Blog dedicato alla Storia della Guerra. Sono trattati temi e recensiti libri di storia militare, ma si parla anche di wargames e videogames bellici, oltre che di film e telefilm a tema bellico, così come di documentari sul tema.
nuovo
venerdì 18 gennaio 2013
Sempre su Combat Mission
E' uscito su Armchair General il sesto video tutorial sulla tattica nel gioco del Col.Paulding,
Video di gameplay con Battle for Normandy e piano rilascio moduli
Ecco un bel video di gameplay e inoltre il piano di rilascio dei moduli della serie per questo e il prossimo anno, così come descritto sul forum:
Our schedule is a bit flexible, but as of now for 2013:
Normandy 2.01 patch
Normandy 1.12 patch
Italy 1.02 patch
Something Nice
CMBN Market Garden
CMEF 1 (1944-1945, starting with Bagration)
CMSF 2 (introduces v3.0)
For 2014:
CM Bulge
CMEF 2 (1943-1944, starting with Kursk)
Various Packs sprinkled in here and there along the way. But it's too difficult to say what and when specifically.
We have no plans on doing a North Africa game at the moment, but I wouldn't rule it happening.
giovedì 17 gennaio 2013
Patch 1.09 e trailer di The Republic
E' uscita la patch 1.09 di Crusader Kings 2 e anche un trailer per la nuova DLC.
Ecco il change log:
MAJOR:
- Merchant Republic gameplay (Duke or higher tier Republics with a coastal capital)
- Added a 'Grant Independence' diplomatic interaction
- Titles can now automatically change name depending on the culture of their top liege
- The Reign length opinion modifiers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held
- Added 1241 Bookmark - "The Mongols"
- Save file transfer now works on Mac
- Reduced max demesne size from ruler tier, especially for Dukes
- Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%.)
- Added a max demesne size bonus (+1) for dukes with more than one duchy
- Increased the Prestige effects of a rank difference in marriages by a factor of 5
- All merc regiments now grow in max size over time
- Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans
- Added Ultimogeniture succession law
- Added Tanistry succession law
MINOR:
- Fixed a bug with religions that have become or stopped being heresies not being correctly reset on reload
- Sunset Invasion: Slightly increased the arrival strength of the Aztecs
- Increased the strength of the Timurids
- Added a hidden event that clears diplomatic immunity from faction members if the faction leader dies while waiting for the liege response to an ultimatum
- When forming the Roman Empire, de jure assimilation into the Byzantine Empire is now carried over
- Fixed a bug allowing you to declare excommunication wars on lieges above your immediate liege (the war would then invalidate)
- AI: Will not attach units to allied units unless they are in the war target area
- Fixed a bug where a king who was also emperor lost the empire title in a civil war, but retained all dukes as vassals under the kingdom
- Fixed a crash in the province view
- Retinues no longer cost maintenance when you are out of money ( since they do not reinforce when you are out of money )
- Fixed a rare crash that could occur when a character was exiled from the last existing republic
- Fixed a bug with de jure withdrawal out of empires where the counter would reset and nothing would happen
- AI: Infinitesimal chance that the AI will fold to faction demands from tiny factions
- Fixed some bugs with the outcomes of the Imperial Reconquest CB
- Fixed a bug with characters not always returning correctly from foreign courts
- Fixed a CTD with the GamersGate in-game store API if there was a network error
- Forbidding councillors from leading armies is now saved
- Forbidding councillors from leading armies will no longer lead to an out of sync in multiplayer
- Fixed issue where a settlement could be awarded to an enemy after a siege was won
- Character screen no longer moves to front when it updates its data
- When creating a new unit one subunit will automatically transfer over if the selected unit has at least two
- Added a message for when someone takes over as a faction leader
- Prerequisite building missing text in building tooltip is now localized
- Fixed issue where character browser was showing some rulers when set to "all characters" and "no rulers"
- AI: Fixed a somewhat borked odds calculation vs attached units
- Army AI: Fixed an indecision issue - will be more determined to hunt down certain armies
- Army AI: Fixed a bug with splinter armies putting the whole agent into retreat mode
- Army AI: Fixed a rare collection livelock issue if a splinter army was besieging a holding
- Army AI: Fixed a glitch with the potential target province calculation due to moving enemy units
- Claimant Factions are no longer valid for non-elective titles if the claimant has no claim
- Fixed a confusing "any demesne title" trigger tooltip
- Removed the kingdom of Pommerania from the de jure HRE
- Liege levy maintenance cost is now shared with sub vassals
- The old liege now only gets weak claims on members of successful independence factions
- Fixed a rare crash in AI flank leader unit assignment
- Fixed an issue that could allow vassals of vassals to launch independence faction wars
- Independence faction wars are now invalidated if the pre-war liege becomes vassalized himself
- Fixed a bug where the successor of an Ecumenical Patriarch (or a vassal Pope) could change religion to the liege's.
