http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=337&Itemid=581
- Building entry no longer problematic for some systems
- Infantry flamethrowers have slightly longer range
- Troops spot immediately nearby mines better (esp. engineers)
- Ricocheting APHE will not explode where it finally lands (the fuse is considered damaged)
- Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions
- Squads position their teams better along walls, fences and hedges
- Artillery usually requires another spotting round or two before acquiring the target
- Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon
- Improved coordination between tank hull and turret rotation
- Better logic selecting the two men for scout teams
- Improved long-range optics for JPz IV, Jagdpanther
- Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves
- Mouse text for targeting: too close or out of range
- Towed guns look better as vehicle turns
- Improved damage modeling for external systems on tanks
- Improved QuickBattle choices
- Improved TCP/IP play
E poi la patch 3.11 per Combat Mission Battle for Normandy (qui vuole l'upgrade 3.0 per installarla)
- M1 Garand rifle-grenadiers carry more rifle ammo.
- Minor fixes to new German vehicle models to prevent crew from poking through the armor.
- ATG bunkers have a more realistic (limited) front arc for their guns.
v3.10 GAME FEATURES
- Quick Battle TO&E options have been improved
- Mouse text for targeting: too close or out of range
- Aircraft control returned to original method (observers have control)
- Towed guns look better as vehicle turns
- Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon
- Better logic selecting the two men for scout teams
- Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions
- Artillery usually requires another spotting round or two before acquiring the target
- Off-map rockets generally cost more points in quick battles
- Improved TacAI logic for placing teams along walls (this is repeated/completed in v3.11 so maybe skip mention of it here)
- Improved coordination between tank hull and turret rotation
- Improved long-range optics for JPz IV, Jagdpanther
- Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves
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