Blog dedicato alla Storia della Guerra. Sono trattati temi e recensiti libri di storia militare, ma si parla anche di wargames e videogames bellici, oltre che di film e telefilm a tema bellico, così come di documentari sul tema.
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Visualizzazione post con etichetta cota. Mostra tutti i post
Visualizzazione post con etichetta cota. Mostra tutti i post
lunedì 5 agosto 2013
Primo video con Command Ops Battle for Greece
Alla fine non ho resistito e l'ho preso anche se non ho molto tempo per giocarci. Ho fatto un primo video con uno scenario italiani contro greci. Sicuramente il terreno è molto più difficile che nei predecessori, ma mi aspettavo di avere anche scenari sull'isola di Creta, invece sembra che probabilmente ci sarà una seconda parte che conterrà la seconda metà degli scenari di COTA. Per quanto sia una campagna non famosa la guerra in Grecia propone sicuramente cose interessanti, penso tuttavia che sia stato un errore non includere l'intero pacchetto COTA.
martedì 7 maggio 2013
Command Ops 2 (CO2) - Piano di rilascio
Sul forum Matrix è stato messo il piano di rilascio del nuovo motore di Command Ops e dei sui upgrades. Per i vecchi possessori sarà sufficiente comprare l'upgrade.
We plan to develop CO2 in stages, releasing updates after each stage. In particular we plan to:
develop CO2 stage 1 by the end of August. Release by end of September. This would comprise the following features:
Planning Graphics 1 - NAIs
Sequential Tasking
Triggers
Enhanced Map Drawing
Map Overlays
Enhanced Context Menu
New Unit Icons
Multiple Selection in OB Display
develop CO2 stage 2 by end of November and release early December. This would comprise the following features;
multiple AI threads/large scenarios
whatever other small UI features we can fit in
release KOAD in early December
develop CO2 stage 3 by end of Mar 2014 and release by end of Apr 2014. This would comprise the following features;
PBEM
Fire Plans
whatever other small UI features we can fit in
release West Wall in April 2014
develop CO2 stage 4 by end of July 2014 and release by end of August 2014. This would comprise the following features;
Campaign Mode
Task Variants (Doctrine) - specifically Soviet doctrine
whatever other small UI features we can fit in
release East Front by end of August 2014
develop CO2 stage 5 by end of October 2014 and release by end of November 2014. This would comprise the following features;
Planning Mode
Mounted Ops
whatever other small UI features we can fit in
release LOTB by end of November 2014
We plan to develop CO2 in stages, releasing updates after each stage. In particular we plan to:
develop CO2 stage 1 by the end of August. Release by end of September. This would comprise the following features:
Planning Graphics 1 - NAIs
Sequential Tasking
Triggers
Enhanced Map Drawing
Map Overlays
Enhanced Context Menu
New Unit Icons
Multiple Selection in OB Display
develop CO2 stage 2 by end of November and release early December. This would comprise the following features;
multiple AI threads/large scenarios
whatever other small UI features we can fit in
release KOAD in early December
develop CO2 stage 3 by end of Mar 2014 and release by end of Apr 2014. This would comprise the following features;
PBEM
Fire Plans
whatever other small UI features we can fit in
release West Wall in April 2014
develop CO2 stage 4 by end of July 2014 and release by end of August 2014. This would comprise the following features;
Campaign Mode
Task Variants (Doctrine) - specifically Soviet doctrine
whatever other small UI features we can fit in
release East Front by end of August 2014
develop CO2 stage 5 by end of October 2014 and release by end of November 2014. This would comprise the following features;
Planning Mode
Mounted Ops
whatever other small UI features we can fit in
release LOTB by end of November 2014
Per chi non lo sapesse: LOTB sta per Legends of the Blitzkrieg e KOAD per Knock on all doors (versione germano-centrica di Bulge).
Il rilascio di ETA (versione upgradata di COTA) è quasi imminente.
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