La versione gold del mod Napoleonico è uscita ieri e giustamente l'abbiamo battezzata con un test in multi. L'impressione è senz'altro positiva, non è perfetta ma appare molto godibile, la cavalleria carica, i quadrati resistono, i movimenti dell'AI sono buoni. Certo c'è la tendenza a combattere principalmente in linea del gioco originale e forzare l'attacco in colonna è macchinoso, ma ho suggerito una modifica a Gunship per vedere se realizzabile.
Qui potete vedere qualche immagine:
http://kriegsspiel.forumotion.net/t663-napoleonic-mod-now-working-in-mp
e qui un piccolo video dall'alto.
Blog dedicato alla Storia della Guerra. Sono trattati temi e recensiti libri di storia militare, ma si parla anche di wargames e videogames bellici, oltre che di film e telefilm a tema bellico, così come di documentari sul tema.
nuovo
sabato 9 marzo 2013
venerdì 8 marzo 2013
Annunciato Supreme Ruler 1936
E' stata annunciata la nuova incarnazione di Supreme Ruler: Supreme Ruler 1936.
http://www.battlegoat.com/
Ecco le features:
In Supreme Ruler 1936, players will be able to embark on the road to war in many different ways. Economic, scientific, and diplomatic challenges will certainly influence the ability of their nation to impose its will on the world. Meanwhile military buildups and escalating tensions throughout the world continue, as some nations flex their military might seeking to expand their territories, while others pursue peaceful and isolationist policies in hopes of avoiding a second world war.
Play Multiple Campaigns from either Axis or Allied perspective.
Take Control of any Nation in the World in Sandbox Mode and see how you can impact the outcome of the era.
Challenge yourself with many Historical Scenarios for a quicker and fast-paced gameplay experience.
The butterfly effect… Influence the timeline and outcome of thousands of historical events.
Use Diplomacy, Trade, Espionage, and Intimidation to influence the policies of other nations.
Research new Technologies to give your nation a significant military advantage including the Race for the Atomic Bomb!
odernize your economy to become a world leader and support whatever social and military policies you choose.
Manage as much or as little of your military forces and production as you like by setting your Defense Minister’s level of control.
When diplomacy fails… Sophisticated Real-Time Strategic and Tactical Control of your Military Forces.
Battle your enemy and Mother Nature, as a fully integrated weather model influences the outcomes of the battlefield.
Significant graphic improvements to 3D terrain and Graphic User Interface
Up to 16 players in Multiplayer over local network or Internet.
http://www.battlegoat.com/
Ecco le features:
In Supreme Ruler 1936, players will be able to embark on the road to war in many different ways. Economic, scientific, and diplomatic challenges will certainly influence the ability of their nation to impose its will on the world. Meanwhile military buildups and escalating tensions throughout the world continue, as some nations flex their military might seeking to expand their territories, while others pursue peaceful and isolationist policies in hopes of avoiding a second world war.
Play Multiple Campaigns from either Axis or Allied perspective.
Take Control of any Nation in the World in Sandbox Mode and see how you can impact the outcome of the era.
Challenge yourself with many Historical Scenarios for a quicker and fast-paced gameplay experience.
The butterfly effect… Influence the timeline and outcome of thousands of historical events.
Use Diplomacy, Trade, Espionage, and Intimidation to influence the policies of other nations.
Research new Technologies to give your nation a significant military advantage including the Race for the Atomic Bomb!
odernize your economy to become a world leader and support whatever social and military policies you choose.
Manage as much or as little of your military forces and production as you like by setting your Defense Minister’s level of control.
When diplomacy fails… Sophisticated Real-Time Strategic and Tactical Control of your Military Forces.
Battle your enemy and Mother Nature, as a fully integrated weather model influences the outcomes of the battlefield.
Significant graphic improvements to 3D terrain and Graphic User Interface
Up to 16 players in Multiplayer over local network or Internet.
Devo dire che non conosco bene la serie, non mi pare abbia avuto un successone
Hegemony Rome developer diary
Dopo un po' che non sentivo più nulla ecco un nuovo developer diary per Hegemony Rome, seguito di Hegemony Ancient Greece, bel gioco strategico in real time.
Etichette:
Developer Diary,
hegemony rome,
longbow,
trailer,
video
giovedì 7 marzo 2013
Flashpoint Germany 2: Red Storm alcune news
News di Marzo riguardo Flashpoint Germany 2: Red Storm:
1. In the past two weeks we team has shifted the name of the game from Flashpoint Germany 2: Red Storm or FPG2:RS to the more proper name of Flashpoint Campaigns: Red Storm or FPC:RS. We did this to better reflect the modular nature and expandability of the core game engine. Red Storm covers the 80's in Central Europe and has the same nations as the original FPG. We do plan on expanding both this starting module with more nations, scenarios, etc, but we are also looking at new content modules as well. Assuming the game sells and folks want more stuff.
2. Work on getting the PBEM++ up and running is going slower than we would like, but it is getting close to testing.
3. We are still killing smaller and smaller bugs. Fixing data errors and glitches. Moving files and folders into final structures for future use. A bigger job then it sounds by the way, but it does help show any bad pathing assignments in the code.
