Blog dedicato alla Storia della Guerra. Sono trattati temi e recensiti libri di storia militare, ma si parla anche di wargames e videogames bellici, oltre che di film e telefilm a tema bellico, così come di documentari sul tema.
nuovo
venerdì 30 agosto 2013
Civil War II: Maps and Generals
Trailer di gameplay per Ageod's Civil War II, in uscita prossimamente.
mercoledì 28 agosto 2013
Total War Rome 2 piano delle prime DLC
Annunciato il piano delle prime DLC post-release:
http://www.rtsguru.com/game/494/article/6485/Total-War-Rome-II-Post-Release-Plans-First-Paid-DLC-Announced.html
With the September 3rd release of Total War: Rome II getting ever-closer, the team at The Creative Assembly has been presumably putting the finishing touches on the game. Now, we are getting a peek at the post-launch plans, including the announcement of more free DLC coming along with the first paid DLC.
So what can we expect? Today, the Seleucid Empire was announced as a free DLC pack to be released sometime in October. That's in addition to release DLC, and the preorder DLC that have already been announced. Historically, the Seleucid Empire was established following the death of Alexander the Great, dividing that conqueror's empire in two.
The game's first paid DLC was also announced, with Culture packs on the way. The first, The Nomadic Tribes Culture pack will feature the Royal Scythians, Roxolani, and Massagetae and will go on sale in October as well.
http://www.rtsguru.com/game/494/article/6485/Total-War-Rome-II-Post-Release-Plans-First-Paid-DLC-Announced.html
With the September 3rd release of Total War: Rome II getting ever-closer, the team at The Creative Assembly has been presumably putting the finishing touches on the game. Now, we are getting a peek at the post-launch plans, including the announcement of more free DLC coming along with the first paid DLC.
So what can we expect? Today, the Seleucid Empire was announced as a free DLC pack to be released sometime in October. That's in addition to release DLC, and the preorder DLC that have already been announced. Historically, the Seleucid Empire was established following the death of Alexander the Great, dividing that conqueror's empire in two.
The game's first paid DLC was also announced, with Culture packs on the way. The first, The Nomadic Tribes Culture pack will feature the Royal Scythians, Roxolani, and Massagetae and will go on sale in October as well.
Wargame: Red Dragon
Eugene system ha annunciato il terzo RTS della serie Wargame, si tratta di red dragon ambientato in oriente nel periodo 1975-1991, con 5 nuove fazioni: Cina, le due Coree, Giappone, Anzac.
Cosa ne penso? E' chiaro che uno studio relativamente piccolo e con un solo prodotto di punta non può campare di aria e deve rilasciare qualcosa di nuovo ogni anno per campare e ovviamente da quello che si vede nel gioco ci sarà qualcosa di nuovo. Ma, detto questo, ALB è uscito da pochi mesi e sarà già obsoleto: essendo un gioco per sua natura orientato al multiplayer, solo chi l'ha preso a prezzo pieno nei primi mesi se lo sarà goduto appieno. Sostanzialmente questo conferma che anche per lo sviluppatore si tratta di un gioco usa e getta, la convenienza non è vendere upgrade per il gioco vecchio, ma spingere a prendere sempre quello nuovo.
Cosa ne penso? E' chiaro che uno studio relativamente piccolo e con un solo prodotto di punta non può campare di aria e deve rilasciare qualcosa di nuovo ogni anno per campare e ovviamente da quello che si vede nel gioco ci sarà qualcosa di nuovo. Ma, detto questo, ALB è uscito da pochi mesi e sarà già obsoleto: essendo un gioco per sua natura orientato al multiplayer, solo chi l'ha preso a prezzo pieno nei primi mesi se lo sarà goduto appieno. Sostanzialmente questo conferma che anche per lo sviluppatore si tratta di un gioco usa e getta, la convenienza non è vendere upgrade per il gioco vecchio, ma spingere a prendere sempre quello nuovo.
Total War Rome 2 annunciata ora di pre-load
Rome 2 è previsto per settimana prossima ed è stato annunciata l'ora di rilascio del gioco su Steam:
The Creative Assembly has revealed the official time when Rome II will unlock for global play on Tuesday September 3rd. And that time is - midnight Pacific time. So what does that mean for you? If you are in CET, that's 9am, BST, 8am, AEST, it's 6pm, and for Eastern time, 3am.
Steam preloads for digital preorders can begin loading today at 10am PDT/1pm EDT to help ease the server hits and make sure to be ready for launch. The day one launch patch with the Pontus faction will be released on launch day.