- Vassals of vassals can no longer start claimant factions for claimants in another realm
- You now correctly gain Piety for granting bishoprics to courtiers
- Muslim rulers no longer get Piety for creating a random mosque holder
- Hamburg and Celle now have ports
- Province of Alexandria adjusted to include the site of the actual city
- Gender corrections to certain characters
- Added missing parents for Roupen I of Armenia Minor
- Fixed broken House Oitir dynasty
- Fixed several Mongol characters having the wrong religion
- Constantine de Hauteville is no longer female
- Gytha Thorkelsdottir now has the correct deathdate
- Louis d'Evreux now has the correct mother
- Fixes to Václav II and descendants
- William 'Adelin' now has the correct deathdate
- Miscellaneous database corrections to the de Luxembourg dynasty
- Miscellaneous database corrections for the Normans and the 1st Earl of Chester
- Fixed the birthdate of Saint Louis IX of France and his brother Robert of Artois
- Switched culture for two characters from Irish to Scottish
- Fixes to Danish and Norwegian bastards
- Added the Hvide Bishops of Roskilde
- The culture of Khwarizm now changes to Turkish at the correct date
- Updated the Jarls of Västergötland
- Fixed various issues with wrong or missing mothers for Frankish characters
- Fixed the lineage of Erik III of Denmark
- Added new Maghreb Wikipedia links
- Tweaked deathdate of Mubashir, Duke of Mallorca, and made him eunuch
- Fixed the spelling of the de Cuiseaux dynasty
- Corrections to the Af Sverker family
- Fixes to the ruler history of the Perigord and La Marche counties
- The Pirate King Kyrillos is now correctly imprisoned when captured through event
- Added dynasty and descendants to Umar ibn Khattab
- Fleshed out the the Rassid dynasty of Yemen
- Additions to the Banu 'Amir dynasty and its descendants
- Various changes and additions to the Hammudid dynasty
- Added the Mayzadids of Hillah
- Updated the Scottish name list
- Minor changes and additions to the Italian name list
- The Umayyad and Hashimid now have Muslim-style Coats of Arms
- Added some missing Dukes of Brittany
- Namechanges for several Scottish characters
- Constantinople is now protected by the Theodosian Walls
- Some corrections to Swedish kings and their families
- Links for Hungarian names added
- Changes to the Baltic pagan setup
- Corrections to Birger Jarl's family line
- All Armenian characters are now Miaphysite
- Added descriptive texts of all buildings
- Fixed issue with certain buildings referring to an obsolete Seljuk title
- Updated the credits
- Basra and Tigris now have the correct ruler in 1152
- Blocked claimant factions for vassals of vassals under Medium or higher crown authority
- Blocked most factions for vassals of vassals under Medium crown authority in addition to High and Absolute
- Fixed a problem with the limit of children for heirs
- AI: Fixed a bug with it not dismissing liege levies when done with them
- The pre-spawned 1066 conquest armies in England now suffer normal attrition
- Event spawned civil war armies now suffer normal attrition
- Made the bastard birth event (450) more common
- If married, women now fool their husbands about the parentage of children born from the bastard birth event (450)
- Fixed a bug with kingdom adjudication and barony tier titles under lieges with split allegiances
- Lowered the inheritance chance a bit for most congenital traits
- Fixed some glitches with the Mongol conversion events
- There is now a chance that the Ilkhanate will convert to Nestorianism
- There is now a small chance that the Golden Horde will convert to Nestorianism
- AI: Tweaked the effect of the Content trait on the creation and joining of Claimant factions
- AI: A bit smarter about launching claimant ultimatums
- Diplomacy View: Fixed a minor prestige tooltip issue when marrying lowborn characters
- AI: Vassals of a conqueror's title should not support claimants of another culture
- DoW AI: Now more aware of the possibility of mercs and the military value of Gold
- AI: More keen on using mercs if even slightly outnumbered
- AI: Very rich states are now more likely to use multiple merc regiments if needed
- Renamed the merc fleets after sea zones
- Added a hidden event to disband William's special invasion fleet
- AI: Lords and their heirs always answer each other's call to wars
- AI: Fixed a bug that could prevent the passing of laws
- AI: Smarter about trying to institute Agnatic-Cognatic law
- Retinues are now correctly passed on to the _player_ successor, not the primary title successor
- Fixed a crash bug in the Diplo and Province views with character with a null list of enemies
- Fixed a bug where characters inherited debts
- Fixed a minor bug in the effect 'vassalize_or_take_under_title' that would allow vassalization of unvassalizable titles like the Hashashin
- The religious CB now vassalizes lords of your own religion in the target Duchy
- AI: Fixed an issue where lords would marry off their councillors matrilineally to lowborn courtiers
- Fixed a bug with succession law opinions of children not of their parent's dynasty
- Optimized the line of succession calculation code
- AI: Fixed some bugs with elective successor choices
- Fixed (hopefully) a gross bankruptcy bug with the 'transfer_scaled_wealth' effect
- AI: External powers now more aggressive against civil war revolters
- Various code speed optimizations
- Fixed another bug with dead character in the Allies list
- AI: Husband and Wife always answer each other's calls to war
- Reversed the order of rulers in the Title History View (latest now on top)
- Invasion AI: Fixed a bug where fleets were afraid of loaded armies on enemy fleets
- Army AI: Fixed a brain death issue when under invasion by a Mercenary company whose unit was destroyed
- Army AI: Fixed an issue where it would not raise its own demesne ships
- AI: Will tend to hand out the latest acquired baronies rather than the oldest
- The Traitor opinion is now inherited by ruler successors
- Calling someone to war now makes them dislike you by the same amount you will like them for answering
- Conquerors (rulers of conquered titles) can now call on rulers from back home (Cultural Bonds) while defending against other cultures
- Fixed a rare crash in the Diplomacy View
- The 'vassalize_or_take_under_title' effect now correctly restores the taker liege afterward
- Fixed a bug where certain event effects in CBs could take Patrician titles
- Fixed a bug with the backend poster not having a HTTP POST timeout
- Fixed a bug with the random seed in event effect descriptions not matching the actual effect
- Fixed a bug where rampaging mercs would make an invalid DoW
- Fixed a bug preventing you from nominating bishop successors
- Muslim pulse events are now triggered correctly
- Fixed misplaced IF in decadence_invasion
- Added additional rulers to Chalkidike in the history database
- Chancellor event while improving relations is now properly triggered
- Fixed error in polygamy event
- Fixed issue with event where a character tries to free his/her spouse
- Added missing parents to several Arabic characters
- Added additional Alan dynasties
- Fixes to several Welsh dynasty names
- Some Armenian dynasty names are now Greek as intended
- Fixed the dynasty of Udalard de Besalu
- Characters older than 50 will no longer fight in tournaments
- Fixed pronoun error in Guardian event
- Removed superfluous church opinion effect from several Muslim-only event modifiers
- Fixed issue where the wife of a courtier could suggest a new Lord Spiritual
- Fixed option effect in event 1009
- Added additional Irish and Welsh dynasties and characters
FOR MODDERS:
- The event trigger and effect 'any_faction_backer' without a 'faction' field now work for the backers of all factions
- The 'copy_title_history' effect now also copies de jure assimilation
- Fixed some bugs with the 'de_jure_liege_or_above' and 'de_jure_vassal_or_below' triggers
- Character event flags are now shown in the portrait debug tooltip
- The modifier 'assassinate_chance_modifier' on the acting ruler now has an effect
- Added trigger 'is_at_sea'
- Added trigger 'is_patrician'
- Added trigger 'is_merchant_republic'
- Removed unused on actions 'on_siege_won' and 'on_siege_list'.
