Sul forum Matrix è stato postata la review di Alea Jacta Est Parthian Wars fatta da un recensore spagnolo.
http://www.matrixgames.com/forums/tm.asp?m=3465660&mpage=1&key=�
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Visualizzazione post con etichetta Alea Jacta Est - Parthian Wars. Mostra tutti i post
Visualizzazione post con etichetta Alea Jacta Est - Parthian Wars. Mostra tutti i post
venerdì 15 novembre 2013
venerdì 25 ottobre 2013
Alea Jacta Est nuova patch e rilasciato Parthian Wars
Oggi è stata rilasciata la nuova patch per Alea Jacta Est assieme alla nuova dlc Parthian Wars che propone 5 nuovi scenari con ambientazione le guerre romano-partiche.
Ecco il change log:
We are releasing the v.1.03a Update for Alea Jacta Est and Birth of Rome. The v.1.03a Update fixes some Database and Scenario bugs, features a new Exe. and improvements in the gameplay and above all allows compatibility with Parthian Wars.
For a full list of changes, check out below:
AJE
1.03a
************
Parthian wars expansion
- Fix to effects of allocating Judea to Cleopatra mutichoice option
- Fix to cost and texts of the alliance with Lysanias Parthian option
___________
1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
Marius vs Sulla scenario:
- Fixes to Lucullus Odyssey events: Cyprus and Aegyptus exercitus are no longer unlocked if respective fleets ally with Optimates; correction to percentage of chance of missions in Cyrene (50) and Egypt (10)
The Roman Civil War (Caesar vs Pompey) scenario:
- Lagid armies will be unlocked if Caesar invades Egypt (will prevent later historical chain of options related to Pompey fleeing to Egypt)
- Pompey dilemna message broadcasted
- Fix to consequences of Pompey strategic choice if not chosen by the player
- Small fix to consequences of the "Pompey goes West" choice: loyatly will now be increased by 25 in Hispania and by 10 in Africa
- Fix to double Galatian leader (Kastor)
Septimius Severus scenario
- Small fix to Severus choice consequences if not chosen by the player
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
BOR
1.03a
************
Parthian wars expansion
- Fix to effects of allocating Judea to Cleopatra mutichoice option
- Fix to cost and texts of the alliance with Lysanias Parthian option
1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions (does not affect BOR scenarios)
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
First Punic War 264 BC scenario:
- An additionnal alae legion is possible to recrute for Rome and the Boii are stronger with a noble unit at start.
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
(NOTE: to play Parthian Wars expansion you have to own Alea Jacta Est)
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
Ecco il change log:
We are releasing the v.1.03a Update for Alea Jacta Est and Birth of Rome. The v.1.03a Update fixes some Database and Scenario bugs, features a new Exe. and improvements in the gameplay and above all allows compatibility with Parthian Wars.
For a full list of changes, check out below:
AJE
1.03a
************
Parthian wars expansion
- Fix to effects of allocating Judea to Cleopatra mutichoice option
- Fix to cost and texts of the alliance with Lysanias Parthian option
___________
1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
Marius vs Sulla scenario:
- Fixes to Lucullus Odyssey events: Cyprus and Aegyptus exercitus are no longer unlocked if respective fleets ally with Optimates; correction to percentage of chance of missions in Cyrene (50) and Egypt (10)
The Roman Civil War (Caesar vs Pompey) scenario:
- Lagid armies will be unlocked if Caesar invades Egypt (will prevent later historical chain of options related to Pompey fleeing to Egypt)
- Pompey dilemna message broadcasted
- Fix to consequences of Pompey strategic choice if not chosen by the player
- Small fix to consequences of the "Pompey goes West" choice: loyatly will now be increased by 25 in Hispania and by 10 in Africa
- Fix to double Galatian leader (Kastor)
Septimius Severus scenario
- Small fix to Severus choice consequences if not chosen by the player
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
BOR
1.03a
************
Parthian wars expansion
- Fix to effects of allocating Judea to Cleopatra mutichoice option
- Fix to cost and texts of the alliance with Lysanias Parthian option
1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions (does not affect BOR scenarios)
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
First Punic War 264 BC scenario:
- An additionnal alae legion is possible to recrute for Rome and the Boii are stronger with a noble unit at start.
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
(NOTE: to play Parthian Wars expansion you have to own Alea Jacta Est)
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
mercoledì 23 ottobre 2013
After Action Report Alea Jacta Est Parthian Wars
Su The Wargamer trovate un AAR fatto da uno dei testers di Parthian Wars, la prossima incarnazione di Alea Jacta Est.
http://www.wargamer.com/article/3462/after-action-report-caesars-revenge!
Sicuramente uno degli scenari più interessanti per AJE fino ad adesso.
http://www.wargamer.com/article/3462/after-action-report-caesars-revenge!
Sicuramente uno degli scenari più interessanti per AJE fino ad adesso.
giovedì 12 settembre 2013
Calendario uscite invernali Matrix Games
La Matrix ha rilasciato il calendario delle uscite ufficiali per questo inverno:
Ageod American Civil War II uscirà il 17 settembre
Questo prevedo di acquistarlo.
Command Modern Air/Naval Operations è previsto per il 24 settembre
España 1936 esce il 1mo ottobre.
Flashpoint Campaigns: Red Storm esce l'8 ottobre
Fantasy Kommander: Eukarion Wars esce il 15 Ottobre
Alea Jacta Est - Parthian Wars è previsto per il 24 ottobre.
Buzz Aldrin's Space Program Manager Early Access esce il 29 ottobre.
World in Flames esce il 7 Novembre
Pandora First Contact esce il 14 Novembre.
Ageod American Civil War II uscirà il 17 settembre
Questo prevedo di acquistarlo.
Command Modern Air/Naval Operations è previsto per il 24 settembre
Su questo non sono sicuro; sarà un gioco complesso da dedicarsi totalmente, aspetterò qualche review prima di decidere.
Per questo aspetterò un po' di più, magari qualche offerta.
Questo è sicuramente mio
No il genere non mi interessa, anche se fatto da italiani. Ho già Eador 2 che mi soddisfa più che ampiamente dal lato fantasy
Si anche questo lo prenderò. Lo sfondo storico è davvero interessante.
No di questo non me ne frega nulla
Finalmente era ora.
Manco di questo mi frega qualcosa.
Insomma un inverno ricco di uscite
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