Rilasciati da Matrix due wargame 2d classici Piercing Fortress Europa e Mark H. Walker's Lock 'n Load: Heroes of Stalingrad. Lock 'n Load mi interessa poco, farò un pensierino per Piercing Fortress Europa, ma prima aspetto di avere infor più precise su com'è.
http://www.matrixgames.com/products/467/details/Piercing.Fortress.Europa
http://www.matrixgames.com/products/349/details/Mark.H..Walker's.Lock.'n.Load:.Heroes.of.Stalingrad
Blog dedicato alla Storia della Guerra. Sono trattati temi e recensiti libri di storia militare, ma si parla anche di wargames e videogames bellici, oltre che di film e telefilm a tema bellico, così come di documentari sul tema.
nuovo
mercoledì 26 febbraio 2014
martedì 25 febbraio 2014
Presentazione della beta d’Histwar : Napoléon
Video presentazione in francese di Histwar : Napoléon; il gioco è stato attivato per l'approvazione in Steam Greenlight.
Battaglia Scourge Napoleonico Sabato 22 Febbraio
Resoconto di Flavia della battaglia a Scourge Napoleonico di Sabato:
http://www.netwargamingitalia.net/forum/threads/scourge-of-war-hits-gameplay.24342/page-5#post-356866
http://www.netwargamingitalia.net/forum/threads/scourge-of-war-hits-gameplay.24342/page-5#post-356911
Qui trovate i video in prima persona della battaglia di venerdì e sabato
http://www.netwargamingitalia.net/forum/threads/scourge-of-war-hits-gameplay.24342/page-5#post-356866
http://www.netwargamingitalia.net/forum/threads/scourge-of-war-hits-gameplay.24342/page-5#post-356911
Qui trovate i video in prima persona della battaglia di venerdì e sabato
Etichette:
AAR,
Matrix games,
Norbsoftdev,
resoconto,
Scourge of War,
video
sabato 22 febbraio 2014
Scourge of War battaglia ITS 21.02.2014
Ieri sera abbiamo inaugurato la serata scenari nelle nostre battaglie HITS. é stato deciso che almeno uno degli incontri settimanali sarà fatto con uno scenario e durante la settimana ci sarà un briefing con i due comandanti in capo che avranno le informazioni e il tempo necessario per preparare i piani. Ieri abbiamo giocato un uno scenario pensato per il single e quindi un po' sbilanciato quando la fazione nordista è nella mani di giocatori umani, ma chi l'ha detto che la guerra deve essere corretta?
Comunque eravamo 8 giocatori (4 per parte). Questo era il briefing nordista:
Comunque eravamo 8 giocatori (4 per parte). Questo era il briefing nordista:
Situation
It is 4 pm on 29th September 1864.
After heavy fighting in recent weeks,
Richard Taylor's Confederate corps is resting and refitting. The troops are believed to have been
dispersed to take advantage of supply and accommodation in nearby farms.
Your Union corps landed from the
Mississippi 36 hours ago, about 15 miles to the N of the map, and you have
since marched SW. You have not
encountered any Rebel patrols, so believe that your movement has not been
detected.
Taylor's corps is believed to consist of a
Louisiana infantry division under Mouton, a Texas infantry division under
Walker, plus a cavalry division under Wharton.
It's strength is uncertain, but is thought to be weak, after recent
fighting.
Your objective is to defeat Taylor, and in
particular to seize his supply base and hospitals in the SE portion of the map. Speed would be good, as otherwise Taylor may
be reinforced. Dusk is at 6 pm, or
shortly thereafter.
A J
Smith's Corps summary OOB
Mower's 1st Division
|
2 infantry brigades, 2 batteries
|
3,019 men
|
Emory's 2nd Division
|
3 infantry brigades, 2 batteries
|
4,064 men
|
Landram's 3rd Division
|
2 infantry brigades, 1 cavalry brigade, 2 batteries
|
5,133 men
|
A
note on cavalry
Cavalry in this theatre is trained and
equipped to fight as infantry. It has
actually become reasonably good at this, and can normally stand its ground
against infantry for some time. The
Confederate cavalry is somewhat more effective in this role than the Union
cavalry. Conversely, it will be
difficult to get cavalry to charge anything other than guns or wagons, as most
of the men have not been issued with sabres.
