nuovo

venerdì 21 settembre 2012

Breve review di Alea Jacta Est su Rock Paper Shotgun

Su RPS trovate una breve review di Alea Jacta Est: http://www.rockpapershotgun.com/2012/09/21/the-flare-path-diecast-romans/

Il gioco esce domani, non vedo l'ora di metterci le mani sopra.

Due sequenze di battaglie navali con Shogun 2



Settimana scorsa ho giocato un paio di battaglie navali con l'AI a Shogun 2; non che mi aspettassi chissà che, sarà che il naviglio presente non ha un gran appeal e che l'AI è tutto meno che reattiva, non mi sono divertito un gran che. Forse le navi di Fall of the Samurai saranno meglio. Comunque anche l'AI della battaglia terrestre mi ha un po' deluso, in superiorità 2 a 1 era sulla difesa serrata solo perchè ero io l'attaccante, facendo un mucchione osceno e lanciando unità isolate alle mie punzecchiature.

Anche  nella risoluzione degli scontri c'è qualcosa di anomalo: un'unità isolata attaccata da tre miei unità le ha praticamente annientate, dopo aver lampeggiato un casino. Non è che fosse un'unità eroica o che.....

Insomma ancora non vedo dove sia il miglior TW di sempre.....



Su Strategy Games Italia apre sezione e clan dedicato a Sturmovik 1946

Su SGI apre ufficialmente la sezione dedicata a Il2 Sturmovik 1946 e con essa il clan SGIA (SGI Aeronautica)

Ecco il link alla sezione del forum: http://www.strategygamesitalia.eu/il-2-sturmovik-f162/

E il post di nascita del clan: http://www.strategygamesitalia.eu/il-2-sturmovik-f162/creazione-del-clan-di-il-2-sturmovik-1946-t8941.html


Breve filmato su Sturmovik postato da Maverick6000




Scourge of War nuova patch impressioni

Prima di tutto posso finalmente hostare con fastweb, questo su tutto già rende magnifica la patch, punto.

Aggiungiamo c'è il replay, anche se non del tipo che uno si aspetta, infatti sulla mappa 3D vediamo un replay del tipo mappa 2D, per chi non ha capito posto questo filmato fatto da un utente


A prima vista ti lascia l'amaro in bocca, ma in realtà alla fine con battaglia da un'ora e passa è assolutamente inutile vedere i singoli scontri tra le unità, è più importante vedere il flusso delle unità sulla mappa per capire la dinamica del movimento.

Ho avuto qualche problema a riattivare Pipe Creek e Antietam con la nuova patch, ma ho mastruzzato con i registri ed adesso li vedo.

Insomma un grande passo in avanti per il gioco.

Vi ricordo che abbiamo un piccolo gruppo di giocatori italiani, se siete interessati a giocare con noi contattatemi qui, sul forum Legio o su Strategy Games Italia.




giovedì 20 settembre 2012

Rilasciata la patch 1.5 per Scourge of War

Notizia ufficiale sul sito Matrix:

"
Fight some of the toughest and most famous battles of the American Civil War

Matrix Games (www.matrixgames.com), Slitherine (www.slitherine.com), and NorbSoftDev (www.norbsoftdev.net) are proud to announce the release of the American Civil War strategy game Scourge of War: Gettysburg and its two expansions Pipe Creek and Antietam. The release of Scourge of War comes days after the wonderful news of NorbSoftDev signing an exclusive distributing deal with Slitherine and Matrix Games, bringing the popular American Civil War game series to a larger audience.

Scourge of War: Gettysburg and its expansions are getting outstanding support from Matrix Games and Slitherine in the form of a new routing server to make multiplayer a seamless experience. A release day update is also available for all previous owners of Scourge of War: Gettysburg (and expansions) to bring their version up to date with the new Matrix/Slitherine release. This new version includes a multitude of improvements and fixes, such as the new replay system, enhanced water detail, and more. The update also removes the existing DRM, with players no longer needing an active internet connection to activate the game. The update is comprehensive and will bring all versions of Scourge of War: Gettysburg and its expansions to version 1.50. Download the update by going to the Scourge of War: Gettysburg download page.

In Scourge of War: Gettysburg, you are in command as Union and Confederate forces meet in a rendezvous with history at the town of Gettysburg in July of 1863. Every engagement at Gettysburg has been meticulously researched and recreated, along with multiple “what if” scenarios to keep players on their toes.