The Creative Assembly has revealed the official time when Rome II will unlock for global play on Tuesday September 3rd. And that time is - midnight Pacific time. So what does that mean for you? If you are in CET, that's 9am, BST, 8am, AEST, it's 6pm, and for Eastern time, 3am.
Steam preloads for digital preorders can begin loading today at 10am PDT/1pm EDT to help ease the server hits and make sure to be ready for launch. The day one launch patch with the Pontus faction will be released on launch day.
AAR Brandy Station
Su Real and Simulated Wars trovate un AAR fatto con Scourge of War Brandy Station al massimo realismo.
http://kriegsimulation.blogspot.it/2013/08/maneuvering-towards-st-james-chruch.html#more
http://kriegsimulation.blogspot.it/2013/08/maneuvering-towards-st-james-chruch.html#more
martedì 27 agosto 2013
War in the East - qualche regola random - morale delle unità
Il morale è un fattore critico in questo gioco, influenza il CV, le perdite, il movimento, ecc. Ecco cosa elenca il manuale:
The morale of a unit impacts its combat value and thus its ability to win in combat.
It also determines the amount of retreat attrition taken by its ground elements if the unit is forced to retreat as well as whether the unit will rout, shatter or surrender as a result of being forced to retreat (15.9). The morale of a routed unit will be a determinant in its ability to rally.
Unit morale is used to determine the movement cost to enter enemy controlled hexes and hexes under the influence of enemy zones of control (EZOC). For air group units, the morale of a unit impacts the number of miles it can fly in a turn (16.1.1).
Morale is also important in that it limits the ability of a unit’s ground elements to train to a higher experience level, as they can only train up to the morale level of their parent unit. In the same way, an air group unit can only train up its experience to match its morale level.
The Morale leader rating is used for determining unit combat value in battle, determining won/loss credit, adding or recovering fatigue in the unit’s ground elements, and rallying routed units.
The morale of a unit will increase when it is successful in combat (holds on defense or retreats the defender when attacking). The morale of a unit may also increase during the friendly logistics phase due to any and all of the following circumstances:
The unit's morale is below 50, and it is in refit mode.
The unit's morale is below 50, and it is more than 10 hexes away from the nearest enemy unit.
The unit’s morale is below its national morale. In this case it can recover as much as 10% of the national morale but not more than the country's national morale (Example: German national morale is 70 in 1942 so a unit could recover 7 per turn, not to exceed 70 for a non-elite unit).
The unit is in a very good supply and support situation and its morale is less than 75. If Die (75) is greater than the unit's morale than a gain for this situation is possible.
Ground unit morale will decrease due to losing battles, suffering from air interdiction, being in an isolated state, and Axis morale losses due to the first winter rules (22.3). There is also a morale penalty for Finnish units that move south of specific hexes on the map area (19.1.1).
Retreated units lose one morale point, which is increased to a loss of two morale points if the leader Morale check fails.
Routed units lose one additional morale point.
Isolated units may lose one or more morale depending on existing supply shortages.
Units attacked by an interdiction air mission that lose more than nine MPs may lose one morale if random(100) is less than unit fatigue and the leader Morale rating check fails.
Units which are missing morale and fatigue rolls can lose morale during logistic phase.
The morale of a unit impacts its combat value and thus its ability to win in combat.
It also determines the amount of retreat attrition taken by its ground elements if the unit is forced to retreat as well as whether the unit will rout, shatter or surrender as a result of being forced to retreat (15.9). The morale of a routed unit will be a determinant in its ability to rally.
Unit morale is used to determine the movement cost to enter enemy controlled hexes and hexes under the influence of enemy zones of control (EZOC). For air group units, the morale of a unit impacts the number of miles it can fly in a turn (16.1.1).
Morale is also important in that it limits the ability of a unit’s ground elements to train to a higher experience level, as they can only train up to the morale level of their parent unit. In the same way, an air group unit can only train up its experience to match its morale level.
The Morale leader rating is used for determining unit combat value in battle, determining won/loss credit, adding or recovering fatigue in the unit’s ground elements, and rallying routed units.
Il morale delle unità tende in genere ad essere sul livello di quello nazionale ma le unità di elite come le SS, le unità della guardia o le Shock Armies tendono ad averlo più alto.
