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venerdì 31 agosto 2012

Steam Greenlight è attivo

Segnalo questo nuovo servizio Steam che permettere di votare i giochi che si vorrebbe vedere e acquistare su Steam; l'elenco dei giochi da votare è ben fornito, proverò a vedere quali giochi strategici sono presenti per segnalarli e farli votare.

http://steamcommunity.com/greenlight/


Cominciato PBEM con Panzer Command Ostfront

Ho cominciato un PBEM con Panzer Command Ostfront contro un giocatore inesperto quanto me. Un primo consiglio: nel  configuratore del gioco potete decidere la cartella di salvataggio dei files PBEM (utilissimo per tools come dropbox e google drive) ma ricordatevi di settare bene il nome del vostro player o almeno comunicarlo al vostro avversario se setta lui la partita. Infatti il gioco setta questo nome sul file della partita e vi chiede anche durante il setup di settare quello del vostro avversario (che deve coincidere con il nome che lui ha impostato nel suo configuratore): se i nomi nei due configuratori divergono da quello che appaiono nel nome del file rischiate di non vedere il file nel gioco.




Decisive Campaigns: Case Blue patch 1.02c

Decisive Campaigns: Case Blue è stato aggiornato oggi, ecco il changelog:

Bug Fixes

Fixed a bug with the AI in final stages of defeat taking really long to process
engineering moves.

Fixed a bug caused by playing a regime card in the middle of giving an attack
order (like air attack).

Fixed a bug with big map modus and switching back to small map modus using
PgUp while in the middle of issuing an attack order.

Fixed a bug with the 1st Panzer Army campaign where newly created units or
empty units (by add (sub)unit) where not properly transferred to the next level.

Karl Gerat, 200 hp instead of 40

Aircobra P39 graphic is now correct

Endless battle bug in AI with naval attacks on port should be fixed.

Alfredo Guzzioni combat bonus glitch fixed

Arial Font issue with some systems missing arial is now solved. All Arial fonts are
now loaded from internal font directory.

Stated in intcp mouse over that only fighters will intercept also double checked
that no bombers are actually intercepting by accident.

There was an issue with the Germans getting told they have 1 minor order but not
seeing any items in the list. This is fixed.

When setting replacements to prio they got counted double in request stats. This
glitch is fixed. Also a minor bug has been fixed with some units being allowed to
request too many troops if they were very close to their full complement.

X and T hotkey no longer cause a crash

Fixed a bug where AI kept attacking a port hex until infinity

Fixed a bug where the AIs Stavka unit got corrupted. This bug when it is found
during a running game is fixed with this version on the fly.

An ai related bug

A pbem++ bug with some non US culture-region settings, like Norwegian.

When pbem++ you can now abort registration properly and use login with existing
username/password.

Combat popup artwork for soviet side now correct.

Fixed a Bug with aircraft not doing any structural damage when not faced with
any opponents.

1st Panzer Army campaign save in last turn and reload bug (ComradeP) is fixed.

Karl Gerat … x5 attack. (still forgot the hitpoints, its on the list for the next
version)

Caprione 311 logo vales and quite a few other aircraft used the right stats but did
not show them in their pop up window=> fixed.

1st PzA replacement troops are now working as they should!

A bug related with playing a card like 'emergency troops' and having certain tabs
open like the OOB tab has been fixed.

When clicking OOB tab close you click through on map => fixed.

Some small fixes in editor and for import zip function.

Editor Add SfType bug fixed.

Improvements

Changed the d100 dice throw for intercept algorithm, this should fix issue with too
often too large amount of enemy interceptors or to often too little amount of
interceptors.

If by some freak accident the pbem++ file (or any savefile) is corrupt the game
will exit more gracefully and actually tell you why it exits.

All scenarios now no longer allow playing an officer card on unit that has changed
HQ in the current turn.

For modding: When loading ZIP game will now display any readme.txt file
contents to player and if a file has been written to the mods/ directory the game
will advise the player to restart the game.

For modding purposes: Regime Pen color is now not used for the natocounters and
all text in the color is now correctly rendered in the Pen color. This should allow
for modding really light counters and using black pen on top of them. If none of
the rgb values of the Pen is above 128 then the text shadow is also dropped.

Message text with Intelligence card reply improved and correct strategic position
of enemy now given. (R)

Renamed reinf group light tanks to light-med tanks to take away some confusion.
So PzIIs, PzIIIs, Pz38s, Pz35s are reinfgroup ‘light-med’ and PzIVs are reinfgroup
‘medium’.

Moved Hungarian Corps to Black Sea Coast in Case Blue Campaign Scenarios.

Also moved a Security division in Uranus to the Black Sea Coast.

Made cargoships and barges weaker and thus more easily destroyed (50% less
hitpoints) as well as reducing the transport capacity of cargoships from 4 to 3
weight points per ship.

Message text with Intelligence card reply improved and correct strategic position
of enemy now given.

Now game doesn’t number newly created Soviet Engineer groups, it’s more
consistent.

Azov is now a port so Rostov can be kept in supply when encircled, in all
scenarios.

