nuovo

domenica 2 marzo 2014

What If Gettysburg - battaglia multi in fasi parte 1

Ieri abbiamo giocato la prima parte di una battaglia multi in fasi: in fasi perchè dopo una session di due ore, le posizioni e le perdite saranno riportate nello scontro successivo, come parte dello stesso scontro, e gli obbiettivi presi e persi determineranno gli eventi delle varie fasi.

Lo scontro è stata una sonora batosta tattica per noi confederati con pedite quasi tre volte quelle nordiste, ma abbiamo comunque raggiunto degli obbiettivi importanti mentre i federali anno perso di vista la visione più ampia, per cui la battaglia della prossima volta sarà influenzata da tutto ciò.

Ecco il replay:






"
The engagement at Gettysburg became a full scale battle and the confederates received a hard tactical defeat, but the night comes to separate the troops and the stop the fighting. Longstreet Corps has been forced to a desparate defence but now the Northern troops of VI Corps in their hurry to press ahead resulted cutted from their line of communication with rest of army and still the flank at west is not fully secured against the enemy cavalry; they ended in a "cul de sac" where they are sufficiently strong to move but only in a direction. During the night the commanders took their decisions about what do the day after. The biggest Corps of Army fo Potomac is for the moment isolated from the rest of army also if only by light screen of enemy troops but also few hours could permit to Jackson Corps to make a flank attack on the right wing of army at Hanover; at the same time the confederate retreat line at South is in danger and if lost the confederate could retreat only to east to Hanover but this only if they can hold a sufficient number of hours for permit Jackson to advance. In the meantime the western reinforcements are advancing.
"


Ed ecco un po' di commenti dal forum di kriegspiel:

"

It was a very fluid and interesting battle, one of the few that involved Culps Hill but no maniac battle for it. The action my division saw on Cemetery Hill was a real whirlwind fight, and fortunately I was able to push the Rebs back to the South-West without much difficulty after Martin's (Buford's) cavalry had weakened them a lot. We did almost lose the hill in the second Reb assault but one of the other Union divisions (I am not sure if it was Josh or Blackstreet) managed to threaten the west side from the town and we secured it. Jeb Stuart's cavalry was a constant nuisance on the western and north-western flanks and our plan to push Buford from his early lodgement on Cemetery Hill out to the north-west to secure the other objectives never even materialised.

After the Reb attack from Culps Hill towards the south-east flank of the cemetery was beaten back my division was down from 12 battalions to 6 but I made up for it by capturing a few Confederate guns. The weight of Union artillery atop Cemetery Hill must have lowered the summit by a couple of feet!

I fear that the Rebs paid more attention to the overall strategic objectives though and that the next day's fight will be harder for the Union.

"
"

The original Union plan was for the cavalry to push ahead and secure the high ground S of G/burg. When the infantry arrived it was to relieve the cavalry and then advance S and take up a defensive position between the Leister and Spangler Farms. The cavalry was then to move towards the SW to screen the objectives in the NW portion of the map.

I initially commanded the cavalry division, and our leading brigade was arriving on Cemetery Hill when two things happened. Our CinC had to leave the game and passed command to me, and Rebel infantry appeared and advanced against both the unoccupied Culp’s Hill and our position on Cemetery Hill. At a personal level, I confess this combination almost overwhelmed me. I was simultaneously trying to defend the hill and also work out where the rest of the army was. [I’m sure there is a headless chicken emoticon somewhere]

The struggle for Cemetery Hill was desperate and I thought we were about to be pushed off it. Infantry of our 1st division arrived in the nick of time, but the enemy continued to advance, and in desperation I ordered the cavalry to charge. We weathered that storm, but later on there was a further major enemy attack which reached our gun-line. The cavalry charged again, and that worked, perhaps because the Reb infantry was weakened by our artillery fire on their approach? In all honesty I’m not sure it should have done. It seemed more Napoleonic than ACW. Could Buford’s men have done that at G/burg in reality?

The question of the objectives was the subject of discussion amongst the Union team during the game. At various times all 3 of my subordinates raised concerns about enemy threats to Culp’s Hill, Herr’s Tavern, The Hagerstown Road, and our LOC back to the NE of G/burg. Rightly or wrongly I took the view that we should focus all our efforts on defeating the enemy forces attacking Cemetery Hill, and constantly pushed the divisional commanders to keep focused on that sector. I felt that we did not have the strength to both defeat the enemy and simultaneously control all of the objectives. If we won the battle, I thought we could retake any of the objectives which had been lost. This tension, which was no doubt intentional, was one of the reasons why this was a good scenario.

