Blog dedicato alla Storia della Guerra. Sono trattati temi e recensiti libri di storia militare, ma si parla anche di wargames e videogames bellici, oltre che di film e telefilm a tema bellico, così come di documentari sul tema.
nuovo
venerdì 14 giugno 2013
Nuove uscite: Ghost Divisions e Assault on Democracy
Sono stati rilasciati Ghost Divisions e Assault on Democracy, rispettive espansioni di Conflict of Heroes e Strategic Command WW II Global Conflict, il primo un gioco Matrix Games e il secondo della Battlefront.
giovedì 13 giugno 2013
National Geographic Battle Of Arnhem in Color
Bellissimo documentario a colori sulla battaglia di Arnhem del 1944 (Market Garden). Questa è la campagna che fa da background a Command Ops Highway to the Reich. Sarà anche il background del prossimo modulo per Combat Mission Battle for Normandy
Videos di gameplay di Pandora: First Contact
Spaziale sempre targato Matrix, ecco i primi video di gameplay dalla beta:
Annunciato Germany at War: Barbarossa 1941
Sul sito Matrix è stato annunciato un nuovo gioco: Germany at War: Barbarossa 1941 simile come stile a Panzer Corps ma probabilmente un po' più profondo.
http://matrixgames.com/products/472/details/Germany.at.War.Barbarossa.1941
"
On June 22, 1941, the largest land campaign in history began, as three German Army Groups advanced into the Soviet Union. Operation Barbarossa was underway and the German war machine was now locked in a struggle which would change the course of World War II.
Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.
Additional stand-alone scenarios cover other famous battles and are ideal for head to head play through the integrated PBEM++ system. Your forces follow you through the campaign, earning historical upgrades as you progress and new equipment becomes available on a historical schedule. Units and maps are represented at realistic scales and the combat, movement and terrain systems are all based on real capabilities.
Aimed at all levels, from those who have never played a wargame before to those who know the history of World War II in detail, this is an entertaining and challenging game of combined arms strategy.
Easy-to-use but realistic combat, movement and logistics system
Realistic map and time scales
Ground and Air units as well as specialized unit types such as Engineer and Reconnaissance battalions
Different unit sizes fully modelled and viable, from Tiger Battalions to Infantry Divisions
Wide variety of support units and realistic historical upgrades for each unit type as units earn experience
Historical equipment base on historical availability
Dynamic branching campaign system with player decisions, choose the main German axis of attack after the battle of Smolensk.
Interesting and innovative mission objectives make each scenario unique
In-Game scenario events like bridge destruction, reinforcements based on player actions, news from other fronts, etc.
PBEM++ play via server
Balanced Stand-alone scenarios suitable for head to head play and as either side
Scenario Editor
4 Campaigns:
o Main branching Archangel to Astrakhan Campaign (37 Scenarios)
o Army Group North (3 Scenarios)
o Case Blue (4 Scenarios)
o Operation Barbarossa Short (9 Scenarios)
14 Stand-alone Scenarios
o Drive on Stalingrad
o Dubno-Brody
o Minsk
o Riga
o Road to Demyansk
o Saving Berlin (1945)
o Storming Leningrad
o Tallinn
o Third Kharkov (1943)
o Tikhvin
o Typhoon over Moscow
o Vyazma
o Zhitomir (1943)
o Zitadelle (1943)"
http://matrixgames.com/products/472/details/Germany.at.War.Barbarossa.1941
"
On June 22, 1941, the largest land campaign in history began, as three German Army Groups advanced into the Soviet Union. Operation Barbarossa was underway and the German war machine was now locked in a struggle which would change the course of World War II.
Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.
Additional stand-alone scenarios cover other famous battles and are ideal for head to head play through the integrated PBEM++ system. Your forces follow you through the campaign, earning historical upgrades as you progress and new equipment becomes available on a historical schedule. Units and maps are represented at realistic scales and the combat, movement and terrain systems are all based on real capabilities.
Aimed at all levels, from those who have never played a wargame before to those who know the history of World War II in detail, this is an entertaining and challenging game of combined arms strategy.
Easy-to-use but realistic combat, movement and logistics system
Realistic map and time scales
Ground and Air units as well as specialized unit types such as Engineer and Reconnaissance battalions
Different unit sizes fully modelled and viable, from Tiger Battalions to Infantry Divisions
Wide variety of support units and realistic historical upgrades for each unit type as units earn experience
Historical equipment base on historical availability
Dynamic branching campaign system with player decisions, choose the main German axis of attack after the battle of Smolensk.
