"
The hardest lesson I'm trying to learn in this game
is pacing.
It's should be played at a much slower pace than I
tend to play it myself and I think it's the most common mistake of most
players.
Once you reach the point where contact with the
enemy is imminent slow down everything you want to do.
Unless a unit is dangerously exposed make sure your
troops stop regularly and spend who turns doing nothing.
This give them a chance to spend time spotting for
the enemy, gathering intelligence and finding the enemy for you, it also keeps
their fatigue level lower, which is important to their combat effectiveness,
tired troops are disadvantaged. If a unit is still for a turn or two it will
notice things it wont notice if it's moving.
Take the time to set a firebase and then split off
scouts and 'hunt' or 'slow' move them forward to find the
enemy.
Even with scouts, leave them still every second turn
or so, I and most player make the mistake of thinking that every unit has to be
'doing' something every turn.
It's the most basic mistake that I make every
game.
"
"
I think you're problem in the second game has been
that your troops were extremely spread out in the town. Which meant that I could
take care of each small element in turn with overwhelming
firepower.
Of course you do need 'depth' in defence, but what
you need is a series ambush and retreat.
There are so many houses, it's impossible for me to
know where your troops are if you have them 'hidden' most of the
time.
Set one small scout group in locate and identify
my advancing troops, but not engage. At the appropriate time have the 'hidden'
units come out of hiding, attack with everything they have at close range for a
turn or two, then retreat to a preplanned second line, go back into hiding and
await another ambush. Don't have long drawn out fights, hit and run, defence is
about attrition.
Also I spent quite a long time carefully probing the
forests and buildings around the town. Your entire force seemed to be in the
town, which made it easy to envelop and choose when and where I wanted
attack.
Some small forces on the flanks, also fighting in
ambush and retreat style would have made me wary of my flanks all game and
therefore reduce the concentration of troops targeting the
town.
"