Eventually the tide turned on Cemetery Hill, and we were able to go on the offensive. The enemy appeared to hold a strong position on Culp’s Hill, so we decided to ignore that. Our relatively fresh 2nd Division launched an attack to the south which penetrated the Confederate centre. The cavalry was by now largely rested, and one brigade was directed to reinforce our 3rd Division in their thrust west towards Herr Tavern. The other 2 bgds were directed S towards the Confederate LOC on the southern edge of the map. By this point, it appeared that the enemy to the S and W of us had shot its bolt and fell back whenever we advanced. At this point dusk fell however.

I would like to thank all of the divisional commanders for an excellent team effort, after a somewhat chaotic start. Our 1st Division (Digby) worked valiantly with the cavalry to defend the hill. The 2nd Division (Josh) initially helped cover our eastern flank facing Culp’s Hill, and their late game advance split the Reb army in two. Our 3rd Division (Ollie) both countered the enemy cavalry on our western flank, and also helped turn the tide on Cemetery Hill.

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"

This is a good point Martin, yes there was to make a choice and think this is the good of sequential battles. You're idea work pretty well, but of course after have broke me and Berthier you had the resources and the time for protect also the objectives. Pressing ahead like this leaved two middle strong forces on your both flanks creating a not happy form of your area for the next day deployment. If Richard won't dropped the situation on the ohter flanks could be worse for you also if not in decisive mode.
So also the next time there will be to do choices, also if those of confederate are harder.

Paradoxily if I moved slower it should be better, if I found the hill not so undefended I would have remained on the defensive according to the Neal orders. But unluckily I have also undervalueted the distance between mine and the other divisions and so Berthier joined me later than I expected when I asked his support.

I think the cavalry charges won mainly because the attacked regiments are not strong as number of men; cavalry has a bonus in melee but the number of men count also.


"

mercoledì 26 febbraio 2014

Hegemony Rome - Rise of Caesar video preview

Preview video di Hegemony Rome - Rise of Caesar; ricordo che il gioco è in beta a pagamento su Steam.


Rilasciati Piercing Fortress Europa e Mark H. Walker's Lock 'n Load: Heroes of Stalingrad rilasciati

Rilasciati da Matrix due wargame 2d classici Piercing Fortress Europa e Mark H. Walker's Lock 'n Load: Heroes of Stalingrad. Lock 'n Load mi interessa poco, farò un pensierino per Piercing Fortress Europa, ma prima aspetto di avere infor più precise su com'è.

http://www.matrixgames.com/products/467/details/Piercing.Fortress.Europa
http://www.matrixgames.com/products/349/details/Mark.H..Walker's.Lock.'n.Load:.Heroes.of.Stalingrad

sabato 22 febbraio 2014

Scourge of War battaglia ITS 21.02.2014

Ieri sera abbiamo inaugurato la serata scenari nelle nostre battaglie HITS. é stato deciso che almeno uno degli incontri settimanali sarà fatto con uno scenario e durante la settimana ci sarà un briefing con i due comandanti in capo che avranno le informazioni e il tempo necessario per preparare i piani. Ieri abbiamo giocato un uno scenario pensato per il single e quindi un po' sbilanciato quando la fazione nordista è nella mani di giocatori umani, ma chi l'ha detto che la guerra deve essere corretta?

Comunque eravamo 8 giocatori (4 per parte). Questo era il briefing nordista:

Situation
It is 4 pm on 29th September 1864.

After heavy fighting in recent weeks, Richard Taylor's Confederate corps is resting and refitting.  The troops are believed to have been dispersed to take advantage of supply and accommodation in nearby farms.


Your Union corps landed from the Mississippi 36 hours ago, about 15 miles to the N of the map, and you have since marched SW.  You have not encountered any Rebel patrols, so believe that your movement has not been detected.
Taylor's corps is believed to consist of a Louisiana infantry division under Mouton, a Texas infantry division under Walker, plus a cavalry division under Wharton.   It's strength is uncertain, but is thought to be weak, after recent fighting.

Your objective is to defeat Taylor, and in particular to seize his supply base and hospitals in the SE portion of the map.  Speed would be good, as otherwise Taylor may be reinforced.  Dusk is at 6 pm, or shortly thereafter.

A J Smith's Corps summary OOB
Mower's 1st Division
2 infantry brigades, 2 batteries
3,019 men



Emory's 2nd Division
3 infantry brigades, 2 batteries
4,064 men



Landram's 3rd Division
2 infantry brigades, 1 cavalry brigade, 2 batteries
5,133 men


A note on cavalry
Cavalry in this theatre is trained and equipped to fight as infantry.  It has actually become reasonably good at this, and can normally stand its ground against infantry for some time.  The Confederate cavalry is somewhat more effective in this role than the Union cavalry.  Conversely, it will be difficult to get cavalry to charge anything other than guns or wagons, as most of the men have not been issued with sabres.


