Finalmente le patch che permette di usare il mod napoleonico in multiplayer:
http://www.norbsoftware.com/Downloads/Beta/SOWGBPatch_16Beta.exe
Ecco il change log:
Version 1.6
New Features
* It is now possible to modify unitglobal.csv, unitmodel.csv, munitions.csv and unitpack.csv files for Multiplayer games.
* The unit currently selected in-game will now be selected when the "Compose Courier Message" window is opened.
* New grass, dirt, woods, rocks, and water textures for all Gettysburg and Antietam maps have been added.
* There is now no limit on the number of human courier messages in Single Player and Multiplayer games.
* The realism of the "line of sight" calculation for units has been improved. Friendly units are now more likely to obstruct each other, and "shooting over" problems are reduced.
Bug fixes
* Cavalry now less likely to withdraw when under fire.
* Units retreating in close quarters will now halt and reform when a large enough gap between units is available.
* A bug that prevented courier orders from being obeyed until the "Time" setting was altered has been fixed.
* A bug that prevented courier orders from being executed until a previous "Move to This Map Point" destination was reached has been fixed. A separate command for waypoints has been added.
* A bug that prevented courier facing orders from being executed correctly has been fixed. A new command, "Face your unit in this direction upon arrival," has been added. The facing direction command must be given after the move order and before the formation is specified; e.g., "General A, move to x farm, face to the SW, form your brigade in a line."
* Units will no longer spawn in rivers at the beginning of Sandbox battles.
* Supply wagons will be less likely to move too close to the enemy during combat.
* Antietam and Chancellorsville roads have been corrected.
* The missing basement on the St. George Church has been added.
* Buildings in the Salem Church map have been corrected.
* A conflict in MultiPlayer when different "Aicount"s were specified by host and clients has been fixed.
* Units will now be less likely to unrealistically re-form under fire.
* Fixed a scoring bug linked to officer respawning.
* Fixed AN07 carryover to AN14 scenario issue.
Se il napoleonic mod fosse ben fatto oppure meglio ancora facessero una versione del gioco apposta per le campagne Napoleoniche potrei anche buttarmici ;-)
RispondiEliminaBerthier
Speriamo di cominciare presto a fare qualche partita multi con il mod, così da fare qualche video :)
EliminaPer intanto io lo installo nuovamente.
RispondiEliminaVedrai che tiriamo su un bel gruppo. ;)
Ma il mod, basta per farne un gioco con tattiche napoleoniche serie?
RispondiEliminaO ci sono delle mancanze che si possono colmare solo con una
versione del gioco ad hoc che cambia teatro (sempre che ci sia una mezza idea
per il futuro)
Berthier
Principalmente è il comportamento dell'AI che non è coerente, ad esempio non ordina alla fanteria di fare quadrato e alla cavalleria di caricare. Dato che in comandi alti la micro gestione è lasciata all'AI queste cose pesano. Ovviamente poi ci sono anche piccole mancanze di microtattica. Non sarà mai un napoleonico 100% solo con un mod, ma allo stato attuale è comunque giocabile, sicuramente più di Histwar se vogliano fare un paragone che conosciamo. Il futuro non si sa ma il post qui: http://www.norbsoftdev.net/articles-mainmenu-59/news-mainmenu-2/latest-news-mainmenu-57/176-new-year-exciting-time-for-nsd fa ben sperare.
Elimina