http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=295&Itemid=509
Qui l'elenco delle nuove features del CMx2
http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=297&Itemid=507
Qui la nuova politica di upgrades:
http://www.battlefront.com/community/showthread.php?t=104855
Qui un aar fatto da un beta tester
http://www.battlefront.com/community/showthread.php?t=104848
Non pensavo cominciassero una nuova release prima di terminare la serie CMBN; pare stiano dando un' accelerata dato l'annuncio che riguarda le prossime release fino alla fine del 2012\2013:
http://www.battlefront.com/community/showthread.php?t=104854&highlight=CMEF
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1. CM: Battle for Normandy Module 2. This Module picks up where CM:BN and Commonwealth left off... with the September push out of France to the German border. The content centers around Operation Market Garden, though it covers more ground than just that. The game includes a number of new vehicles, formations, and new terrain models/textures. Adding new terrain, a first for any Module so far, ensures that you feel like you're fighting near Germany and not still back at the beacheads.
2. CM: Eastern Front 1. The first of four Eastern Front "families" starts with Operation Bagration (June 1944) and eventually covers through to the end of the war (May 1945). For many tactical warfare enthusiasts, this period is considered the most tactically interesting since both sides were at their peak of their military technology, organization, and experience. The scope and scale of the combat offers plenty of subject matter to explore.
3. CM: Shock Force 2. Our return to modern warfare is long overdue! Given how close Shock Force 1 was at predicting a conventional conflict in Syria, we're a little nervous about choosing a topic this time around. Especially because we've chosen to simulate a full spectrum conventional conflict between NATO and Russia in the Ukraine. This gives players a rich tactical environment to explore with the most advanced militaries the world has ever seen. Having said that, we hope the politicians aren't insane enough to try it for real. Even thought this is great stuff for a game, it's the last thing this world needs in real life.
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La nuova politica di upgrade anche se pare tanto osannata, sotto sotto mi pare un po' bastarda: ok, l'upgrade l'engine dei giochi precedenti (tranne CMA e CMSF) mi sembra corretto farlo pagare (dipende quanto), ma il fatto che sarà obbligatorio farlo se si vuole poter comprare i nuovi moduli usciti post-upgrade di giochi che già si hanno mi sembra uno modo evidente di dire: non ti obbligo ma ti costringo.
Io spero intanto che rivedano la loro politica dei prezzi e del DRM. Mi guarderò ben bene in cosa consistono i miglioramenti e i features in un nuovo post più avanti.