Mentre questo era il nostro (sudisti ovviamente):

Situation
It is 4 pm on 29th September 1864.
After heavy fighting in recent weeks, Richard Taylor's Confederate corps is resting and refitting.  The 3 divisions have been dispersed to take advantage of supply and accommodation in nearby farms.



Today is General Taylor's birthday, and his divisional commanders have gathered at his HQ to celebrate, and present him with a ceremonial crumpet baked in his honour by the good ladies of Western Louisiana.
However festivities are rudely interrupted by the arrival of a courier from Taylor's superior, with the news that A J Smith's Union corps landed from the Mississippi 36 hours ago, about 15 miles to the N of Wharton's Division.  Its strength and composition is uncertain, but is thought to outnumber us.  Intelligence suggests that its objective is probably our supply base and hospitals in the SE portion of the map.

Taylor immediately telegraphed for reinforcements, and a strong division of 7,500 men is marching to us overnight and should arrive by morning.  It is only necessary that we hold for a couple of hours until dusk at 6 pm, or shortly thereafter.

Taylor's Corps summary OOB
Mouton's Division
2 infantry brigades, 2 batteries
2,881 men



Walker's Division
2 infantry brigades, 1 battery
2,966 men



Wharton's Cavalry Division
2 cavalry brigades, 1 battery
2,165 men


A note on cavalry
Cavalry in this theatre is trained and equipped to fight as infantry.  It has actually become reasonably good at this, and can normally stand its ground against infantry for some time.  The Confederate cavalry is somewhat more effective in this role than the Union cavalry.  Conversely, it will be difficult to get cavalry to charge anything other than guns or wagons, as most of the men have not been issued with sabres.


Come si può capire la situazione alla partenza per noi sembrava davvero diversa dalla realtà per cui puntavo a farci concentrare alla fattoria Rummel per poi muoverci nella direzione corretta. Invece Berthier si è trovato subito nella situazione peggiore, praticamente con il nemico addosso e pronto ad accerchiarlo. Abilmente si è svincolato mentre io cercavo di montare un attacco diversivo: purtroppo causa problemi tecnici con il mio corriere Martin ha continuato verso Rummel invece di andare più a sud per cui è perso tempo, mentre la cavalleria che doveva eseguire un attacco diversivo, ha preso troppo alla lettera la parola "attacco alla spalle" attaccando la coda dell'esercito invece che le spalle delle truppe marcianti contro Berto, anche se l'azione ha fermato un'intera divisione nemica.

Comunque Berto è riuscito ha formare una linea di difesa meridionale e alla fine Martin ha ingaggiato il fianco nemico infliggendo dei danni seri e imprevisti al nemico che non si aspettava un contrattacco. Mentre io cercavo di richiamare la cavalleria il prima possibile.

Alla fine è apparso evidente che la loro manovra puntava a sfruttare la superiorità numerica e il fatto di avere la cavalleria a sud per bypassare la nostra linea e raggiunger l'obbiettivo, ed in effetti alla fine ci sono riusciti con la cavalleria, nonostante la nostra marcia disperata all'indietro per bloccare tutte le loro puntate. Alla fine ci siamo raggruppati e con una marcia sul fianco della cavalleria siamo comunque riusciti a mantenere la via di uscita verso la mappa sgombra anche se con severe perdite. 

Alla fine nonostante la sconfitta è stata davvero una battaglia divertente e molto manovrata, una di quelle che ti fanno apprezzare il gioco.





venerdì 21 febbraio 2014

Flashpoint Campaigns: Red Storm patch 2.03 rilasciata

Rilasciata la nuova patch 2.03 per Flashpoint Campaigns: Red Storm.

The 2.03 update fixes some pesky bugs spotted by the community, and introduces major gameplay improvements such as refinements of the overall combat system and enhancements for urban warfare tactics. A seven scenario campaign called “School Teacher” has also been added and features a tough fight between the Soviet army and the West German forces


La potete scaricare tramite il tool di aggiornamento automatico.

Wargame Red Dragon nuovo trailer

Nuovo trailer per Wargame Red Dragon



Nuovi video per CM Red Thunder

Su questo canale trovate dei video di gameplay fatti con Combat Mission Red Thunder:

https://www.youtube.com/user/NormalDude1066



martedì 18 febbraio 2014

Arma 3 Zeus

La Bohemian ha svelato la prossima DLC per Arma 3, si tratta di Zeus che introdurrà una forma di multiplayer "gestito dall'alto".

Ecco il trailer:


http://zeus.arma3.com