E' stata rilasciata la nuova patch per Strategic Command WWI 1914-1918 The Great War; il link per il download è qui: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=266&Itemid=475 .
Ecco il change log:
GAME ENGINE CHANGES
fixed a war map display error that would show the war map incorrectly when using the map zoom features in full screen mode (Winti, Lettowvorbeck
fixed a resource flag display error that would show the war map incorrectly when using the map zoom features in full screen mode (Winti)
fixed an ARMISTICE script error that would cause friendly units to incorrectly leave friendly ports (xwormwood)
fixed an escort range highlight display error for minor country air units (Lucas)
fixed a FREE UNIT error that would leave free units in the port of a surrendered country (MJY)
mouse hovering over a unit on the map will now display the unit info at the bottom left hand corner of the game information area (Winti)
AI will now swap units under the right combat and reorganizational conditions
captured resources for a surrendered country no longer increase the National Morale of the occupier (Sapare)
EDITOR CHANGES1939 Storm over Europe
Soviet mobilization now set to increase by 40-50%, up from 15-20%, when the Germans do not honor the Molotov-Ribbentrop pact
French morale increased by 5000 points
French morale will now fall by 5000 points once Paris is captured
Bordeaux added as a secondary capital for France
If there are no British units within 10 tiles of Paris when it falls, France will suffer a 5,000 National Morale penalty, on top of the 5,000 penalty for Paris falling.
When playing against the Axis AI, there will be a penalty of 1,500 National Morale points to France when Paris falls, per difficulty level. This is in addition to both penalties mentioned above.
Main WWI campaigns
Reduced Seaplane Carrier Naval Defense from 2 to 1, and Carrier defense from 4 to 2.
Athens Detachment deployed at Athens at half strength (Sapare), apart from in Fate of Nations.
Amended Serbian, Dutch and Belgian Free Unit scripts so that if their country is liberated, and then surrenders again, units in exile should continue the fight.
Reduced the cost to the UK of deploying General Hamilton in the Mediterranean from 200 to 100 MPPs.
The chance of German naval units operating in the Atlantic annoying the USA has been increased from 2 to 4% per Entente turn, and if there is more than one naval unit present, from 2 to 6% in Central Powers turns. The increase will be 1-2% and 2-4% respectively (Ludi1867).
From the 1st January 1916, after Russia surrenders or pulls out of the war, the USA has a 50% chance per turn of moving 1-2% towards the Entente per turn (Kommandant).
Added in some National Morale scripts for when the Ruhr falls to the Entente (Honch).
Romania now swings to the Entente when the Austro-Hungarians lose their fortresses, and Entente forces invade the Empire.
Romania now swings 30-40% to the Entente when the Austro-Hungarians give away Trento-Trieste to Italy.
Unrestricted Naval Warfare now has a 100% chance of upsetting the USA every turn it is used, and the swing to the Entente will be 1-5% (Ludi1867).
Call to Arms and Triple Alliance Decision/Strategy Guides updated.
British blockade pop up advice changed to mention the negative effect this will have on the USA (Xwormwood).
Attack Morale Boost reduced from 0.1 to 0.05; Attack Victory from 0.3 to 0.2.
Prepared Attack Bonus reduced from 45% to 30%.
Terrain near Lemberg amended.
Road added in to the east of Tirana.
Adana and the road and rail network moved.
Kars changed into a city.
Blog dedicato alla Storia della Guerra. Sono trattati temi e recensiti libri di storia militare, ma si parla anche di wargames e videogames bellici, oltre che di film e telefilm a tema bellico, così come di documentari sul tema.
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Visualizzazione post con etichetta Strategic Command WWI: The Great War. Mostra tutti i post
Visualizzazione post con etichetta Strategic Command WWI: The Great War. Mostra tutti i post
domenica 23 settembre 2012
martedì 10 luglio 2012
Battlefront annuncia WWI Breakthrough
Battlefront ha annunciato un'espansione per Strategic Command WWI: The Great War , WWI Breakthrough, che dovrebbe introdurre il deployment e nuovi scenari.
Ecco la notizia su The Wargamer: http://www.wargamer.com/news/7118/wwi-breakthrough-expansion-for-strategic-command-wwi-the-great-war
"
WWI Breakthrough! is in late beta stage and is scheduled for a release within 8-12 weeks. It is an add-on and requires the base game, Strategic Command World War I 1914-1918 The Great War in order to play.
WWI Breakthrough! contains high, medium and low level campaigns, designed to suit the tastes of those wanting quick fire campaigns as well as those wanting grander campaigns.
WWI Breakthrough! also introduces a Deployment Phase which allows you to choose where to deploy key units before the fighting begins.
In the updated Breakthrough Edition of the classic 1914 Call to Arms campaign this means that Germany doesn’t have to start with all her forces massed in the west, and can delay conflict with the British by respecting Belgian neutrality. The strategic possibilities this opens up are there for the taking.
