E' stata rilasciata l'espansione Lost Battles per War in the East, assieme alla nuova patch. Sembra che la vita utile di WITE si sia prolungata rispetto alle aspettative, che lo volevano alla fine del suo sviluppo.
http://www.matrixgames.com/news/1079/War.in.the.East:.Lost.Battles.is.here!
Qui il change log della nuova patch:
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V1.07.08– May 16, 2013
• New Features and Rule Changes
1. Formula Change - Greatly reduced the chance that a unit below its national morale will receive the die(10% of national morale) increase in morale.
• Bug Fixes
1. Fixed a bug that was allowing non-recon air groups to transfer to German Army Airbases (the new rule created in 1.07.07 was not working correctly).
2. Fixed a bug where the “Restore ground element upgrade paths” question was not showing up properly during Multiplayer games.
• Data and Scenario Changes
1. In games where the AI is playing the Axis side, the Soviet player will be asked whether to restore ground element upgrade paths per the change in version 1.07.07. Also, in games started with version 1.07.07 or later, the restore question will not be asked (as the upgrade paths have already been reinstated in the data).
2. Correction for the 1.07.07 readme:
Restored 2 ground element upgrade paths listed below (these are restored along with the German upgrade paths in existing games if the player answers yes to the question):
0299 Rifle Squad (Hungarian) to 0298 Rifle Squad (Hungarian)
0316 Rifle Squad (Slovakian) to 0315 Rifle Squad (Slovakian)
V1.07.07– April 29, 2013
• New Features and Rule Changes
1. New Rule - Only recon air groups may be transferred to German Army Airbases. No air groups may be assigned directly from the National Reserve to German Army Airbases.
• Data and Scenario Changes
3. Restored four German ground element upgrade paths listed below. In existing games, the German player will be asked once whether they wish to “Restore Ground Element Upgrade Paths”. If yes, then the upgrade paths below will be set, otherwise the ground elements will remain with no upgrade path and the player will not be asked again.
0081 Rifle Squad upgrades to 0082 Rifle Squad
0084 Pioneer Squad upgrades to 0085 Pioneer Squad
0094 Motorized Rifle Squad upgrades to 0096 Motorized Rifle Squad
0114 Fallschirmjager Squad upgrades to 0115 Fallschirmjager Squad
4. Corrected start date of the Soviet 42 Flamethrower Company (OB 383) from 5/42 to 7/42.
5. Minor changes to recently added German leaders.
6. Restored 2 ground element upgrade paths listed below:
0298 Rifle Squad (Hungarian) to 0299 Rifle Squad (Hungarian)
0315 Rifle Squad (Slovakian) to 0316 Rifle Squad (Slovakian)
V1.07.06– April 12, 2013
• New Features and Rule Changes
1. Rule Clarifications – HQ and airbase units do not receive the motorized bonus to national morale. Units do not gain morale while routed. Units may only gain morale outside of combat if their morale is less than 10 points above their national morale, or less than 50, whichever is greater.
• Bug Fixes
1. Fixed a bug that prevented a part of rule 9.1.1 from functioning correctly. Units that were below their national morale were not getting the chance to gain morale simply due to the fact that they were below the national morale. Now they get the chance, and if they go up (they must pass various checks), they will receive an increase of die(10% of their national morale), but not to exceed the national morale.
2. Fixed a bug that prevented Soviet players from being able to create new flak units at cities.
V1.07.04– April 4, 2013
• New Features and Rule Changes
1. Rule Change – Ground combat in a hex can no longer cause damage to a port in the hex.
• Bug Fixes
1. Fixed a bug that prevented Don to the Danube scenarios from being playable in Multiplayer.
• Data and Scenario Changes
Updated WitE Campaigns and many smaller scenarios
1. German airgroups updated to the latest versions of aircraft
2. Soviet partisan MPs zeroed out
3. Hungarian 39M Armored Car Factory removed
V1.07.03– March 15, 2013
• New Features and Rule Changes
1. Change in Save Game Structure – Games that are saved using a 1.07.00 version or later are saved in such a way that they may only be loaded successfully by a 1.07.00 or later version. This change was made to eliminate the potential of players using earlier versions of the game to take advantage of possible exploits..