Interesting and innovative mission objectives make each scenario unique
In-Game scenario events like bridge destruction, reinforcements based on player actions, news from other fronts, etc.
PBEM++ play via server
Balanced Stand-alone scenarios suitable for head to head play and as either side
Scenario Editor
4 Campaigns:
o Main branching Archangel to Astrakhan Campaign (37 Scenarios)
o Army Group North (3 Scenarios)
o Case Blue (4 Scenarios)
o Operation Barbarossa Short (9 Scenarios)
14 Stand-alone Scenarios
o Drive on Stalingrad
o Dubno-Brody
o Minsk
o Riga
o Road to Demyansk
o Saving Berlin (1945)
o Storming Leningrad
o Tallinn
o Third Kharkov (1943)
o Tikhvin
o Typhoon over Moscow
o Vyazma
o Zhitomir (1943)
o Zitadelle (1943)"
mercoledì 12 giugno 2013
Nuovi screenshots per Rome 2
Rilasciati nuovi screenshots per Total War Rome 2.
Trovate gli altri qui: http://www.wargamer.fr/total-war-rome-ii-screenshots/
Trovate gli altri qui: http://www.wargamer.fr/total-war-rome-ii-screenshots/
Etichette:
CA,
screenshots,
sega,
Total War Rome 2
martedì 11 giugno 2013
News su Combat Mission Market Garden
Qualche news sul prossimo modulo per Combat Mission Battle for Normandy: Market Garden.
"Now that Gustav Line is out it's time to start the process of informing you about Combat Mission: Market Garden. But it will take a little while before we start putting out screenshots and other bits.
Portraying the battles of Market Garden posed unique challenges to us on the development end. Specifically that Market Garden requires British and Waffen SS units, which are part of the Commonwealth module. And yet our philosophy is to never require players to purchase Module A to play Module B. Likewise, our philosophy is to not duplicate content in Modules because we don't want to double charge those who want both.
Interesting dilema we got ourselves into, eh?
Instead of canceling Market Garden (CM:MG), which we did contemplate, we decided to pack Market Garden so full of new stuff that people will find value in it and minimize the overlap with Commonwealth that people won't feel like they are buying stuff they might already have. So here's an overview of what's being included:
1. Basic Waffen SS and British units which represent those units that fought directly in the Market Garden battles. Which means the majority of units found in Commonwealth are not present in CM:MG.
2. New German Heer, Waffen SS, and Luftwaffe units have been added which aren't present in Commonwealth. These better portray the scratch formations which made up the bulk of the early German resistance to the landings. Training, security, school, admin personnel, etc. are available.
3. We've added German Navy units. These poor saps were base and ex-ship personnel thrown into battle without much consideration about their fighting capabilities (which were next to none). In fact, this is the first time we've ever had Navy ground units in a CM game. Though to be honest, it's mostly for flavor as organizationally they weren't that much different from horribly stripped down and under equipped Heer units. Still, it's better to give you explicitly tweaked units than to say "imagine those Heer guys are Navy".
4. AAA units are present for the first time on the Western Front. Not only the sorts of AAA stuff found in Gustav Line, but some new fun things like Wirbelwind and Crusader AA.
5. The Germans also now have access to Panzer Brigades. These armor heavy units are uniquely organized and contain the ever fun SPW 251/21 in large numbers.
6. Fallschirmjäger are now present, all the way from June through September.
7. Some new vehicle variants for all forces just to keep things interesting.
8. New terrain features to create the feeling you're battling in The Netherlands and not France. Yes, we have even included a windmill.
9. Bridges. Lots of 'em. We are including 5 custom made historically accurate bridges, a canal bridge, and 3 new generic long bridges. Some, like the Arnhem road bridge, are massive. For the larger ones we include "stubs" which map makers can use to simulate fights around the entrance to a bridge without having the other 500+ meters stuck in there.
And before the questions start flying about what new game features are to be added... a reminder that as a rule Modules do not add new game elements unless they are directly necessary for that particular Module. Besides the new bridges and some other terrain related stuff, we don't see the need for new features and therefore there won't be many directly related to Market Garden. However, anything new that was added for Gustav Line will be automatically carried over to the entire Normandy Family of games. Such as new shaders, "movie" lighting, bug fixes, gameplay tweaks, AAA support, etc. No worries there."