4. We implemented a new and better system for determining the number of orders a side gets if you play with limited staff orders on. Instead of being a fixed value in the data files it is now dynamically calculated based on what is in the scenarios and the modifiers for EW impact and unit losses have moved to the data section.
5. We are close to getting both box art and a documentation guy from Matrix. Once they are free from finishing the project they are on we will slide into their queue. Hopefully that will also be at the same time we get an official announcement and dedicated forum section. Then we will really talk up what is going on.
6. Steve is working on scenarios. We have a bunch of them.
7. Rob and I are bug huinting and working on getting the last of the required game engine bits up and running correctly. This includes AI tweaking and responding to our Beta testers.
1. In the past two weeks we team has shifted the name of the game from Flashpoint Germany 2: Red Storm or FPG2:RS to the more proper name of Flashpoint Campaigns: Red Storm or FPC:RS. We did this to better reflect the modular nature and expandability of the core game engine. Red Storm covers the 80's in Central Europe and has the same nations as the original FPG. We do plan on expanding both this starting module with more nations, scenarios, etc, but we are also looking at new content modules as well. Assuming the game sells and folks want more stuff.
2. Work on getting the PBEM++ up and running is going slower than we would like, but it is getting close to testing.
3. We are still killing smaller and smaller bugs. Fixing data errors and glitches. Moving files and folders into final structures for future use. A bigger job then it sounds by the way, but it does help show any bad pathing assignments in the code.
4. We implemented a new and better system for determining the number of orders a side gets if you play with limited staff orders on. Instead of being a fixed value in the data files it is now dynamically calculated based on what is in the scenarios and the modifiers for EW impact and unit losses have moved to the data section.
5. We are close to getting both box art and a documentation guy from Matrix. Once they are free from finishing the project they are on we will slide into their queue. Hopefully that will also be at the same time we get an official announcement and dedicated forum section. Then we will really talk up what is going on.
6. Steve is working on scenarios. We have a bunch of them.
7. Rob and I are bug huinting and working on getting the last of the required game engine bits up and running correctly. This includes AI tweaking and responding to our Beta testers.
Immagini dell'Alpha di Arma 3
Come molti avranno già visto su Steam si può preacquistare Arma 3 e giocare la Alpha version. Su SimHQ trovate alcune immagini fatte dal team del sito:
http://simhq.com/forum/ubbthreads.php/topics/3746019
Purtroppo non ho i requisiti minimi nel PC, ma se anche li avessi visto quanto poco ho giocato a Arma 2 dubito che lo prenderei.
http://simhq.com/forum/ubbthreads.php/topics/3746019
Purtroppo non ho i requisiti minimi nel PC, ma se anche li avessi visto quanto poco ho giocato a Arma 2 dubito che lo prenderei.
Etichette:
alpha,
arma 3,
pre-acquisto.,
steam,
version
Starship Corporation
Trailer di gioco strategico indie:
Starship Corporation is a Realtime Strategy Game that contains 4 Elements:
Ship Design
Crew and AI Tactics
Ship Building
and Trade
The player is able to create the layout for Spaceships and Planetary Installations with multiple decks within the boundaries of existing fuselages. He can choose between (currently) 50 Room types in 6 categories .
A completed Design can then be challenged by playing a series of missions to test the crews reaction to emergencies and the ships combat capabilities. The success of these missions determines the ships rating, important for a good price on the market or the ships performance in your own fleet.
Starship Corporation is a Realtime Strategy Game that contains 4 Elements:
Ship Design
Crew and AI Tactics
Ship Building
and Trade
The player is able to create the layout for Spaceships and Planetary Installations with multiple decks within the boundaries of existing fuselages. He can choose between (currently) 50 Room types in 6 categories .
A completed Design can then be challenged by playing a series of missions to test the crews reaction to emergencies and the ships combat capabilities. The success of these missions determines the ships rating, important for a good price on the market or the ships performance in your own fleet.
Questi giochi ti fanno respirare ancora l'aria di quando erano le idee e non la grafica ad essere alla base dei giochi strategici.
martedì 5 marzo 2013
MASTERS OF THE WORLD - Geopolitical Simulator 3
Trailer di questo nuovo gioco di simulazione geopolitica; è dai tempi di Balance of Power che non gioco un simulatore geopolitico.
http://www.masters-of-the-world.com/multimedia.php?langue=en
http://www.masters-of-the-world.com/multimedia.php?langue=en
Sniper 2: Ghost Warrior - Tactical Optics Trailer
Video dimostrativo di Sniper 2: Ghost Warrior. Questa volta mostra le ottiche.
lunedì 4 marzo 2013
Unity of Command breve video di gameplay
Ecco un video di gameplay fatto con Unity of Command, gioco operazionale user-friendly. In questo caso i Sovietici riescono a conquistare Kiev.
Etichette:
gameplay,
kiev,
sovietici,
Unity of Command,
video
domenica 3 marzo 2013
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