Mentre questo era il nostro (sudisti ovviamente):
Situation
It is 4 pm on 29th September 1864.
After
heavy fighting in recent weeks, Richard Taylor's Confederate corps is resting
and refitting. The 3 divisions have been
dispersed to take advantage of supply and accommodation in nearby farms.
Today is General Taylor's birthday, and his
divisional commanders have gathered at his HQ to celebrate, and present him
with a ceremonial crumpet baked in his honour by the good ladies of Western
Louisiana.
However festivities are rudely interrupted
by the arrival of a courier from Taylor's superior, with the news that A J
Smith's Union corps landed from the Mississippi 36 hours ago, about 15 miles to
the N of Wharton's Division. Its
strength and composition is uncertain, but is thought to outnumber us. Intelligence suggests that its objective is
probably our supply base and hospitals in the SE portion of the map.
Taylor immediately telegraphed for
reinforcements, and a strong division of 7,500 men is marching to us overnight
and should arrive by morning. It is only
necessary that we hold for a couple of hours until dusk at 6 pm, or shortly
thereafter.
Taylor's
Corps summary OOB
Mouton's Division
|
2 infantry brigades, 2 batteries
|
2,881 men
|
Walker's Division
|
2 infantry brigades, 1 battery
|
2,966 men
|
Wharton's Cavalry Division
|
2 cavalry brigades, 1 battery
|
2,165 men
|
A
note on cavalry
Cavalry in this theatre is trained and
equipped to fight as infantry. It has
actually become reasonably good at this, and can normally stand its ground
against infantry for some time. The
Confederate cavalry is somewhat more effective in this role than the Union
cavalry. Conversely, it will be
difficult to get cavalry to charge anything other than guns or wagons, as most
of the men have not been issued with sabres.
Come si può capire la situazione alla partenza per noi sembrava davvero diversa dalla realtà per cui puntavo a farci concentrare alla fattoria Rummel per poi muoverci nella direzione corretta. Invece Berthier si è trovato subito nella situazione peggiore, praticamente con il nemico addosso e pronto ad accerchiarlo. Abilmente si è svincolato mentre io cercavo di montare un attacco diversivo: purtroppo causa problemi tecnici con il mio corriere Martin ha continuato verso Rummel invece di andare più a sud per cui è perso tempo, mentre la cavalleria che doveva eseguire un attacco diversivo, ha preso troppo alla lettera la parola "attacco alla spalle" attaccando la coda dell'esercito invece che le spalle delle truppe marcianti contro Berto, anche se l'azione ha fermato un'intera divisione nemica.
Comunque Berto è riuscito ha formare una linea di difesa meridionale e alla fine Martin ha ingaggiato il fianco nemico infliggendo dei danni seri e imprevisti al nemico che non si aspettava un contrattacco. Mentre io cercavo di richiamare la cavalleria il prima possibile.
Alla fine è apparso evidente che la loro manovra puntava a sfruttare la superiorità numerica e il fatto di avere la cavalleria a sud per bypassare la nostra linea e raggiunger l'obbiettivo, ed in effetti alla fine ci sono riusciti con la cavalleria, nonostante la nostra marcia disperata all'indietro per bloccare tutte le loro puntate. Alla fine ci siamo raggruppati e con una marcia sul fianco della cavalleria siamo comunque riusciti a mantenere la via di uscita verso la mappa sgombra anche se con severe perdite.
Alla fine nonostante la sconfitta è stata davvero una battaglia divertente e molto manovrata, una di quelle che ti fanno apprezzare il gioco.