- Added on action 'on_siege_over' which triggers for all characters in the province
- Exported PATRICIAN_CAMPAIGN_FUND_FACTOR to defines
- Exported DOGE_SUCC_RANDOM_FACTOR to defines
- Added effects 'embargo' and 'lift_embargo'
- Added trigger 'has_trade_post'
- Added event target 'trade_post_owner'
- Added event effect 'seize_trade_post'
- Added 'attrition' field to the 'spawn_unit' effect. This is an attrition multiplier.
- Added 'cuckoo' (impregnation) console command
- Added 'culture = random' to 'create_character' and related event effects
- Added 'rep_trade_posts' Plot type
- Added define 'ENFORCE_ONE_OF_EACH_HOLDING' (Require players to build at least one City, Temple and Castle in each province)
- Added event target 'plot_target_province'
- Added a 'capital_holding' event target
- Added trigger 'num_of_trade_posts'
- Added trigger 'num_of_trade_post_diff'
- Added event trigger 'any_trade_post'
- Added event effect 'any_trade_post'
- Added event effect 'random_trade_post'
- Added 'same_religion = yes' field to the effect 'vassalize_or_take_under_title'. It will only vassalize rulers of the taker's religion
- Added 'is_patrician' filter to events
- Increased max demesne size limit for Patricians by 1 (define DEMESNE_MAX_SIZE_PATRICIAN)
- Added trigger 'any_attacker' (war scope)
- Added trigger 'any_defender' (war scope)
- Added 'inherit' field to opinion modifiers
Ecco il change log:
MAJOR:
- Merchant Republic gameplay (Duke or higher tier Republics with a coastal capital)
- Added a 'Grant Independence' diplomatic interaction
- Titles can now automatically change name depending on the culture of their top liege
- The Reign length opinion modifiers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held
- Added 1241 Bookmark - "The Mongols"
- Save file transfer now works on Mac
- Reduced max demesne size from ruler tier, especially for Dukes
- Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%.)
- Added a max demesne size bonus (+1) for dukes with more than one duchy
- Increased the Prestige effects of a rank difference in marriages by a factor of 5
- All merc regiments now grow in max size over time
- Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans
- Added Ultimogeniture succession law
- Added Tanistry succession law
MINOR:
- Fixed a bug with religions that have become or stopped being heresies not being correctly reset on reload
- Sunset Invasion: Slightly increased the arrival strength of the Aztecs
- Increased the strength of the Timurids
- Added a hidden event that clears diplomatic immunity from faction members if the faction leader dies while waiting for the liege response to an ultimatum
- When forming the Roman Empire, de jure assimilation into the Byzantine Empire is now carried over
- Fixed a bug allowing you to declare excommunication wars on lieges above your immediate liege (the war would then invalidate)
- AI: Will not attach units to allied units unless they are in the war target area
- Fixed a bug where a king who was also emperor lost the empire title in a civil war, but retained all dukes as vassals under the kingdom
- Fixed a crash in the province view
- Retinues no longer cost maintenance when you are out of money ( since they do not reinforce when you are out of money )
- Fixed a rare crash that could occur when a character was exiled from the last existing republic
- Fixed a bug with de jure withdrawal out of empires where the counter would reset and nothing would happen
- AI: Infinitesimal chance that the AI will fold to faction demands from tiny factions
- Fixed some bugs with the outcomes of the Imperial Reconquest CB
- Fixed a bug with characters not always returning correctly from foreign courts
- Fixed a CTD with the GamersGate in-game store API if there was a network error
- Forbidding councillors from leading armies is now saved
- Forbidding councillors from leading armies will no longer lead to an out of sync in multiplayer
- Fixed issue where a settlement could be awarded to an enemy after a siege was won
- Character screen no longer moves to front when it updates its data
- When creating a new unit one subunit will automatically transfer over if the selected unit has at least two
- Added a message for when someone takes over as a faction leader
- Prerequisite building missing text in building tooltip is now localized
- Fixed issue where character browser was showing some rulers when set to "all characters" and "no rulers"
- AI: Fixed a somewhat borked odds calculation vs attached units
- Army AI: Fixed an indecision issue - will be more determined to hunt down certain armies
- Army AI: Fixed a bug with splinter armies putting the whole agent into retreat mode
- Army AI: Fixed a rare collection livelock issue if a splinter army was besieging a holding
- Army AI: Fixed a glitch with the potential target province calculation due to moving enemy units
- Claimant Factions are no longer valid for non-elective titles if the claimant has no claim
- Fixed a confusing "any demesne title" trigger tooltip
- Removed the kingdom of Pommerania from the de jure HRE
- Liege levy maintenance cost is now shared with sub vassals
- The old liege now only gets weak claims on members of successful independence factions
- Fixed a rare crash in AI flank leader unit assignment
- Fixed an issue that could allow vassals of vassals to launch independence faction wars
- Independence faction wars are now invalidated if the pre-war liege becomes vassalized himself
- Fixed a bug where the successor of an Ecumenical Patriarch (or a vassal Pope) could change religion to the liege's.
