Paradox annuncia il seguito di Warlock; il ridicolo è che hanno copiato il concetto di Shard di Eador 2, si vede che la fantasia alla Paradox sta venendo meno.
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Visualizzazione post con etichetta Warlock Master of the Arcane. Mostra tutti i post
Visualizzazione post con etichetta Warlock Master of the Arcane. Mostra tutti i post
domenica 6 ottobre 2013
Warlock 2: The Exiled Announcement Trailer
Paradox annuncia il seguito di Warlock; il ridicolo è che hanno copiato il concetto di Shard di Eador 2, si vede che la fantasia alla Paradox sta venendo meno.
venerdì 16 novembre 2012
DLC Armageddon pour Master of the Arcane
Rilasciata nuova dlc per Warlock Master of the Arcane, Armageddon. Si tratta della terza dlc per questo gioco.
Ecco i dettagli:
Principales caractéristiques
The ancient prophecy has come true. The End Times are near. The boundaries between worlds have fallen, and the Dremer have entered Ardania. The Great Mages are the only ones who can possibly defend the land, and now more than ever, they need a leader who can gather a force large enough to defeat the Dremer once and for all.
New Armageddon Game Mode: Fight against the powerful Dremer while terrible cataclysms tear Ardania apart
Two new Great Mages: The Dragon Queen & Krel the Kingpin
New perks for Great Mages:
Favor of Krolm – Adds 30 points of relationship with Krolm
Clean the Land – Adds the spell “Clean the Land” to the spellbook
Elven Followers – Provides a unit of Elven Archers
Elven Relatives – Ensures the appearance of an Elven village near a Great Mage’s capitol
Patch Notes 1.4 (should go live on 15th of Nov.)
• New Ancient and Teramorphing Spells. Overall 20 new spells, some of them can be found, not researched.
• The « pocket » worlds were generally redesigned, so they are more playable and valuable. Also added some super-monster lairs with super-loot inside. The monster in such pocket worlds don’t spawn until someone come inside, but after they do they actively seek the portals to come to Ardania and Rampage there a bit.
• New landscapes in game, including life, death, burnt, magicated, each having their effects on units, buildings and economy.
• A Bug fixed when a player could order his unit to move over an allied unit that was hidden in fog of war, leading to crash.
• A Bug fixed when loading early in the game could disable some random events.
• A Bug fixed when loading a multiplayer game all users except host could not see their quests.
• A Crash fixed when a player had his Hall of Lords full.
• A Bug fixed, when some units of earlier vanquished Great Mage could emerge later in the game.
• A Bug fixed in Multiplayer when a player casts Resurrect spell and every other player got a « select a unit » window pop-up.
• A Bug fixed when a player got incorrect News after he successfully casts a global spell.
• Monsters spawned together with their lairs now cannot go rampage on the same turn.
• Some spells and events make the world tremble. Literally.
• AI now understands the danger of damaging landscape and acts accordingly.
• AI now uses portals to/from pocket worlds more actively.
• AI cleans the landscape with appropriate spells when needed.
• AI now can use terramorphing spells offensively.
• A Bug fixed when AI tried to use totems like basic units (and failed).
Ecco i dettagli:
Principales caractéristiques
The ancient prophecy has come true. The End Times are near. The boundaries between worlds have fallen, and the Dremer have entered Ardania. The Great Mages are the only ones who can possibly defend the land, and now more than ever, they need a leader who can gather a force large enough to defeat the Dremer once and for all.
New Armageddon Game Mode: Fight against the powerful Dremer while terrible cataclysms tear Ardania apart
Two new Great Mages: The Dragon Queen & Krel the Kingpin
New perks for Great Mages:
Favor of Krolm – Adds 30 points of relationship with Krolm
Clean the Land – Adds the spell “Clean the Land” to the spellbook
Elven Followers – Provides a unit of Elven Archers
Elven Relatives – Ensures the appearance of an Elven village near a Great Mage’s capitol
Patch Notes 1.4 (should go live on 15th of Nov.)