There’s also a new grand campaign in the shape of 1914 Ostaufmarsch for those who would like to explore what could have happened had the Germans started the war with the majority of their forces in the east.
We’ve also included something special and exotic, in the shape of von Lettow-Vorbeck’s campaign against the British Empire in German East Africa.
There are campaigns aplenty set on the Western and Eastern fronts, such as the 1914 campaigns March on Paris and Tannenberg through to the great Ludendorff Offensive of 1918, and his final attacks that led to the Second Marne.
The intervening years are well covered too, with the 1915 battle of Loos, and 1916’s Verdun, Jutland, the Somme, and the great Brusilov Offensive.
This is followed by the Nivelle Offensive of April 1917. Could the French army have won a victory on the Chemin des Dames if it had been handled differently? WWI Breakthrough! is your chance to find out.
American participation in the war is far from neglected, and Patton’s tanks will be rolling forward in the St. Mihiel Offensive, swiftly followed by General Pershing’s advance in the Meuse-Argonne in the final weeks of the war.
This release also provides the opportunity to refight two important wars from either side of the Great War: the First Balkan War of 1912-13, and the world changing Russian Civil War.
A final treat is the 1915 Siege of Kut, where the Ottomans will battle it out in Mesopotamia with a British Relief Force to prevent it from rescuing General Townshend.
WWI Breakthrough! is your opportunity to discover just how much fun can be had playing WWI grand strategy at its finest.
Key New Features
Deployment Phase
For enhanced flexibility and replayability!
Key units can now be deployed where the player wishes at the start of a campaign before any fighting starts.
New Supply Rules
For enhanced strategic realism!
Units defending resources that have been cut off from their home territory will now find it much harder to hold out, and damaged HQs will provide reduced logistical support.
Armored Trains
For enhanced historical realism!
Our new Russian Civil War campaign just wouldn’t have been right without them!
Improved War Map
To help you plan your battles!
Ecco la notizia su The Wargamer: http://www.wargamer.com/news/7118/wwi-breakthrough-expansion-for-strategic-command-wwi-the-great-war
"
WWI Breakthrough! is in late beta stage and is scheduled for a release within 8-12 weeks. It is an add-on and requires the base game, Strategic Command World War I 1914-1918 The Great War in order to play.
WWI Breakthrough! contains high, medium and low level campaigns, designed to suit the tastes of those wanting quick fire campaigns as well as those wanting grander campaigns.
WWI Breakthrough! also introduces a Deployment Phase which allows you to choose where to deploy key units before the fighting begins.
In the updated Breakthrough Edition of the classic 1914 Call to Arms campaign this means that Germany doesn’t have to start with all her forces massed in the west, and can delay conflict with the British by respecting Belgian neutrality. The strategic possibilities this opens up are there for the taking.
There’s also a new grand campaign in the shape of 1914 Ostaufmarsch for those who would like to explore what could have happened had the Germans started the war with the majority of their forces in the east.
We’ve also included something special and exotic, in the shape of von Lettow-Vorbeck’s campaign against the British Empire in German East Africa.
There are campaigns aplenty set on the Western and Eastern fronts, such as the 1914 campaigns March on Paris and Tannenberg through to the great Ludendorff Offensive of 1918, and his final attacks that led to the Second Marne.
The intervening years are well covered too, with the 1915 battle of Loos, and 1916’s Verdun, Jutland, the Somme, and the great Brusilov Offensive.
This is followed by the Nivelle Offensive of April 1917. Could the French army have won a victory on the Chemin des Dames if it had been handled differently? WWI Breakthrough! is your chance to find out.
American participation in the war is far from neglected, and Patton’s tanks will be rolling forward in the St. Mihiel Offensive, swiftly followed by General Pershing’s advance in the Meuse-Argonne in the final weeks of the war.
This release also provides the opportunity to refight two important wars from either side of the Great War: the First Balkan War of 1912-13, and the world changing Russian Civil War.
A final treat is the 1915 Siege of Kut, where the Ottomans will battle it out in Mesopotamia with a British Relief Force to prevent it from rescuing General Townshend.
WWI Breakthrough! is your opportunity to discover just how much fun can be had playing WWI grand strategy at its finest.
Key New Features
Deployment Phase
For enhanced flexibility and replayability!
Key units can now be deployed where the player wishes at the start of a campaign before any fighting starts.
New Supply Rules
For enhanced strategic realism!
Units defending resources that have been cut off from their home territory will now find it much harder to hold out, and damaged HQs will provide reduced logistical support.
Armored Trains
For enhanced historical realism!
Our new Russian Civil War campaign just wouldn’t have been right without them!
Improved War Map
To help you plan your battles!
"
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