Blog dedicato alla Storia della Guerra. Sono trattati temi e recensiti libri di storia militare, ma si parla anche di wargames e videogames bellici, oltre che di film e telefilm a tema bellico, così come di documentari sul tema.
nuovo
martedì 11 dicembre 2012
March of the Eagles promo trailer
Nuovo promo trailer per March of the Eagles, la cui uscita dovrebbe essere nel primo trimestre del 2013.
Annunciato IL-2 Sturmovik: Battle of Stalingrad
http://www.pcgamer.com/2012/12/11/il-2-sturmovik-battle-of-stalingrad-announced/
Word comes through from 1C that the Russian publisher is teaming up with 777 Studios, creators of the Rise of Flight series, to form 1C Game Studios. This new developer’s first project will be IL-2 Sturmovik: Battle of Stalingrad, the next game in the highly regarded (well, except for Cliffs of Dover) series of World War 2 flight sims.
The game will focus on the Eastern Front between 1942 and 1943. According to 1C, “the battle of Stalingrad was an important turning point for both the Soviet and German armies in WWII, with the air war playing an important role in the outcome.”
The announcement promises both single and multiplayer scenarios, and teases “brand new gameplay modes.” The team are prepping for take-off in early-2014.
The company also makes excited promises about what flight sim fans can expect from the new studio. “This partnership is also a turning point for the combat flight simulation genre that will streamline development of flight-simulation products and allow collaboration between former competitors.” Which actually sounds rather sinister.
Certainly both IL-2 and the WW1 focused Rise of Flight have been well-received critically, and having the two studios reaffirming their commitment to the genre can only be a good thing. And Rise of Flight fans should have no fear of being grounded. 777′s head, Jason Williams, has promised the team will also be producing additional content for the title.
Word comes through from 1C that the Russian publisher is teaming up with 777 Studios, creators of the Rise of Flight series, to form 1C Game Studios. This new developer’s first project will be IL-2 Sturmovik: Battle of Stalingrad, the next game in the highly regarded (well, except for Cliffs of Dover) series of World War 2 flight sims.
The game will focus on the Eastern Front between 1942 and 1943. According to 1C, “the battle of Stalingrad was an important turning point for both the Soviet and German armies in WWII, with the air war playing an important role in the outcome.”
The announcement promises both single and multiplayer scenarios, and teases “brand new gameplay modes.” The team are prepping for take-off in early-2014.
The company also makes excited promises about what flight sim fans can expect from the new studio. “This partnership is also a turning point for the combat flight simulation genre that will streamline development of flight-simulation products and allow collaboration between former competitors.” Which actually sounds rather sinister.
Certainly both IL-2 and the WW1 focused Rise of Flight have been well-received critically, and having the two studios reaffirming their commitment to the genre can only be a good thing. And Rise of Flight fans should have no fear of being grounded. 777′s head, Jason Williams, has promised the team will also be producing additional content for the title.
lunedì 10 dicembre 2012
Preview di COH 2
Su Rock Paper Shotgun c'è una breve preview di Company of Heroes 2:
http://www.rockpapershotgun.com/2012/12/07/company-of-heroes-2-preview/#more-133777
e uno su RTS Guru
http://www.rtsguru.com/game/485/article/4712/Company-of-Heroes-2-The-Sequel-Weve-Always-Wanted.html
http://www.rockpapershotgun.com/2012/12/07/company-of-heroes-2-preview/#more-133777
e uno su RTS Guru
http://www.rtsguru.com/game/485/article/4712/Company-of-Heroes-2-The-Sequel-Weve-Always-Wanted.html
Crusader Kings 2 - arrivano le repubbliche
Alarico su Strategy Games Italia ha segnalato questa news riguardo la prossima dlc per CK2: The Republic, che finalmente permetterà di giocare con stati non dinastici.
Ecco il link all'articolo: http://www.pcgamer.com/2012/12/08/crusader-kings-iis-next-expansion-announced-the-republic/
Ecco il link all'articolo: http://www.pcgamer.com/2012/12/08/crusader-kings-iis-next-expansion-announced-the-republic/
Etichette:
crusader king 2,
DLC,
paradox,
republic
Ottima notizia
http://www.norbsoftdev.net/forum/napoleonic-era/38048-road-to-wagram-updated-14?limit=30&start=210#54116
Come potete leggere, stanno finalmente facendo i test per rendere compatibili in multi i files che fino ad adesso impedivano di giocare online con i mods napoleonici. Grandiosa notizia, sicuramente ci saranno moltissimi appassionati che compreranno il gioco adesso.