Etichette:
AAR,
briefing,
gameplay,
HITS,
Matrix games,
mod,
Norbsoftdev,
red river,
Scourge of War,
video
venerdì 21 febbraio 2014
Flashpoint Campaigns: Red Storm patch 2.03 rilasciata
Rilasciata la nuova patch 2.03 per Flashpoint Campaigns: Red Storm.
The 2.03 update fixes some pesky bugs spotted by the community, and introduces major gameplay improvements such as refinements of the overall combat system and enhancements for urban warfare tactics. A seven scenario campaign called “School Teacher” has also been added and features a tough fight between the Soviet army and the West German forces
The 2.03 update fixes some pesky bugs spotted by the community, and introduces major gameplay improvements such as refinements of the overall combat system and enhancements for urban warfare tactics. A seven scenario campaign called “School Teacher” has also been added and features a tough fight between the Soviet army and the West German forces
La potete scaricare tramite il tool di aggiornamento automatico.
Nuovi video per CM Red Thunder
Su questo canale trovate dei video di gameplay fatti con Combat Mission Red Thunder:
https://www.youtube.com/user/NormalDude1066
https://www.youtube.com/user/NormalDude1066
martedì 18 febbraio 2014
Arma 3 Zeus
La Bohemian ha svelato la prossima DLC per Arma 3, si tratta di Zeus che introdurrà una forma di multiplayer "gestito dall'alto".
Ecco il trailer:
http://zeus.arma3.com
Ecco il trailer:
http://zeus.arma3.com
Etichette:
arma 3,
arma 3 zeus,
Bohemian Arma,
DLC,
multiplayer,
trailer,
video
domenica 16 febbraio 2014
Consiglio letterario: i quattro volumi di Gordon Rhea sulla Overland Campaign
Sto leggendo i quattro libri (un quinto deve ancora uscire) di Gordon Rhea sulla Overland Campaign (la campagna di Grant in Virginia del 1864 che portò all'inizio dell'assedio di Petersburg). Ogni volume si compone della quattro battaglie chiave (Wilderness, Spotsylvania, North Anna River e Cold Harbor) e delle azioni nel mezzo tra le due. Sono in tutto e per tutto ottimi libri di storia militare vecchio stile, molto dettagliati ma anche con lo stile fluido della narrativa. Forse qualche mappa in più ci stava bene, ma comunque quelle presenti fanno bene il loro lavoro. Insomma li suggerisco senz'altro a chi volesse approfondire l'argomento.
Etichette:
amazon,
campaign overland,
ebook,
grant,
kindle,
Lee,
libri,
recensione
Civil War II patch 1.03
Uscita la nuova patch per Ageod's Civil War II. La patch può essere scaricata qui:
http://bit.ly/1guHffX oppure tramite l'updater automatico
Qui il change log:
Gameplay / Game Logic (improvements & fixes)
Development level reduction done by regional decisions was not working.
Land mine decision can now affect cities, not only forts.
Messages on decisions with tests and conditions reworked so they are easier to understand when not successful.
Ability sending command points modifier to subordinate stacks had a bug resulting in double modifiers sometime.
New option added in Menu\Options to play with ‘hidden activation’.
Database
Some abilities icons fixed.
* Added models and units for new flavor unit (USA Flotilla Bde.)
* Changed Mussel Shoals to forbid navigation up the Tennessee past the river region
Interface
Combat Power indicated on each map counter will be the sum of all combat powers of all stacks of the region.
Combat Power and the 3 gauges (hits, cohesion, Supply) only appear on enemy counters if there is at least 2 extra detection points toward the enemy stack.
Replay feature makes a comeback (experimental support!). If your current turn has a replay, then invoke the console and type loadreplay. Once the console has finished loading, you can hit space to start/pause/resume replay or hit escape to abort it.
Historical setting and events
Additional flavor units added at historical time: Cable Brigade, Texas Greyhounds, Waul Legion, Iron Cavalry Bde, Thomas’ Legion.
Sioux uprising event improved.