"Now that Gustav Line is out it's time to start the process of informing you about Combat Mission: Market Garden. But it will take a little while before we start putting out screenshots and other bits.
Portraying the battles of Market Garden posed unique challenges to us on the development end. Specifically that Market Garden requires British and Waffen SS units, which are part of the Commonwealth module. And yet our philosophy is to never require players to purchase Module A to play Module B. Likewise, our philosophy is to not duplicate content in Modules because we don't want to double charge those who want both.
Interesting dilema we got ourselves into, eh?
Instead of canceling Market Garden (CM:MG), which we did contemplate, we decided to pack Market Garden so full of new stuff that people will find value in it and minimize the overlap with Commonwealth that people won't feel like they are buying stuff they might already have. So here's an overview of what's being included:
1. Basic Waffen SS and British units which represent those units that fought directly in the Market Garden battles. Which means the majority of units found in Commonwealth are not present in CM:MG.
2. New German Heer, Waffen SS, and Luftwaffe units have been added which aren't present in Commonwealth. These better portray the scratch formations which made up the bulk of the early German resistance to the landings. Training, security, school, admin personnel, etc. are available.
3. We've added German Navy units. These poor saps were base and ex-ship personnel thrown into battle without much consideration about their fighting capabilities (which were next to none). In fact, this is the first time we've ever had Navy ground units in a CM game. Though to be honest, it's mostly for flavor as organizationally they weren't that much different from horribly stripped down and under equipped Heer units. Still, it's better to give you explicitly tweaked units than to say "imagine those Heer guys are Navy".
4. AAA units are present for the first time on the Western Front. Not only the sorts of AAA stuff found in Gustav Line, but some new fun things like Wirbelwind and Crusader AA.
5. The Germans also now have access to Panzer Brigades. These armor heavy units are uniquely organized and contain the ever fun SPW 251/21 in large numbers.
6. Fallschirmjäger are now present, all the way from June through September.
7. Some new vehicle variants for all forces just to keep things interesting.
8. New terrain features to create the feeling you're battling in The Netherlands and not France. Yes, we have even included a windmill.
9. Bridges. Lots of 'em. We are including 5 custom made historically accurate bridges, a canal bridge, and 3 new generic long bridges. Some, like the Arnhem road bridge, are massive. For the larger ones we include "stubs" which map makers can use to simulate fights around the entrance to a bridge without having the other 500+ meters stuck in there.
And before the questions start flying about what new game features are to be added... a reminder that as a rule Modules do not add new game elements unless they are directly necessary for that particular Module. Besides the new bridges and some other terrain related stuff, we don't see the need for new features and therefore there won't be many directly related to Market Garden. However, anything new that was added for Gustav Line will be automatically carried over to the entire Normandy Family of games. Such as new shaders, "movie" lighting, bug fixes, gameplay tweaks, AAA support, etc. No worries there."
Nuovo video con Graviteam Tactics Shield of Prophet
Giocata nuova partita con Shield of Prophet, nel video vedete carri, mitragliatrici e mortai in azione. Dopo un inizio di successo, mi sono trovato distrutto, anche se non ho ancora capito perchè i miei carri non abbiano risposto al fuoco durante lo scontro ravvicinato.
lunedì 10 giugno 2013
Annunciato Brandy Station per Scourge of War
Annunciato l'ultimo modulo per Scourge of War: Brandy Station. La battaglia è stata il più grande scontro di cavalleria della guerra civile. Il modulo contiene una nuova mappa, 10 scenari single e 5 multi. Ecco la notiiza ufficiale: http://www.matrixgames.com/news/1108/Scourge.of.War.the.charge.for.Brandy.Station!
Nuovi sconti Matrix Games
Altri sconti Matrix Games; questa settimana trovate in sconto due giochi sulla prima guerra mondiale: World War One La Grande Guerre e Guns of August. Ho entrambi ed entrambi sono giochi notevoli.
Qui la notizia ufficiale: http://matrixgames.com/news/1107/A.Deal.from.the.Great.War!
Qui la notizia ufficiale: http://matrixgames.com/news/1107/A.Deal.from.the.Great.War!
domenica 9 giugno 2013
Combat Mission Fortress Italy The Gustav Line AAR
Non ho ancora preso l'espansione ma ho trovato il video AAR fatto da un altro. Davvero ben fatto direi.
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