Ecco i fattori di crescita o decrescita del morale per le unità di terra, e sotto le modifiche successive alle regole:
The morale of a unit will increase when it is successful in combat (holds on defense or retreats the defender when attacking). The morale of a unit may also increase during the friendly logistics phase due to any and all of the following circumstances:
The unit's morale is below 50, and it is in refit mode.
The unit's morale is below 50, and it is more than 10 hexes away from the nearest enemy unit.
The unit’s morale is below its national morale. In this case it can recover as much as 10% of the national morale but not more than the country's national morale (Example: German national morale is 70 in 1942 so a unit could recover 7 per turn, not to exceed 70 for a non-elite unit).
The unit is in a very good supply and support situation and its morale is less than 75. If Die (75) is greater than the unit's morale than a gain for this situation is possible.
Quindi in genere unità lontane dalla linea del fronte e ben rifornite guadagnano alla svolta morale.
Ground unit morale will decrease due to losing battles, suffering from air interdiction, being in an isolated state, and Axis morale losses due to the first winter rules (22.3). There is also a morale penalty for Finnish units that move south of specific hexes on the map area (19.1.1).
Retreated units lose one morale point, which is increased to a loss of two morale points if the leader Morale check fails.
Routed units lose one additional morale point.
Isolated units may lose one or more morale depending on existing supply shortages.
Units attacked by an interdiction air mission that lose more than nine MPs may lose one morale if random(100) is less than unit fatigue and the leader Morale rating check fails.
Units which are missing morale and fatigue rolls can lose morale during logistic phase.
v1.04.10 - April 18, 2011 Adjusted the amount of morale a unit loses after a battle. Now units are not guaranteed to lose a morale point when a battle is lost. The higher a unit’s morale is over its national morale, the greater the chance the morale will be reduced when it loses a battle.
v1.05.18 - September 6, 2011 Changed rule so that the morale gain from refit when under 50 morale is only gained when the unit in refit is at least 10 hexes from a supplied enemy unit (similar to the current gain if less than morale 50 and 10 or more hexes from enemy unit).
v1.05.28 - September 29, 2011 Poorly supplied units can lose morale. If at the end of the logistics phase a unit has less than 20% of needed supplies, it has a chance of losing 1 morale point. If the value is less than 10% there is a chance of losing 2 morale points.
v1.05.53 - January 4, 2012 Each logistics phase there is chance that a unit can lose a morale point due to fatigue. The higher the fatigue and the lower the morale of the unit, the greater the chance that the unit must make a leader morale check to avoid a morale loss.
v1.07.06 – April 12, 2013 HQ and airbase units do not receive the motorized bonus to national morale. Units do not gain morale while routed. Units may only gain morale outside of combat if their morale is less than 10 points above their national morale, or less than 50, whichever is greater.
v1.07.08 – May 6, 2013 Greatly reduced the chance that a unit below its national morale will receive the die(10% of national morale) increase in morale.
lunedì 26 agosto 2013
Hegemony Rome sarà pubblicato da Kalipso media
Hegemony Rome il seguito di Hegemony Wars in the Ancient Greece ha trovato un editore in Kalipso media. La notizia è di questi giorni. Il gioco sarà rilasciato nel 2014:
ecco la notizia sul sito Longbow e sul sito Kalipso:
http://www.longbowgames.com/
http://www.hookedgamers.com/pc/hegemony_rome_the_rise_of_caesar/preview/article-1163.html
ecco la notizia sul sito Longbow e sul sito Kalipso:
http://www.longbowgames.com/
http://www.hookedgamers.com/pc/hegemony_rome_the_rise_of_caesar/preview/article-1163.html
domenica 25 agosto 2013
Gameplay con Eador 2
Ora che il gioco è stato completamente patchato ho ripreso a giocarlo. Dopo la parte di tutorial che ti da la tua prima shard, ho cominciato con una shard piccola. Il gioco prende e prende parecchio, quasi una droga anche per una shard piccola vanno via parecchie ore (per l'inciso sono stato battuto), e bisogna fare le scelte giuste sia in termini costruzioni che arruolamento truppe, ma anche sull'esperienza delle truppe e dell'eroe (esplorare,fare quests, conquistare).
sabato 24 agosto 2013
Review di Combat Mission – Gustav Line
Su la Gazette du Wargamer trovate una recensione di Combat Mission – Gustav Line, il primo e unico modulo per Fortress Italy.
http://www.wargamer.fr/test-de-combat-mission-gustav-line/
http://www.wargamer.fr/test-de-combat-mission-gustav-line/
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