- Vassals of vassals can no longer start claimant factions for claimants in another realm
- You now correctly gain Piety for granting bishoprics to courtiers
- Muslim rulers no longer get Piety for creating a random mosque holder
- Hamburg and Celle now have ports
- Province of Alexandria adjusted to include the site of the actual city
- Gender corrections to certain characters
- Added missing parents for Roupen I of Armenia Minor
- Fixed broken House Oitir dynasty
- Fixed several Mongol characters having the wrong religion
- Constantine de Hauteville is no longer female
- Gytha Thorkelsdottir now has the correct deathdate
- Louis d'Evreux now has the correct mother
- Fixes to Václav II and descendants
- William 'Adelin' now has the correct deathdate
- Miscellaneous database corrections to the de Luxembourg dynasty
- Miscellaneous database corrections for the Normans and the 1st Earl of Chester
- Fixed the birthdate of Saint Louis IX of France and his brother Robert of Artois
- Switched culture for two characters from Irish to Scottish
- Fixes to Danish and Norwegian bastards
- Added the Hvide Bishops of Roskilde
- The culture of Khwarizm now changes to Turkish at the correct date
- Updated the Jarls of Västergötland
- Fixed various issues with wrong or missing mothers for Frankish characters
- Fixed the lineage of Erik III of Denmark
- Added new Maghreb Wikipedia links
- Tweaked deathdate of Mubashir, Duke of Mallorca, and made him eunuch
- Fixed the spelling of the de Cuiseaux dynasty
- Corrections to the Af Sverker family
- Fixes to the ruler history of the Perigord and La Marche counties
- The Pirate King Kyrillos is now correctly imprisoned when captured through event
- Added dynasty and descendants to Umar ibn Khattab
- Fleshed out the the Rassid dynasty of Yemen
- Additions to the Banu 'Amir dynasty and its descendants
- Various changes and additions to the Hammudid dynasty
- Added the Mayzadids of Hillah
- Updated the Scottish name list
- Minor changes and additions to the Italian name list
- The Umayyad and Hashimid now have Muslim-style Coats of Arms
- Added some missing Dukes of Brittany
- Namechanges for several Scottish characters
- Constantinople is now protected by the Theodosian Walls
- Some corrections to Swedish kings and their families
- Links for Hungarian names added
- Changes to the Baltic pagan setup
- Corrections to Birger Jarl's family line
- All Armenian characters are now Miaphysite
- Added descriptive texts of all buildings
- Fixed issue with certain buildings referring to an obsolete Seljuk title
- Updated the credits
- Basra and Tigris now have the correct ruler in 1152
- Blocked claimant factions for vassals of vassals under Medium or higher crown authority
- Blocked most factions for vassals of vassals under Medium crown authority in addition to High and Absolute
- Fixed a problem with the limit of children for heirs
- AI: Fixed a bug with it not dismissing liege levies when done with them
- The pre-spawned 1066 conquest armies in England now suffer normal attrition
- Event spawned civil war armies now suffer normal attrition
- Made the bastard birth event (450) more common
- If married, women now fool their husbands about the parentage of children born from the bastard birth event (450)
- Fixed a bug with kingdom adjudication and barony tier titles under lieges with split allegiances
- Lowered the inheritance chance a bit for most congenital traits
- Fixed some glitches with the Mongol conversion events
- There is now a chance that the Ilkhanate will convert to Nestorianism
- There is now a small chance that the Golden Horde will convert to Nestorianism
- AI: Tweaked the effect of the Content trait on the creation and joining of Claimant factions
- AI: A bit smarter about launching claimant ultimatums
- Diplomacy View: Fixed a minor prestige tooltip issue when marrying lowborn characters
- AI: Vassals of a conqueror's title should not support claimants of another culture
- DoW AI: Now more aware of the possibility of mercs and the military value of Gold
- AI: More keen on using mercs if even slightly outnumbered
- AI: Very rich states are now more likely to use multiple merc regiments if needed
- Renamed the merc fleets after sea zones
- Added a hidden event to disband William's special invasion fleet
- AI: Lords and their heirs always answer each other's call to wars
- AI: Fixed a bug that could prevent the passing of laws
- AI: Smarter about trying to institute Agnatic-Cognatic law
- Retinues are now correctly passed on to the _player_ successor, not the primary title successor
- Fixed a crash bug in the Diplo and Province views with character with a null list of enemies
- Fixed a bug where characters inherited debts
- Fixed a minor bug in the effect 'vassalize_or_take_under_title' that would allow vassalization of unvassalizable titles like the Hashashin
- The religious CB now vassalizes lords of your own religion in the target Duchy
- AI: Fixed an issue where lords would marry off their councillors matrilineally to lowborn courtiers
- Fixed a bug with succession law opinions of children not of their parent's dynasty
- Optimized the line of succession calculation code
- AI: Fixed some bugs with elective successor choices
