Sono stati rilasciati nuovi screenshots dell'ormai prossimo all'uscita Commander The Great War.
Trovate il link per vederli qui:
http://www.wargamer.fr/commander-the-great-war-screenshots/
Blog dedicato alla Storia della Guerra. Sono trattati temi e recensiti libri di storia militare, ma si parla anche di wargames e videogames bellici, oltre che di film e telefilm a tema bellico, così come di documentari sul tema.
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Visualizzazione post con etichetta commander the great war. Mostra tutti i post
Visualizzazione post con etichetta commander the great war. Mostra tutti i post
lunedì 12 novembre 2012
giovedì 25 ottobre 2012
Rilasciati quattro nuovi screenshots di Commander - The Great War
Rilasciati oggi nuovi screenshots del nuovo gioco della serie Commander:
Intanto Commander Europe at War Grand Strategy è stato aggiornato alla patch 2.10, ecco il change log:
Historical/Political Changes
New prerequisite for Spain activating as Axis ally - USA neutrality
Denmark & Norway historically linked for DoW consequences
Belgium & Holland countries historically linked for DoW consequences
Persia activates if Axis unit moves into Iraq vs capture Iraqi resource
French, UK units in France & UK based air units suffer 20 efficiency loss if Belgium surrenders in one turn
Persia spawns GARs in all cities if Axis units occupy Iraqi city/resource
Allied units restricted in Russia to reflect historical accuracy
Britain requires 8 home guard force units in Great Britain to avoid morale loss
Owner changed to US for southern convoy when USA joins war
Logistics Changes
Game balance measures to control “blob” strategies
Major change to rail movement - start must be on or adjacent to resource
Major Russian rail (broad gauge) restrictions implemented
Increased oil usage for Axis MECH when at tech level 2
Maximum SS & Russian Guards reduced for play balance
Increased cost of creating new type units when limits are exceeded
Starting war efficiency adjusted for all countries
Building 3rd lab in a technology requires 3 other areas have a lab
German PP at game start increased from 20 to 35
German eastern fortresses can spawn in 1942 if Allied units in Germany
Allied Atlantic naval presence required at all times to maintain convoy size
Finland, Hungry, Romania and Bulgaria war effort better aligned to Axis
Partisan spawning divided by 3 in AI games - now matches regular game
Environment Changes
Updated hexes in Russia to reflect correct geography
Added more rail heads to supplement rail movement rules
Reduced average number of severe winter turns from 6 to 5
Severe winters % effectiveness change & new general.txt variables
Reconnaissance/land spotting reduce by half in winter & severe winter
Unit Changes
Germans are allowed to build a paratrooper unit in 1939
Russia receives 8 garrison units as strategic reserve - Aug 1, 1941
Canadian units spawn at normal quality if UK manpower level is yellow
Game Board Changes
New French large counters & unit names historically correct
Free French unit color on mini-map made unique
Unit stats chart changed - MECH info now with ARM stats
New large NATO counter option with detailed information
Map board options now allow country, river & lake names
Settings file name changed to “gs2_settings.txt”
Intanto Commander Europe at War Grand Strategy è stato aggiornato alla patch 2.10, ecco il change log:
Historical/Political Changes
New prerequisite for Spain activating as Axis ally - USA neutrality
Denmark & Norway historically linked for DoW consequences
Belgium & Holland countries historically linked for DoW consequences
Persia activates if Axis unit moves into Iraq vs capture Iraqi resource
French, UK units in France & UK based air units suffer 20 efficiency loss if Belgium surrenders in one turn
Persia spawns GARs in all cities if Axis units occupy Iraqi city/resource
Allied units restricted in Russia to reflect historical accuracy
Britain requires 8 home guard force units in Great Britain to avoid morale loss
Owner changed to US for southern convoy when USA joins war
Logistics Changes
Game balance measures to control “blob” strategies
Major change to rail movement - start must be on or adjacent to resource
Major Russian rail (broad gauge) restrictions implemented
Increased oil usage for Axis MECH when at tech level 2
Maximum SS & Russian Guards reduced for play balance
Increased cost of creating new type units when limits are exceeded
Starting war efficiency adjusted for all countries
Building 3rd lab in a technology requires 3 other areas have a lab
German PP at game start increased from 20 to 35
German eastern fortresses can spawn in 1942 if Allied units in Germany
Allied Atlantic naval presence required at all times to maintain convoy size
Finland, Hungry, Romania and Bulgaria war effort better aligned to Axis
Partisan spawning divided by 3 in AI games - now matches regular game
Environment Changes
Updated hexes in Russia to reflect correct geography
Added more rail heads to supplement rail movement rules
Reduced average number of severe winter turns from 6 to 5
Severe winters % effectiveness change & new general.txt variables
Reconnaissance/land spotting reduce by half in winter & severe winter
Unit Changes
Germans are allowed to build a paratrooper unit in 1939
Russia receives 8 garrison units as strategic reserve - Aug 1, 1941
Canadian units spawn at normal quality if UK manpower level is yellow
Game Board Changes
New French large counters & unit names historically correct
Free French unit color on mini-map made unique
Unit stats chart changed - MECH info now with ARM stats
New large NATO counter option with detailed information
Map board options now allow country, river & lake names
Settings file name changed to “gs2_settings.txt”
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