Insomma un libro che vale la pena di leggere se si vuole andare oltre la semplice histoire de bataille.
Blog dedicato alla Storia della Guerra. Sono trattati temi e recensiti libri di storia militare, ma si parla anche di wargames e videogames bellici, oltre che di film e telefilm a tema bellico, così come di documentari sul tema.
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venerdì 27 settembre 2013
Napoleon and the World War of 1813: Lessons in Coalition Warfighting recensione
Ho avuto modo di leggere recentemente "Napoleon and the World War of 1813: Lessons in Coalition Warfighting" di Jonathan P. Riley. Il libro tratta, abbastanza in dettaglio i vari fronti di guerra dell'anno 1813 (Europa Centrale, Spagna e Mediterraneo, Nord America) in un'ottica politico-militare; per cui, anche se le operazioni militari sono abbastanza dettagliate è il loro impatto sull'azione politica e le difficoltà di una guerra di coalizione (il difficile rapporto tra gli alleati nell'Europa Centrale, tra Wellington e Spagnoli e Portoghesi, tra americani,canadesi, indiani e inglesi i nord-america) ad avere la parte del leone. Da questo punto di vista il libro è ben bilanciato senza essere un mattone: esce evidente che Napoleone si è scavato la fossa politicamente molto prima di Lipsia, mentre Wellington era anche un accorto politico oltre ad essere un abile tattico.
Insomma un libro che vale la pena di leggere se si vuole andare oltre la semplice histoire de bataille.
Insomma un libro che vale la pena di leggere se si vuole andare oltre la semplice histoire de bataille.
Etichette:
1813,
amazon,
book,
Jonathan P. Riley,
kindle,
libro,
lipsia,
Napoleon and the World War of 1813: Lessons in Coalition Warfighting,
napoleone,
recensione
Combat Mission Gustav Line su Grogheads
Mentre su Grogheads trovate una recensione di Combat Mission Gustav Line:
http://grogheads.com/?p=2671#more-2671
http://grogheads.com/?p=2671#more-2671
Ageod Civil War II recensione su The Wargamer
Su The Wargamer trovate una review di Ageod Civil War II:
http://www.wargamer.com/article/3434/pc-game-review-civil-war-ii-an-artisan-achivement
http://www.wargamer.com/article/3434/pc-game-review-civil-war-ii-an-artisan-achivement
Etichette:
Ageod,
civil war 2,
recensione,
Review,
The Wargamer
giovedì 26 settembre 2013
Ageod Espana 1936 esce il Primo Ottobre
Il prossimo gioco Ageod, frutto del lavoro di un modder, è previsto per settimana prossima. La guerra civile spagnola è un'ambientazione strana, sono curioso di vedere come ne hanno realizzato le complessità.
In España 1936 you will experience the famous battles of Jarama, Guadalajara and Ebro, command the International Brigades or the Army of Africa. Can you conquer Madrid and force the Republic to surrender or will you lead the Anarchist forces of Durruti to victory?
The game covers a period rarely seen in computer games and has rich historical detail and historical accuracy. It is the first computer strategy game covering the entire Spanish Civil War. You will face the real dilemmas and challenges of the Republicans or Nationalists during the war. Not only must you recruit and train troops, maneuver them and engage the enemy, but you must also manage your nation’s limited resources.
Using the powerful AGE engine, España: 1936 covers the complete Spanish Civil War from 1936-1939. The game features more than 200 regions, complete with cities, roads, weapons factories, weather types, factions and subfactions of the time of the war. The game includes a grand campaign plus the Fall of the North, a host of historical leaders, units and events. España: 1936 is a must-have for any grand strategy fan.
In España 1936 you will experience the famous battles of Jarama, Guadalajara and Ebro, command the International Brigades or the Army of Africa. Can you conquer Madrid and force the Republic to surrender or will you lead the Anarchist forces of Durruti to victory?
The game covers a period rarely seen in computer games and has rich historical detail and historical accuracy. It is the first computer strategy game covering the entire Spanish Civil War. You will face the real dilemmas and challenges of the Republicans or Nationalists during the war. Not only must you recruit and train troops, maneuver them and engage the enemy, but you must also manage your nation’s limited resources.
Using the powerful AGE engine, España: 1936 covers the complete Spanish Civil War from 1936-1939. The game features more than 200 regions, complete with cities, roads, weapons factories, weather types, factions and subfactions of the time of the war. The game includes a grand campaign plus the Fall of the North, a host of historical leaders, units and events. España: 1936 is a must-have for any grand strategy fan.
Qui trovate un'intervista realizzata dallo staff di The Wargamer: http://wargamer.com/article/3430/interview-espana-1936-exclusive-wargamer.com-interview
mercoledì 25 settembre 2013
Prima review di Command: Modern Air/Naval Operations
Ecco una prima review positiva:
http://news.usni.org/2013/09/24/game-review-command-worthy-successor-harpoon
http://news.usni.org/2013/09/24/game-review-command-worthy-successor-harpoon
Company of Heroes 2 - Theater of War DLC Case Blue Trailer
Trailer per la prima DLC per Company of Heroes 2, Theatre of War Case Blue.
Il gioco su Metacritic ha ricevuto una stroncatura piena da parte degli utenti, quasi tutti Russi. Il mio contatto, ucraino, mi dice che il vero motivo è che l'esercito sovietico non è forte come volevano, e nell'impeto del nazionalismo hanno fatto coalizione contro il gioco. Qualcuno l'ha provato? I sovietici sono davvero troppo deboli?
Il gioco su Metacritic ha ricevuto una stroncatura piena da parte degli utenti, quasi tutti Russi. Il mio contatto, ucraino, mi dice che il vero motivo è che l'esercito sovietico non è forte come volevano, e nell'impeto del nazionalismo hanno fatto coalizione contro il gioco. Qualcuno l'ha provato? I sovietici sono davvero troppo deboli?
