Civil War II,
bonus,
DLC,
Matrix games,
patch,
scenario
After Action Report Alea Jacta Est Parthian Wars
Su The Wargamer trovate un AAR fatto da uno dei testers di Parthian Wars, la prossima incarnazione di Alea Jacta Est.
http://www.wargamer.com/article/3462/after-action-report-caesars-revenge!
Sicuramente uno degli scenari più interessanti per AJE fino ad adesso.
http://www.wargamer.com/article/3462/after-action-report-caesars-revenge!
Sicuramente uno degli scenari più interessanti per AJE fino ad adesso.
Annunciato Crusader Kings II: Sons of Abraham
Nuova DLC in vista per Crusader Kings 2; Sons of Abraham implementerà più complesse meccaniche riguardo la religione e il suo impatto sulla politica (sia per i cristiani che per gli islamici). La data di rilascio è per metà novembre.
http://www.crusaderkings.com/
Qui trovate qualche screenshot:
http://www.wargamer.fr/crusader-kings-ii-sons-of-abraham-screenshots/
http://www.crusaderkings.com/
Qui trovate qualche screenshot:
http://www.wargamer.fr/crusader-kings-ii-sons-of-abraham-screenshots/
martedì 22 ottobre 2013
Command Modern Air Naval Operations 1.01 Review
Su The Wargamer trovate una review di Command Modern Air Naval Operations aggiornato alla versione 1.01.
http://www.wargamer.com/article/3460/pc-game-review-command-modern-air-naval-operations-1.01-review
La summa del gioco è che è sulla buona strana con ancora delle pecche da correggere.
C'è anche linkato un video esplicativo sull'uso dell'editor:
http://www.wargamer.com/article/3460/pc-game-review-command-modern-air-naval-operations-1.01-review
La summa del gioco è che è sulla buona strana con ancora delle pecche da correggere.
C'è anche linkato un video esplicativo sull'uso dell'editor:
lunedì 21 ottobre 2013
Espana 1936 Review
Mentre su The Wargamer trovate la recensione del second gioco Ageod uscito di recente, Espana 1936. Si tratta dell'opera di un modder\collaboratore di Ageod.
http://www.wargamer.com/article/3459/pc-game-review-espana-1936-review
Il giudizio è che essenzialmente è un buon gioco ma si tratta di uno scenario che lo condanna ad essere di nicchia.
http://www.wargamer.com/article/3459/pc-game-review-espana-1936-review
Il giudizio è che essenzialmente è un buon gioco ma si tratta di uno scenario che lo condanna ad essere di nicchia.
Review di Civil War II
Su La Gazette du Wargamer trovate una review di Ageod Civil War II.
http://www.wargamer.fr/test-de-civil-war-ii/
Il giudizio complessivo è molto positivo.
http://www.wargamer.fr/test-de-civil-war-ii/
Il giudizio complessivo è molto positivo.
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