- Fixed (hopefully) a gross bankruptcy bug with the 'transfer_scaled_wealth' effect
- AI: External powers now more aggressive against civil war revolters
- Various code speed optimizations
- Fixed another bug with dead character in the Allies list
- AI: Husband and Wife always answer each other's calls to war
- Reversed the order of rulers in the Title History View (latest now on top)
- Invasion AI: Fixed a bug where fleets were afraid of loaded armies on enemy fleets
- Army AI: Fixed a brain death issue when under invasion by a Mercenary company whose unit was destroyed
- Army AI: Fixed an issue where it would not raise its own demesne ships
- AI: Will tend to hand out the latest acquired baronies rather than the oldest
- The Traitor opinion is now inherited by ruler successors
- Calling someone to war now makes them dislike you by the same amount you will like them for answering
- Conquerors (rulers of conquered titles) can now call on rulers from back home (Cultural Bonds) while defending against other cultures
- Fixed a rare crash in the Diplomacy View
- The 'vassalize_or_take_under_title' effect now correctly restores the taker liege afterward
- Fixed a bug where certain event effects in CBs could take Patrician titles
- Fixed a bug with the backend poster not having a HTTP POST timeout
- Fixed a bug with the random seed in event effect descriptions not matching the actual effect
- Fixed a bug where rampaging mercs would make an invalid DoW
- Fixed a bug preventing you from nominating bishop successors
- Muslim pulse events are now triggered correctly
- Fixed misplaced IF in decadence_invasion
- Added additional rulers to Chalkidike in the history database
- Chancellor event while improving relations is now properly triggered
- Fixed error in polygamy event
- Fixed issue with event where a character tries to free his/her spouse
- Added missing parents to several Arabic characters
- Added additional Alan dynasties
- Fixes to several Welsh dynasty names
- Some Armenian dynasty names are now Greek as intended
- Fixed the dynasty of Udalard de Besalu
- Characters older than 50 will no longer fight in tournaments
- Fixed pronoun error in Guardian event
- Removed superfluous church opinion effect from several Muslim-only event modifiers
- Fixed issue where the wife of a courtier could suggest a new Lord Spiritual
- Fixed option effect in event 1009
- Added additional Irish and Welsh dynasties and characters
FOR MODDERS:
- The event trigger and effect 'any_faction_backer' without a 'faction' field now work for the backers of all factions
- The 'copy_title_history' effect now also copies de jure assimilation
- Fixed some bugs with the 'de_jure_liege_or_above' and 'de_jure_vassal_or_below' triggers
- Character event flags are now shown in the portrait debug tooltip
- The modifier 'assassinate_chance_modifier' on the acting ruler now has an effect
- Added trigger 'is_at_sea'
- Added trigger 'is_patrician'
- Added trigger 'is_merchant_republic'
- Removed unused on actions 'on_siege_won' and 'on_siege_list'.
- Added on action 'on_siege_over' which triggers for all characters in the province
- Exported PATRICIAN_CAMPAIGN_FUND_FACTOR to defines
- Exported DOGE_SUCC_RANDOM_FACTOR to defines
- Added effects 'embargo' and 'lift_embargo'
- Added trigger 'has_trade_post'
- Added event target 'trade_post_owner'
- Added event effect 'seize_trade_post'
- Added 'attrition' field to the 'spawn_unit' effect. This is an attrition multiplier.
- Added 'cuckoo' (impregnation) console command
- Added 'culture = random' to 'create_character' and related event effects
- Added 'rep_trade_posts' Plot type
- Added define 'ENFORCE_ONE_OF_EACH_HOLDING' (Require players to build at least one City, Temple and Castle in each province)
- Added event target 'plot_target_province'
- Added a 'capital_holding' event target
- Added trigger 'num_of_trade_posts'
- Added trigger 'num_of_trade_post_diff'
- Added event trigger 'any_trade_post'
- Added event effect 'any_trade_post'
- Added event effect 'random_trade_post'
- Added 'same_religion = yes' field to the effect 'vassalize_or_take_under_title'. It will only vassalize rulers of the taker's religion
- Added 'is_patrician' filter to events
- Increased max demesne size limit for Patricians by 1 (define DEMESNE_MAX_SIZE_PATRICIAN)
- Added trigger 'any_attacker' (war scope)
- Added trigger 'any_defender' (war scope)
- Added 'inherit' field to opinion modifiers
mercoledì 16 gennaio 2013
Uscito CKII The Republic
E' uscita la nuova DLC per Crusader Kings 2: The Republic, che appunto introduce la gestione degli stati repubblica nel gioco. Assieme sono uscite due DLC con le facce di personaggi mediterranei e i suoni mediterranei.
Molti commentano che è assurdo far pagare una DLC per una gestione che sarebbe dovuta essere inclusa nel gioco base.
Molti commentano che è assurdo far pagare una DLC per una gestione che sarebbe dovuta essere inclusa nel gioco base.
11mo turno con War in the East PBEM
Ho decisamente di terminare un po' in anticipo l'offensiva di inverno per consolidare la nuova linea e reintegrare le perdite avute; sto creando una massa di riserva di armate parecchio scaglionata. Mi aspetto parecchia pressione da lui alla ripartenza della stagione favorevole, cercherò di consumarlo il più possibile.