AA / Flak now have higher symbol value so it shows on counter in silhouette mod.

14th Panzer missing from Stalingrad 6th Army, added it to both Uranus scenarios.

16th Motorized added to Case Blue campaign scenarios but not to Voronezh
scenario.

Reduced number of trucks, halftracks and tanks in (to-be pocket of) Stalingrad in
Op. Uranus. (only about 100 German tanks or less left now )

Little bigger font used in combat results.

Hotkey for HQ Power (Key-5) and Air/Art Range (Key-6) added.

Super Higher resolution now supported, bug with 2600 pixel width should be
fixed.

Already registered people with Slitherine (due to playing PBEM++ with another
game) now have option to choose ‘already registered’ button and use the regular
login in the next screen.

When you switch a unit and play the speed card again it will have less effect.

New mod file lines can be added. After the buttons have all been defined there is
now an optional line that takes the number of graphicfile string replacements. For
each number add a line below. With two arguments: “stringtobereplaced,”
”stringtoreplacewith.” This functionality makes it easy to make graphic mods that
don’t overwrite existing graphics. I will give some more info on this separately.
o Wheel zooms in and out at location of mouse.

Mega offertona Paradox su Amazon.com

Su Amazon.com trovate un'offerta per giochi Paradox per 136 euro a 9 euro; i giochi sono questi:


Crusader Kings II [Download]
Crusader Kings II: Dynasty Shields DLC Pack [Online Game Code]
Crusader Kings II: Mongols DLC Pack [Online Game Code]
Crusader Kings II: Ruler Designer DLC [Online Game Code]
Crusader Kings II: Songs of Albion DLC [Online Game Code]
Crusader Kings II: Songs of Faith DLC [Online Game Code]
Crusader Kings II: Songs of the Holy Land DLC [Online Game Code]
Magicka Collection [Download]
Magicka: The Stars Are Left DLC [Online Game Code]
Majesty 2 Collection [Online Game Code]
Majesty Gold - HD [Online Game Code]
Victoria II [Online Game Code]
Warlock: Master of the Arcane [Download]

After Action Review: John Tiller's Battleground Civil War - Second Battle of Bull Run

Sempre collegato all'articolo dell'altro giorno su The Wargamer c'è un AAR con John Tiller's Battleground Civil War - Second Battle of Bull Run, un wargame classico: http://www.wargamer.com/article/3235/after-action-review-john-tiller's-battleground-civil-war-second-battle-of-bull-run

giovedì 30 agosto 2012

White Eagle Red Star

Torno a parlare di uno dei libri che ho preso prima dell'estate: White Eagle Red Star; il libro è abbastanza divulgativo nel genere ma senza cadere nel banale, inoltre tratta di un periodo e luogo poco conosciuto, l'Europa Orientale alla fine della Prima Guerra Mondiale. Come ho già accennato tratta della Guerra Russo Polacca 1919-1920, non solo delle operazioni militari ma anche delle complesse vicende politiche che vedevano coinvolti Rossi, Bianchi, Polacchi, Tedeschi e Intesa; probabilmente le operazioni militari risultano piatte rispetto alla complessità della politica all'opera. Nel complesso se si legge l'inglese non posso che consigliarlo. Come gioco in parallelo si può giocare Revolution Under Siege che ha uno scenario sulla guerra russo-polacca, ma anche The Operational Art of War III ha uno scenario bellico sull'argomento.


Preview di Strategic Command World War I: Breakthrough!

Su Armchair General trovate una preview di Strategic Command World War I: Breakthrough!, espansione per Strategic Command World War I della Battlefront: http://www.armchairgeneral.com/strategic-command-world-war-i-breakthrough-pc-game-beta-preview.htm


Video Arma 2 Realism quarto video


Quarto video del clan USMC con Arma 2, trovate i precedenti nei miei posts.


Call of Duty: Black Ops II - Eclipse Collector's Edition Trailer


Certo che è il festival delle DLC\Package\bonus e affini.


mercoledì 29 agosto 2012

March of the Eagles Announcement Trailer

Ecco il trailer di quello che una volta era Napoleon's campaign II ma è diventato March of the Eagles dopo il divorzio tecnico tra Paradox e Ageod.


Ecco l'elenco delle features:


March of the Eagles Features:
A Decade of Fire: Rule a major European power from 1805 to 1815 and ride out a decade of tactical innovation and strategic duplicity.
Manage Great Men: Take advantage of your generals' unique skills to be sure they are in the right place when rival armies meet.
Manage Great Armies: Recruit vast armies from your population or build a navy to contest the rule of the seas.
The Velvet Glove: Build coalitions to strengthen your hand and use diplomacy to undermine your enemies
Logistics and Tactics: An army marches on its stomach, so keep your supply lines secure while your forces master new tactics and new modes of fighting in an era that revolutionized warfare.
Mutiplayer: Up to 32 people can go online and duke it out for mastery of Europe.

Ci si può iscrivere per la beta qui: http://beta.paradoxplaza.com/signup/39/