2. New Rule – The maximum MPs for Soviet Tank and Motorized Divisions in 1942 are 25.
3. AI Improvements – Made several AI adjustments, including improvements to the AI’s line forming function, improvements to its use of support units (getting them out of rear HQ’s and into active HQs), and improvements to its overuse of counterattacks that put the AI’s units in dangerous situations.
• Bug Fixes
1. Fixed a bug that allowed fort units to attach an unlimited number of construction support units.
2. Fixed a rare AI bug that could cause units from both sides to temporarily occupy the same hex.
3. Fixed a bug that could prevent a destroyed German unit from returning to the game to be rebuilt.
4. Fixed a bug that could prevent the save game screen from closing when the ESC key was pressed.
5. Fixed a bug with the set production usage interface in the editor screen.
6. Fixed a bug with highlighting of Soviet Corps breakdown units.
7. Fixed a bug that caused an attempt to build a Gun Artillery Division in 1943 to instead build a Heavy Artillery Division.
• Data and Scenario Changes
1. Changed frontal armor of IS-1 and early IS-2 and side armor of IS-3.
2. Corrected the Italian Labor Squad’s speed and size and the SU-76’s fuel use.
3. Corrected the availability date of several Soviet leaders to June 1941. These leaders are commanding Corps in June 1941 but were incorrectly listed in the game data as not being available until later.
4. Corrected the missing build cost for Rumanian, Hungarian and Soviet Labor Squads.
5. Changed 41b Tank Division end date to 12/41.
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Blog dedicato alla Storia della Guerra. Sono trattati temi e recensiti libri di storia militare, ma si parla anche di wargames e videogames bellici, oltre che di film e telefilm a tema bellico, così come di documentari sul tema.
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Visualizzazione post con etichetta WITE. Mostra tutti i post
Visualizzazione post con etichetta WITE. Mostra tutti i post
giovedì 16 maggio 2013
mercoledì 14 novembre 2012
Nono video con WITP Guadalcanal
Entrambi i gruppi di portaerei si sono ritirati, ormai sembra che io sia saldamente in sella sull'isola. Ora si tratta di ampliare la forza a terra e la pista aerea.
domenica 15 luglio 2012
Aggiornamento PBEM War in the East
Sono rimasto un po' indietro con gli aggiornamenti alla mia partita a WITE. La mia offensive invernale ha ottenuto qualche risultato, ho liberato Mosca e spinto indietro la linea tedesca a seguito di alcuni sfondamenti. Ma come temevo a Marzo con il ritorno del freddo "normale" ho subito il pesante contrattacco tedesco. Non ho subito pesanti perdite raffrontate a quelle del '41, penso 50-60.000 uomini, ma per evitare pesanti accerchiamenti ho dovuto arretrare la linea perdendo tutto quello che avevo ripreso. Ho attuato una difesa profonda con le armate di prima linea scaglionate, tenendo parecchie armate di riserva: Aprile con il fango mi ha consentito di creare delle buone riserve, inoltre adesso posso creare corpi corazzati e creare divisioni con le brigate. Maggio ha settimane alternate di fango e no. Un suo attacco che puntava verso Stalingrado è stato respinto dalle armate di riserva che hanno accerchiato le sue truppe di testa, anche se alla fine è riuscito a liberarle; lo stesso sul fronte centrale verso Voronez. Adesso le sue truppe premono verso il Caucaso con Romeni e Ungheresi, mentre Stalingrado è ancora minacciata e non so per quanto potrò difenderla ancora. Temo con terrore l'arrivo di Giugno che gli darà bel tempo fino ad ottobre.
martedì 12 giugno 2012
Immagini di War in the West
Come molti sapranno War in the East sarà seguito da War in the West 1943-1945, che appunto avrà come scenari la guerra ad ovest dal 43 al 45 con Francia e Italia come campi di battaglia. Ci sarà anche un sistema migliorato di guerra aerea e più rilevanza nel navale. A questo gioco seguiranno gli scenari della guerra nel Mediterraneo 41-43 e quello del 1940. Infine probabilmente ci sarà un mega gioco che raggrupperà l'intera guerra in Europa.
Ecco alcune immagini di WITW
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