Etichette:
AAR,
Matrix games,
PBEM,
War in the East
martedì 15 gennaio 2013
Eador 2 accettato ufficialmente su Steam Greenlight
Eador 2 è stato ufficialmente accettato da Steam Greenlight per la pubblicazione su Steam ed è stato rilasciato un quarto video intro stavolta sulla battaglia tattica:
Turno lunedì 14/01 a Command Ops
Non sono convinto di riuscire a prendere la città prima della fine della battaglia; il tedesco ha ricevuto rinforzi e la sua artiglieria spara ancora molto; il mio ultimo rinforzo è arrivato, ma sta impiegando molto a giungere sul posto e mancano solo 12 ore. Sto letteralmente arando il terreno con l'artiglieria di fronte alla mia linea di avanzata ma non penso sarà sufficiente.
lunedì 14 gennaio 2013
AAR della battaglia di sabato a Scourge
http://www.sowmp.com/gcm/battles/battle/13817
Ecco due aar dai due punti di vista:
Confederato
The Confederacy’s return grudge match to reclaim Cumberland Gap got off to a rocky start with our force spread between several compass points. Undaunted, our fearless leader, Gen. Byrd, determined to make lemonade from the lemons he’d been served by an inordinate dispersion of Rebel divisions. He quickly decided to leave cohesion to the realm of the enemy – our plan was to boldly attack from opposite ends of the Gap! The risk was great: if the Yanks became aware of our divergent routes of approach early on, they would certainly, given their experienced leadership, make short work of one or more of our elements and smash us in detail.
No wonder then that Gen. Byrd expressed consternation when I brought my corps up to the woods near Harris (just south & east of the objectives). My desire to be in position for a quick move on the southern-most objective (#2) created a greater risk of early discovery than he was willing to take on. So we relocated perhaps a half-mile more southeast to await the pre-appointed jump-off. When the time was right, we would, as the plan unfolded, attack from southeast-to-northwest and (hopefully) smash into the defending enemy simultaneously with Gen’s, Sspoom, Soldier & Mitra coming from the west, north and northeast, respectively. The timing of all this, though not perfect, was pretty good.
My corps consisted of Swinder’s division and my own, with one brigade under the direct command of BoldRover, in his first-ever battlefield command. My initial plan was for my brigade to lead an attack on the southern-most objective, in a road march with BoldRover behind me and Swinder bringing up the rear. In this way, my brigade would form the left wing of the attack with BR in the center and Swinder taking on the right flank. As we were getting underway, Gen. Byrd arrived to announce his wish that we drive instead for the center objective. I understood his thinking to be that this would put us directly opposite and behind the attack being staged by Gen’s. Soldier and Sspoom for greatest impact, and that the southern objective would be an easy conquest once this was accomplished. In any event, this adjustment necessitated a reordering of our approach march: Swinder took the lead and our left flank while my division with BoldRover would take the right/north. Through some confusion or perhaps an unexpected positioning of the enemy, BoldRover’s brigade went in on the left making first contact with the enemy near the southern objective. Swinder, now in the center, pressed on down the road per arrangement and engaged the enemy between the 2 objectives. BoldRover, after taking some damage, did manage to disengage and relocate closer to my brigade which helped maintain division integrity. My brigade, with guns in tow and Gen. Mitra’s division on my right, came to the edge of the woods to an incredible sight. Before us loomed both the objective and the enemy, hotly engaged with Soldier’s force across the way and almost directly opposite. Accurate perception was a rare commodity in this battle and my first thought was that the enemy force was deployed to defend primarily against me, when, in fact, I was looking into the rear of several enemy regiments. Urged on by Gen. Byrd’s subtle “attack, attack, attack!” direction, I passed on the orders to Swinder (who was also keeping an eye on our left flank and the enemy to the south) and ordered my own brigade to mount an all-out assault in double-line. Onward we went, carrying the objective and directly into the teeth of a line of infantry and substantial Union battery well-trained in the use of canister. My boys took fretful losses, but with Mitra pressing on my right, Swinder on my left, BoldRover coming up behind and Soldier/Sspoom attacking from the opposite direction, the enemy was in a nearly impossible situation and the outcome was not long in doubt.
As the fighting in the central clearing wound down, Gen. Byrd came by to say that his biggest fear now was for an enemy counter-attack from the south and southwest. I knew that Gen. Swinder was looking toward that direction and covering our flank. However, I didn’t fully appreciate how heavily engaged and how challenging that situation was until after the fighting near the middle objective died down and I brought what was left of my division back to form a line at the objective. There was Swinder, fighting it out on our left toward the south and east with what appeared to be fresh Yankees. Fortunately, there was little opportunity to ponder further the dangers that lay in that direction -- the enemy withdrew from the field a few moments later.
In retrospect, it is nearly impossible to separate the roles played by luck and planning, but I believe we benefited from both. Coordinating an attack from opposite directions in an area so large must rank as among the most difficult to pull off – Gen. Byrd managed this to great result.
Given our wide dispersion and always-present intervening enemy, losses had to have been frightful among our couriers. I can’t but wonder how many sad letters must now be written to mothers of our dedicated messengers after this battle at Cumberland Gap.
Nordista
As the union started in the SW corner of the map, we decided to approach the objective from two directions. Hays and Stefan would approach from the south, while Robinson, Jones and Scott would deploy west of the objective. The plan was to stay in the wood line that bordered the objective and force the rebs to attack over the open ground. Since our lines of deployment were on high ground, we had excellent positions for our artillery. If the enemy really wanted the objective, it was going to be expensive.
As the divisions began to move out, I rode to a point east of the objective to try to catch sight of the enemy approaching from that direction. Right on queue, a rebel division marched past, heading for the objective. I rode back and informed the division commanders that the enemy was approaching. By the time I got back, all the divisions were filing into position. This was the high watermark for the union forces that day.