Etichette:
case blue,
Company of Heroes 2,
DLC,
metacritic,
russi,
sega,
sovietici,
theatre of war,
trailer
martedì 24 settembre 2013
Massiva patch e DLC per Europa Universalis IV
Una grossa patch è stata rilasciata oggi da Paradox per EU IV, qui il link al post in Paradox Plaza:
http://forum.paradoxplaza.com/forum/showthread.php?723913-1.2-Released
Inoltre due nuove DLC sono disponibili: “American Dream” and “National Monuments II”
http://forum.paradoxplaza.com/forum/showthread.php?723913-1.2-Released
Inoltre due nuove DLC sono disponibili: “American Dream” and “National Monuments II”
Command: Modern Air Naval Operations rilasciato oggi
Oggi potete già trovare Command: Modern Air Naval Operations sul sito Matrix, come avrete letto dal commento di Max nel post precedente è abbastanza caro, per cui a meno che non sognate di farvi una Classe Nimitz al posto della Bellucci (prima che qualcuno commenti, no, io non sogno la classe Nimitz...), aspettate i primi commenti e AAR dei giocatori sul forum prima di spendere.
About Command Modern Air/Naval Operations
Re-live the brutal air struggle between Iran and Iraq. Wrestle the Falklands under your control. Hunt down rogue nukes in Pakistan. Go "Down Town" around Hanoi and spar with the deadly NV air defences. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Trade volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek - at sea, on land and in the air. Command is the next generation of air/naval wargaming.
YOU ARE IN CONTROL
Surface fleets, submarine squadrons, air wings, land-based batteries and even satellite constellations are yours to direct as you see fit - from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters. Every sensor and weapon system is modelled in meticulous detail. You are given the hardware; but you have to use it well.
THE WORLD AT YOUR FINGERTIPS
Throw your distorted flat maps away - Command uses a realistic 3D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth - from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean.
RELENTLESS REALISM
Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water salinity and temperature may decide the sub vs ship duel. Command's battle environment is as unforgiving as the real thing - and as rewarding for those who understand it.
THE CLASHES OF HISTORY - THE HEADLINES OF TODAY - THE CHALLENGES OF TOMORROW
Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Future conflicts in the Pacific, Norwegian Sea, Russian periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond. Test your mettle against lethal land-based missile forces, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?
LEAD, DON'T MICROMANAGE
Modern warfare with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don't have to. Aircraft position themselves to deliver their warloads optimally; Ships and subs manoeuvre on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) - and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details - and still intervene whenever you want.
MAKE YOUR OWN WAR
Think you can build a better conflict? Prove it! Command's integrated scenario editor offers unparalleled functionality for making your own scenarios or editing existing ones. Create and share with other players detailed, exact-down-to-the-meter land installations from all over the world - from airbases to port complexes to ICBM fields. Customize unit icons, sound effects, even platform weapons and sensors (Aegis on the USS Iowa - click and done). Create multiple sides with variable, complex alliances and postures. Assign forces to detailed missions with custom behaviours and inheritable doctrines. Script complex interactive events with the advanced event editor. Assign variable success thresholds - from triumph to utter defeat. From a gunboat duel all the way to global thermonuclear warfare - the possibilities are endless.
About Command Modern Air/Naval Operations
Re-live the brutal air struggle between Iran and Iraq. Wrestle the Falklands under your control. Hunt down rogue nukes in Pakistan. Go "Down Town" around Hanoi and spar with the deadly NV air defences. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Trade volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek - at sea, on land and in the air. Command is the next generation of air/naval wargaming.
YOU ARE IN CONTROL
Surface fleets, submarine squadrons, air wings, land-based batteries and even satellite constellations are yours to direct as you see fit - from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters. Every sensor and weapon system is modelled in meticulous detail. You are given the hardware; but you have to use it well.
THE WORLD AT YOUR FINGERTIPS
Throw your distorted flat maps away - Command uses a realistic 3D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth - from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean.
RELENTLESS REALISM
Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water salinity and temperature may decide the sub vs ship duel. Command's battle environment is as unforgiving as the real thing - and as rewarding for those who understand it.
THE CLASHES OF HISTORY - THE HEADLINES OF TODAY - THE CHALLENGES OF TOMORROW
Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Future conflicts in the Pacific, Norwegian Sea, Russian periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond. Test your mettle against lethal land-based missile forces, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?
LEAD, DON'T MICROMANAGE
Modern warfare with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don't have to. Aircraft position themselves to deliver their warloads optimally; Ships and subs manoeuvre on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) - and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details - and still intervene whenever you want.
MAKE YOUR OWN WAR
Think you can build a better conflict? Prove it! Command's integrated scenario editor offers unparalleled functionality for making your own scenarios or editing existing ones. Create and share with other players detailed, exact-down-to-the-meter land installations from all over the world - from airbases to port complexes to ICBM fields. Customize unit icons, sound effects, even platform weapons and sensors (Aegis on the USS Iowa - click and done). Create multiple sides with variable, complex alliances and postures. Assign forces to detailed missions with custom behaviours and inheritable doctrines. Script complex interactive events with the advanced event editor. Assign variable success thresholds - from triumph to utter defeat. From a gunboat duel all the way to global thermonuclear warfare - the possibilities are endless.
lunedì 23 settembre 2013
Documentario sulla Guerra in Libano del 1982
Documentario in tre parti sulla guerra in Libano del 1982. Mi torna in mente l'unico romanzo della Fallaci che ho letto, Insciallah, che appunto è una vicenda romanzata dell'esperienza del contingente italiano inviato in quel paese.
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