• New Ancient and Teramorphing Spells. Overall 20 new spells, some of them can be found, not researched.
• The « pocket » worlds were generally redesigned, so they are more playable and valuable. Also added some super-monster lairs with super-loot inside. The monster in such pocket worlds don’t spawn until someone come inside, but after they do they actively seek the portals to come to Ardania and Rampage there a bit.
• New landscapes in game, including life, death, burnt, magicated, each having their effects on units, buildings and economy.
• A Bug fixed when a player could order his unit to move over an allied unit that was hidden in fog of war, leading to crash.
• A Bug fixed when loading early in the game could disable some random events.
• A Bug fixed when loading a multiplayer game all users except host could not see their quests.
• A Crash fixed when a player had his Hall of Lords full.
• A Bug fixed, when some units of earlier vanquished Great Mage could emerge later in the game.
• A Bug fixed in Multiplayer when a player casts Resurrect spell and every other player got a « select a unit » window pop-up.
• A Bug fixed when a player got incorrect News after he successfully casts a global spell.
• Monsters spawned together with their lairs now cannot go rampage on the same turn.
• Some spells and events make the world tremble. Literally.
• AI now understands the danger of damaging landscape and acts accordingly.
• AI now uses portals to/from pocket worlds more actively.
• AI cleans the landscape with appropriate spells when needed.
• AI now can use terramorphing spells offensively.
• A Bug fixed when AI tried to use totems like basic units (and failed).
lunedì 16 luglio 2012
Rilasciata patch per il multi per Warlock Master of the Arcane
E' stata rilasciata la patch 1.2 per Warlock Master of the Arcane che tr ale multe cose introduce il multi. Io avevo provato la demo del gioco, che non è male in se, solo non dice nulla di nuovo ne dal punto di vista del gameplay ne dal punto di vista della grafica
ecco il change log della patch
"
Patch Notes 1.2
Multiplayer and Diplomacy
• Players can now play Multiplayer games! (Steam is required).
• New Diplomacy system in Multiplayer and Single play: Now when a player sends a proposal to rival Mage it will be delivered on the beginning of his/her turn. You will receive an answer on your subsequent turn. The Diplomacy Screen was modified accordingly. Also a player will never know for sure if his\her proposal would or would not be accepted - there will be seen only a prediction of it before the message is sent.
• Changed diplomacy effect of relations with gods
• Behavior of AI Mages improved with personalities and new factors
"Lords and Artifacts"
• Mighty Lords come to your service! They can learn faster than normal units and receive many powerful abilities as they progress through level-ups. You can hire these heroes as they come occasionally searching for job, find them in monster layers or even receive them as quest reward.
• Lords can use powerful Artifacts which could be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana.
Bug Fixes and Improvements
• A player may turn on/off Victory Conditions on the Game Start.
• Player can now destroy his buildings from city interface
• Mages, Veterans and Halberdies got new skills. Mages can learn to cast fireballs and Veterans now have ZoneOfControl perk.
• New actions for Galleons units of humans and mosters
• Implemented a News message when you successfully research a new spell.
• Implemented a News message when any of the Great Mages controls a certain percentage of Holy Grounds.
• The Unity Spell cannot be counterspelled anymore, but its casting time was made longer. Also starting to cast a Unity spell worsens relations with all Great Mages.
• A Message "A Great Mage is Defeated" now looks better.
• AI now uses Dispels smarter and more aggressively.
• Teleportation spells casting interface logic is more intuitive:
now you can select a spell, then a target unit, and then a hex to move.
• Fixed an issue: an enchantment cast on a unit in transport ship is now shown properly on unit when it disembarks.
• Game loading has become faster.
• Great Mages now think 10-15% faster.
• Settlers do not receive experience points any more.
• Fixed an issue when a player could remove a "self-destruct" perk from units summoned by other units.