Robinson sent me a message that Scott was not following directions and in fact not responding at all. He was somewhere far to the north of our line. I also sent him several messages and finally his command seemed to turn and march in our general direction.
Within a short time, a rebel division appeared to the east of us. It did not move forward, which made me think that it was presenting itself as a trophy to try to make us advance off our good ground and chase it into a prepared ambush. I had word that the rebels finally replaced their former hapless leader with one that was known for such ungentlemanly behavior.
Next Robinson sent word that an enemy division was approaching us from the west. This was an opportunity. The enemy had split his forces. I felt that the bulk of his forces were east of us and this other force would be only one or at best two divisions. I sent word for Scott, who was approaching our line to move back west, engage that division and send word as to its size. Once the details were established I would send a 2nd and possibly 3rd division to overwhelm that force. Unfortunately, Scott continued marching past our line towards the waiting rebel division to the east with a force of two regiments. I was surprised that the enemy didn't immediately attack, but I guess he was as shocked as I at this sight.
Soon firing could be heard to our rear and several routed union guns rush past our line headed for points east. Robinson rode west and soon reported that the enemy division was attacking Scott's guns and a brigade that he had left behind.
I ordered Robinson and Jones to each use a brigade to throw back that force. To the east, more and more enemy showed up and began to advance across the open ground. I sent a message to Hays to immediately advance and hopefully distract the enemy and stop him from attacking Jones' and Robinson's weakened line.
Stefan stepped off smartly and engaged the southern most rebel division. One of Hay's brigades was very slow to deploy forward and seemed almost afraid to engage. I learned after the battle that this brigade commander was a conscript who was at heart a coward. Hay's would have had my full support if he had executed the man on the field.
At this point, the battle grew desperate. Robinson was beset by three rebel divisions attacking from three directions. Jones was forced to use his entire division to stop that division to the west. The center of our line consisted only of artillery. Amazingly, the guns stopped the attack on our center and appeared to have driven off the enemy in that sector. Hays and Stefan were pushing hard on the enemy left and it appeared that the enemy was shifting some troops south to address this situation. Jones had stopped that division in the west. While Robinson seemed to be extracting what was left of his force and moving them south toward our artillery. For a brief moment, I thought we might be able to hold.
I rode north and saw the enemy had stopped their advance. I thought that perhaps we had damaged them to the extent that they were unable to continue. However, as I watched, I saw that they had merely stopped to reorganize their forces.
Five minutes later they began advancing again and a gray tidal wave washed over Robinson's men and the artillery to the north. The battle was over.
This was a very good battle on a great map. I am sure that the results of the next contest will be more to the liking of the north. Many thanks to Ron for organizing this fight.
Ecco due aar dai due punti di vista:
Confederato
The Confederacy’s return grudge match to reclaim Cumberland Gap got off to a rocky start with our force spread between several compass points. Undaunted, our fearless leader, Gen. Byrd, determined to make lemonade from the lemons he’d been served by an inordinate dispersion of Rebel divisions. He quickly decided to leave cohesion to the realm of the enemy – our plan was to boldly attack from opposite ends of the Gap! The risk was great: if the Yanks became aware of our divergent routes of approach early on, they would certainly, given their experienced leadership, make short work of one or more of our elements and smash us in detail.
No wonder then that Gen. Byrd expressed consternation when I brought my corps up to the woods near Harris (just south & east of the objectives). My desire to be in position for a quick move on the southern-most objective (#2) created a greater risk of early discovery than he was willing to take on. So we relocated perhaps a half-mile more southeast to await the pre-appointed jump-off. When the time was right, we would, as the plan unfolded, attack from southeast-to-northwest and (hopefully) smash into the defending enemy simultaneously with Gen’s, Sspoom, Soldier & Mitra coming from the west, north and northeast, respectively. The timing of all this, though not perfect, was pretty good.
My corps consisted of Swinder’s division and my own, with one brigade under the direct command of BoldRover, in his first-ever battlefield command. My initial plan was for my brigade to lead an attack on the southern-most objective, in a road march with BoldRover behind me and Swinder bringing up the rear. In this way, my brigade would form the left wing of the attack with BR in the center and Swinder taking on the right flank. As we were getting underway, Gen. Byrd arrived to announce his wish that we drive instead for the center objective. I understood his thinking to be that this would put us directly opposite and behind the attack being staged by Gen’s. Soldier and Sspoom for greatest impact, and that the southern objective would be an easy conquest once this was accomplished. In any event, this adjustment necessitated a reordering of our approach march: Swinder took the lead and our left flank while my division with BoldRover would take the right/north. Through some confusion or perhaps an unexpected positioning of the enemy, BoldRover’s brigade went in on the left making first contact with the enemy near the southern objective. Swinder, now in the center, pressed on down the road per arrangement and engaged the enemy between the 2 objectives. BoldRover, after taking some damage, did manage to disengage and relocate closer to my brigade which helped maintain division integrity. My brigade, with guns in tow and Gen. Mitra’s division on my right, came to the edge of the woods to an incredible sight. Before us loomed both the objective and the enemy, hotly engaged with Soldier’s force across the way and almost directly opposite. Accurate perception was a rare commodity in this battle and my first thought was that the enemy force was deployed to defend primarily against me, when, in fact, I was looking into the rear of several enemy regiments. Urged on by Gen. Byrd’s subtle “attack, attack, attack!” direction, I passed on the orders to Swinder (who was also keeping an eye on our left flank and the enemy to the south) and ordered my own brigade to mount an all-out assault in double-line. Onward we went, carrying the objective and directly into the teeth of a line of infantry and substantial Union battery well-trained in the use of canister. My boys took fretful losses, but with Mitra pressing on my right, Swinder on my left, BoldRover coming up behind and Soldier/Sspoom attacking from the opposite direction, the enemy was in a nearly impossible situation and the outcome was not long in doubt.