Fixed missing images (Kentucky)
Fixed texts (e.g. Virginia commissioned)
Added events for new Flavor Bde.
AI
AI has been improved on sending supply wagons and artilleries.
AI has been improved on resupplying algorithm.
Game Balance
Several tweaks for CSA and USA.
Things that would benefit CSA:
1) Add one more CSA draft card each year. They would receive 4 to current Union 8 cards (1:2 ratios).
2) Add 2 more cotton warehouses to the CSA, for a total of 5 (New Orleans, Charleston, Savannah, Mobile, Wilmington).
3) Add 4 barracks (New Orleans San Antonio, Macon, and Raleigh).
4) Add 6 VP to CSA production by increasing Objective value of New Orleans, Charleston, Savannah and Mobile.
5) Double troops from mobilization options
6) Increase money options yield from 400 to 600$
Things that would benefit US:
1) Raise the tax and bonds yield from 400 to 800$.
2) Add additional +15 FI bonuses for Emancipation proclamation.
3) Add Event creating 10 vol. brigades to Washington, and 5 vol. brigades to Alexandria in Nov, 61. Have them unlocked after 60 turns (2.5 years).
4) Add 6 barracks (Chicago, Detroit, Cleveland, Buffalo, Pittsburg, and Philadelphia).
5) Double troops from mobilization options.
http://bit.ly/1guHffX oppure tramite l'updater automatico
Qui il change log:
Gameplay / Game Logic (improvements & fixes)
Development level reduction done by regional decisions was not working.
Land mine decision can now affect cities, not only forts.
Messages on decisions with tests and conditions reworked so they are easier to understand when not successful.
Ability sending command points modifier to subordinate stacks had a bug resulting in double modifiers sometime.
New option added in Menu\Options to play with ‘hidden activation’.
Database
Some abilities icons fixed.
* Added models and units for new flavor unit (USA Flotilla Bde.)
* Changed Mussel Shoals to forbid navigation up the Tennessee past the river region
Interface
Combat Power indicated on each map counter will be the sum of all combat powers of all stacks of the region.
Combat Power and the 3 gauges (hits, cohesion, Supply) only appear on enemy counters if there is at least 2 extra detection points toward the enemy stack.
Replay feature makes a comeback (experimental support!). If your current turn has a replay, then invoke the console and type loadreplay. Once the console has finished loading, you can hit space to start/pause/resume replay or hit escape to abort it.
Historical setting and events
Additional flavor units added at historical time: Cable Brigade, Texas Greyhounds, Waul Legion, Iron Cavalry Bde, Thomas’ Legion.
Sioux uprising event improved.
Fixed missing images (Kentucky)
Fixed texts (e.g. Virginia commissioned)
Added events for new Flavor Bde.
AI
AI has been improved on sending supply wagons and artilleries.
AI has been improved on resupplying algorithm.
Game Balance
Several tweaks for CSA and USA.
Things that would benefit CSA:
1) Add one more CSA draft card each year. They would receive 4 to current Union 8 cards (1:2 ratios).
2) Add 2 more cotton warehouses to the CSA, for a total of 5 (New Orleans, Charleston, Savannah, Mobile, Wilmington).
3) Add 4 barracks (New Orleans San Antonio, Macon, and Raleigh).
4) Add 6 VP to CSA production by increasing Objective value of New Orleans, Charleston, Savannah and Mobile.
5) Double troops from mobilization options
6) Increase money options yield from 400 to 600$
Things that would benefit US:
1) Raise the tax and bonds yield from 400 to 800$.
2) Add additional +15 FI bonuses for Emancipation proclamation.
3) Add Event creating 10 vol. brigades to Washington, and 5 vol. brigades to Alexandria in Nov, 61. Have them unlocked after 60 turns (2.5 years).
4) Add 6 barracks (Chicago, Detroit, Cleveland, Buffalo, Pittsburg, and Philadelphia).
5) Double troops from mobilization options.
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