• Fixed a crash on clicking on a News message about a new unit if the city was destroyed.
• Fixed an issue with the unit's experience when a unit is upgraded twice the same turn.
• Fixed an issue with game camera position at the game start.
• Fixed an issue when unit movement points and "cooldown" timers could be higher than their current maximum.
• Fixed some issues with duplicating perks.
• Fixed a rare crash when a player disbands his unit.
• Fixed bug with flying units teleportation on water hexes
Known issues
• Sometimes you cannot enter text - fixes with restarting game from menu
• Disconnect not always works well"
ecco il change log della patch
"
Patch Notes 1.2
Multiplayer and Diplomacy
• Players can now play Multiplayer games! (Steam is required).
• New Diplomacy system in Multiplayer and Single play: Now when a player sends a proposal to rival Mage it will be delivered on the beginning of his/her turn. You will receive an answer on your subsequent turn. The Diplomacy Screen was modified accordingly. Also a player will never know for sure if his\her proposal would or would not be accepted - there will be seen only a prediction of it before the message is sent.
• Changed diplomacy effect of relations with gods
• Behavior of AI Mages improved with personalities and new factors
"Lords and Artifacts"
• Mighty Lords come to your service! They can learn faster than normal units and receive many powerful abilities as they progress through level-ups. You can hire these heroes as they come occasionally searching for job, find them in monster layers or even receive them as quest reward.
• Lords can use powerful Artifacts which could be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana.
Bug Fixes and Improvements
• A player may turn on/off Victory Conditions on the Game Start.
• Player can now destroy his buildings from city interface
• Mages, Veterans and Halberdies got new skills. Mages can learn to cast fireballs and Veterans now have ZoneOfControl perk.
• New actions for Galleons units of humans and mosters
• Implemented a News message when you successfully research a new spell.
• Implemented a News message when any of the Great Mages controls a certain percentage of Holy Grounds.
• The Unity Spell cannot be counterspelled anymore, but its casting time was made longer. Also starting to cast a Unity spell worsens relations with all Great Mages.
• A Message "A Great Mage is Defeated" now looks better.
• AI now uses Dispels smarter and more aggressively.
• Teleportation spells casting interface logic is more intuitive:
now you can select a spell, then a target unit, and then a hex to move.
• Fixed an issue: an enchantment cast on a unit in transport ship is now shown properly on unit when it disembarks.
• Game loading has become faster.
• Great Mages now think 10-15% faster.
• Settlers do not receive experience points any more.
• Fixed an issue when a player could remove a "self-destruct" perk from units summoned by other units.
• Fixed a crash on clicking on a News message about a new unit if the city was destroyed.
• Fixed an issue with the unit's experience when a unit is upgraded twice the same turn.
• Fixed an issue with game camera position at the game start.
• Fixed an issue when unit movement points and "cooldown" timers could be higher than their current maximum.
• Fixed some issues with duplicating perks.
• Fixed a rare crash when a player disbands his unit.
• Fixed bug with flying units teleportation on water hexes
Known issues
• Sometimes you cannot enter text - fixes with restarting game from menu
• Disconnect not always works well"
venerdì 29 giugno 2012
Nuovo articolo Q&A su Masters of the Broken World
Una rivista svedese ha fatto un'altra intervista (in inglese) agli sviluppatori di Eador 2
http://www.ctrlaltelite.se/2012/06/27/intervju-med-vladimir-tortsov-angaende-eador-masters-of-the-broken-world/
http://www.ctrlaltelite.se/2012/06/27/intervju-med-vladimir-tortsov-angaende-eador-masters-of-the-broken-world/
lunedì 11 giugno 2012
Video review in inglese di Warlock Master of the Arcane Gameplay
Ecco un video-review in inglese di Warlock Master of the Arcane uno strategico fantasy della Paradox; ho provato la demo, ma pur avendo un gameplay bellino, non è sicuramente originale.
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