Scourge of War: Pipe Creek puts the player in charge of the Union or Confederate forces in an alternate history version of the Gettysburg campaign. The Pipe Creek Line was a selected battle position for the Union’s Army of the Potomac as part of a circular assignment of the army’s corps. Historically, this plan was superseded by events during the Gettysburg Campaign, but now players will be able to experience what would have happened if the Pipe Creek Line plan was executed.

In Scourge of War: Antietam, players will take command of the Union or Confederate forces during the battles of Antietam and South Mountain in September of 1862. Antietam became known as the first major battle to take place on Union soil and the single bloodiest day of battle in American history. Incredible heroism and sacrifice on both sides made this one of the hardest fought battles in the entire American Civil War and also gave President Abraham Lincoln the opportunity he sought for the Emancipation Proclamation.

Scourge of War: Gettysburg and its expansions feature incredibly detailed maps and authentic maps, with accurately modeled weapons, units, artillery, historical orders of battle, realistic weather and more to create a genuine experience of commanding either Union or Confederate troops on the battlefield. Players can take the fight online in cooperative play against the AI or against other human opponents, including fog and friction of war elements such as courier orders, with the possibility of supporting up to 32 players in one battle!

For more information on Scourge of War: Gettysburg and its expansions, visit the official product page on the Matrix Games or Slitherine website.

Full Changelog of v1.50 Below:

New Features

GFX_Obj_Stealth has been added to the gfx.csv to make possible invisible objectives in
scenario design.

Water has been enhanced in the game maps.

A new Replay system is now available. Players have the option to save Replay after ending
each battle. The Replays are available from the Single Player menu.

Couriers in MultiPlayer now find the quickest route to their destination, as they do in Single
Player. In the past, couriers in MultiPlayer would always use roads.

Saved games now include all mods in use instead of forcing to player to have to manually
enable each mod that was used.

In MultiPlayer, the enemy side is now hidden on the "Player Status" screen. This is the screen
invoked by clicking on the the player's star in the upper right of the MultiPlayer gamescreen.

Cavalry can now charge unlimbered artillery automatically when they get within a certain
distance.

Bug fixes

A bug that made the in-game Options Help screen inaccessible has been fixed.

Fatigue bonuses now work correctly when they are awarded by objectives.

A bug that caused Sandbox battles to end extremely early because a Fail grade was reached has
been fixed. The game will no longer check for a Fail grade until after a half hour, and the
default Fail grades have been greatly increased.

Clicking the Charge button repeatedly no longer causes unrealistic casualties.

A bug that caused players to see courier messages sent by teammates in MP has been fixed.

A bug that caused an incorrect order of animation for artillery guns has been fixed.

A bug in GB22 which prevented players who earned a Major Victory from being promoted has
been fixed.

The portrait graphics files are now square, since rectangle graphics can cause problems for
some graphics cards.

A bug that caused regiments to engage in melee even after being ordered to retreat has been
fixed.

A bug that prevented objectives in the map CSV files with coordinates below 16394 and above
245661 from showing up in Sandbox games has been fixed.

A bug that caused all forces to start on top of each other in Sandbox when a new patch was
installed and a default Battle Type was not selected has been fixed.
"


Strategic Command WWI Breakthrough! pre-release trailer

Nuovo trailer pre-release per l'espansione Breakthrough di Strategic Command WWI




Carrier Command: Gaea Mission - Fundamentals of Warfare

Nuovo video di Carrier Command: Gaea Mission, che mostra rapidamente ed in serie le features del gioco.


Non lo so, il gioco non sembra essere proprio il genere che preferisco, almeno non quelli per cui sono disposto a spendere quasi 40 sacchi.


Matrix Games si aggiudica anche la distribuzione di Alea Jacta Est

Matrix\Slitherine distribuiranno anche Alea Jacta Est, anche se non in esclusiva. Il gioco è già disponibile per chi ha fatto il pre-ordine sul sito Ageod e sabato lo sarà per tutti.

http://www.matrixgames.com/news/959/Alea.Jacta.Est.Announced!

Uprising44: The Silent Shadows

E' appena uscito questo ibrido sparatutto-tattico in tempo reale ambientato durante la rivolta di Varsavia nell'Agosto 1944. Il gioco dovrebbe permettere di giocare sia in prima persona come soldato sia pianificando le azioni tattiche delle truppe con la visuale dall'alto. Posso giudicare solo dal video, ma la grafica mi sembra troppo scarsina per la parte prima persona e l'ambientazione poco accattivante per la parte RTS (se non siete polacchi ovviamente). Se qualcuno ha occasione di provarlo, lasci un commento.