As the fighting in the central clearing wound down, Gen. Byrd came by to say that his biggest fear now was for an enemy counter-attack from the south and southwest. I knew that Gen. Swinder was looking toward that direction and covering our flank. However, I didn’t fully appreciate how heavily engaged and how challenging that situation was until after the fighting near the middle objective died down and I brought what was left of my division back to form a line at the objective. There was Swinder, fighting it out on our left toward the south and east with what appeared to be fresh Yankees. Fortunately, there was little opportunity to ponder further the dangers that lay in that direction -- the enemy withdrew from the field a few moments later.
In retrospect, it is nearly impossible to separate the roles played by luck and planning, but I believe we benefited from both. Coordinating an attack from opposite directions in an area so large must rank as among the most difficult to pull off – Gen. Byrd managed this to great result.
Given our wide dispersion and always-present intervening enemy, losses had to have been frightful among our couriers. I can’t but wonder how many sad letters must now be written to mothers of our dedicated messengers after this battle at Cumberland Gap.
As the divisions began to move out, I rode to a point east of the objective to try to catch sight of the enemy approaching from that direction. Right on queue, a rebel division marched past, heading for the objective. I rode back and informed the division commanders that the enemy was approaching. By the time I got back, all the divisions were filing into position. This was the high watermark for the union forces that day.
Robinson sent me a message that Scott was not following directions and in fact not responding at all. He was somewhere far to the north of our line. I also sent him several messages and finally his command seemed to turn and march in our general direction.
Within a short time, a rebel division appeared to the east of us. It did not move forward, which made me think that it was presenting itself as a trophy to try to make us advance off our good ground and chase it into a prepared ambush. I had word that the rebels finally replaced their former hapless leader with one that was known for such ungentlemanly behavior.
Next Robinson sent word that an enemy division was approaching us from the west. This was an opportunity. The enemy had split his forces. I felt that the bulk of his forces were east of us and this other force would be only one or at best two divisions. I sent word for Scott, who was approaching our line to move back west, engage that division and send word as to its size. Once the details were established I would send a 2nd and possibly 3rd division to overwhelm that force. Unfortunately, Scott continued marching past our line towards the waiting rebel division to the east with a force of two regiments. I was surprised that the enemy didn't immediately attack, but I guess he was as shocked as I at this sight.
Soon firing could be heard to our rear and several routed union guns rush past our line headed for points east. Robinson rode west and soon reported that the enemy division was attacking Scott's guns and a brigade that he had left behind.
I ordered Robinson and Jones to each use a brigade to throw back that force. To the east, more and more enemy showed up and began to advance across the open ground. I sent a message to Hays to immediately advance and hopefully distract the enemy and stop him from attacking Jones' and Robinson's weakened line.
Stefan stepped off smartly and engaged the southern most rebel division. One of Hay's brigades was very slow to deploy forward and seemed almost afraid to engage. I learned after the battle that this brigade commander was a conscript who was at heart a coward. Hay's would have had my full support if he had executed the man on the field.
At this point, the battle grew desperate. Robinson was beset by three rebel divisions attacking from three directions. Jones was forced to use his entire division to stop that division to the west. The center of our line consisted only of artillery. Amazingly, the guns stopped the attack on our center and appeared to have driven off the enemy in that sector. Hays and Stefan were pushing hard on the enemy left and it appeared that the enemy was shifting some troops south to address this situation. Jones had stopped that division in the west. While Robinson seemed to be extracting what was left of his force and moving them south toward our artillery. For a brief moment, I thought we might be able to hold.
I rode north and saw the enemy had stopped their advance. I thought that perhaps we had damaged them to the extent that they were unable to continue. However, as I watched, I saw that they had merely stopped to reorganize their forces.
Five minutes later they began advancing again and a gray tidal wave washed over Robinson's men and the artillery to the north. The battle was over.
This was a very good battle on a great map. I am sure that the results of the next contest will be more to the liking of the north. Many thanks to Ron for organizing this fight.
Etichette:
AAR,
garnier mod,
gcm,
GCM mod,
HITS,
multiplayer,
Scourge of War
Annuncio per Italian command ops wargame-club
http://www.netwargamingitalia.net/forum/showthread.php?18368-Italian-command-ops-wargame-club&p=314851&viewfull=1#post314851
Ci sono parecchi (rispetto a prima) giocatori in MP per i Command ops che si sono fatti vedere sul sito Matrix
Molti mi hanno contattato per sapere se ci sono giocatori interessati, e c'è pure qualcuno che scrive italiano!
ora per me è un periodo impossibile, ma se qualcuno vuole, mi scriva che faccio da tramite
Il gioco in multi merita molto è 10 volte meglio che in singolo
Ci sono parecchi (rispetto a prima) giocatori in MP per i Command ops che si sono fatti vedere sul sito Matrix
Molti mi hanno contattato per sapere se ci sono giocatori interessati, e c'è pure qualcuno che scrive italiano!
ora per me è un periodo impossibile, ma se qualcuno vuole, mi scriva che faccio da tramite
Video di SimHQ con Ironfront
Su SimHQ organizzano serate con Arma 2 e Ironfront Liberation.
Ecco il video di una delle loro serate con Ironfront (si tratta della DLC Normandia)
Ecco il video di una delle loro serate con Ironfront (si tratta della DLC Normandia)
Etichette:
DLC,
gamplay,
ironfront liberation,
multiplayer,
normandia,
normandy,
simhq,
video
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