Come potete leggere, stanno finalmente facendo i test per rendere compatibili in multi i files che fino ad adesso impedivano di giocare online con i mods napoleonici. Grandiosa notizia, sicuramente ci saranno moltissimi appassionati che compreranno il gioco adesso.
domenica 9 dicembre 2012
Scourge of War: Battaglia GCM con le regole HITS: 14 giocatori in battaglia
Ieri sera abbiamo fatto una battaglia con il mod GCM applicando però le regole HITS. Si è trattato di un esperimento, ma ne è venuta fuori una battaglia straordinaria, con 14 giocatori presenti, 7 per parte. Dato la natura random del piazzamento iniziale con il GCM e la presenza di obbiettivi, tutti i giocatori i movimenti erano nella piena nebbia di guerra. Alla fine noi confederati siamo riusciti ad accerchiare e distruggere il fianco sinistro nemico, mentre alla nostra sinistra due brigate resistevano eroicamente. E' difficile con un replay descrivere la sensazione che il gioco ti da dal terreno, ma ti senti davvero un comandante sul campo.
Nel replay trovate due parti, la prima vi fa vedere l'azione sulla mappa 2d, la seconda sulla 3d.
http://www.sowmp.com/gcm/battles/battle/13189
Nel replay trovate due parti, la prima vi fa vedere l'azione sulla mappa 2d, la seconda sulla 3d.
http://www.sowmp.com/gcm/battles/battle/13189
Etichette:
AAR,
gameplay,
garnier mod,
HITS,
replay,
Scourge of War
sabato 8 dicembre 2012
Combat Mission: Battle for Normandy rilasciata patch 1.11
E' stata rilasciata una nuova patch per Combat Mission Battle for Normandy, la 1.11. Ecco il change log:
Corrected crashes related to barbed wire units.
Corrected a rare crash/hang problem in WeGo "blue bar" calculation.
Corrected the occasional failure of "buddy aid" to retrieve useful ammo from fallen comrades, and accidentally to adopt their targeting orders.
Corrected a problem that sometimes made fortifications too hard or too easy to spot.
Panther "shot trap" on the lower turret mantlet (potentially) deflects shots downward into the hull as expected.
British 95mm HEAT shell has correct amount of internal explosive (reduced from before).
Corrected a problem in WeGo mode that sometimes caused vehicle passengers to rotate forward when they should not.
TCP/IP "chat" text is easier to see clearly.
Teams that are part of a squad properly retain their setup positions from the editor.
SPW 250/10 and 251/9 halftrack loaders perform correctly when vehicle is buttoned.
Wood bunkers are a bit tougher to knock out.
Corrected a problem that sometimes gave on-map artillery the ability to shoot through intervening terrain.
Corrected a problem that sometimes incorrectly restricted on-map artillery from firing smoke missions.
Targeting a TRP directly using the mouse works correctly.
Corrected a problem that occasionally caused a destroyed building to have "floating" rubble.
Prone soldiers on a slope angle their bodies correctly.
Bolt-action rifles properly show the spent casing ejected when the bolt is operated.
Corrected an issue with command & control values being promptly updated when splitting a squad.
Tiny explosions don't damage tank tracks so much.
Corrected some AI issues that caused soldiers to move away from their teams, or caused the team to be "stuck" and not move when they should.
In the editor, hedges allow co-placement of trees like bocage does.
Light wounds to crew are slightly more likely to cause AFV bailout.
Corrections made to Luftwaffe and Waffen SS camouflage helmets.
Updated graphical shaders.
Updated vehicle models (Commonwealth module): Wespe, PzII Lynx, Marder I, King Tiger, Jagdpanther, Cromwell, Churchill.
Corrected crashes related to barbed wire units.
Corrected a rare crash/hang problem in WeGo "blue bar" calculation.
Corrected the occasional failure of "buddy aid" to retrieve useful ammo from fallen comrades, and accidentally to adopt their targeting orders.
Corrected a problem that sometimes made fortifications too hard or too easy to spot.
Panther "shot trap" on the lower turret mantlet (potentially) deflects shots downward into the hull as expected.
British 95mm HEAT shell has correct amount of internal explosive (reduced from before).
Corrected a problem in WeGo mode that sometimes caused vehicle passengers to rotate forward when they should not.
TCP/IP "chat" text is easier to see clearly.
Teams that are part of a squad properly retain their setup positions from the editor.
SPW 250/10 and 251/9 halftrack loaders perform correctly when vehicle is buttoned.
Wood bunkers are a bit tougher to knock out.
Corrected a problem that sometimes gave on-map artillery the ability to shoot through intervening terrain.
Corrected a problem that sometimes incorrectly restricted on-map artillery from firing smoke missions.
Targeting a TRP directly using the mouse works correctly.
Corrected a problem that occasionally caused a destroyed building to have "floating" rubble.
Prone soldiers on a slope angle their bodies correctly.
Bolt-action rifles properly show the spent casing ejected when the bolt is operated.
Corrected an issue with command & control values being promptly updated when splitting a squad.
Tiny explosions don't damage tank tracks so much.
Corrected some AI issues that caused soldiers to move away from their teams, or caused the team to be "stuck" and not move when they should.
In the editor, hedges allow co-placement of trees like bocage does.
Light wounds to crew are slightly more likely to cause AFV bailout.
Corrections made to Luftwaffe and Waffen SS camouflage helmets.
Updated graphical shaders.
Updated vehicle models (Commonwealth module): Wespe, PzII Lynx, Marder I, King Tiger, Jagdpanther, Cromwell, Churchill.
venerdì 7 dicembre 2012
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