nuovo

sabato 20 dicembre 2014

Total War: ROME II- Wrath of Sparta Campaign Pack

Ennesima DLC per Rome II, stanno sfruttando all'inverosimile il gioco pur di spillare soldi


Rilasciata Combat Mission: Red Thunder v1.03 Patch

E' stata rilasciata la nuova patch per Combat Mission: Red Thunder.

Può essere scaricata qui:

http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=337&Itemid=581

sabato 13 dicembre 2014

Rilasciato War in the West

Settimana scorsa è stato rilasciato War in the West dalla Matrix. Non proprio un gioco per tutti, sia per prezzo che per impegno da metterci. Vedrò in futuro se prenderlo.

http://www.matrixgames.com/news/1571/The.definitive.wargame.of.the.Western.Front.is.out.now!..


Crusader Kings II: Way of Life

Nuova DLC per Crusader Kings II prevista per il 16 Dicembre; Way of Life permetterà al giocatore di aggiungere nuovi elementi RPG al proprio personaggio.


Fans of Crusader Kings II will be happy to note that the expansion, Way of Life, will be launching on December 16th. The expansion contains ten different focuses and gives players more of an RPG feel to their RTS in the form of new diplomacy options and more.


Set a Focus - Give your rulers a “way of life” by assigning them a Focus that will give an immediate boost to their skills and help shape the course of their development through events and decisions – new and old. There are ten different Focuses available to your characters:

• Rulership – Be a better king!
• Business – Gold is good
• Hunting – Kill the beast!
• War – What’s yours is mine
• Family – the most important thing, right?
• Carousing - ahem
• Seduction – double ahem
• Intrigue – sneaky, sneak
• Scholarship – We love to learn
• Theology – Do it for the big guy upstairs

sabato 22 novembre 2014

Battleplan: American Civil War – PC Game Review

Su Armchair General trovate una recensione di questo light wargame uscito da qualche mese:

http://www.armchairgeneral.com/battleplan-american-civil-war-pc-game-review.htm


Graviteam Tactics: Mius Front video dei Marders

Video dei Marders in azione da Graviteam Tactics: Mius Front (che non ho ancora capito quando sarà rilasciato)

Due patches per Combat Mission

E' stata rilasciata prima la patch 1.2 per Combat Mission Red Thunder:

http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=337&Itemid=581
  • Building entry no longer problematic for some systems
  • Infantry flamethrowers have slightly longer range
  • Troops spot immediately nearby mines better (esp. engineers)
  • Ricocheting APHE will not explode where it finally lands (the fuse is considered damaged)
  • Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions
  • Squads position their teams better along walls, fences and hedges
  • Artillery usually requires another spotting round or two before acquiring the target
  • Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon
  • Improved coordination between tank hull and turret rotation
  • Better logic selecting the two men for scout teams
  • Improved long-range optics for JPz IV, Jagdpanther
  • Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves
  • Mouse text for targeting: too close or out of range
  • Towed guns look better as vehicle turns
  • Improved damage modeling for external systems on tanks
  • Improved QuickBattle choices
  • Improved TCP/IP play

E poi la patch 3.11 per Combat Mission Battle for Normandy (qui vuole l'upgrade 3.0 per installarla)


- Group moves and evade commands are no longer a workaround for weight-restricted movement speed.
- M1 Garand rifle-grenadiers carry more rifle ammo.
- Minor fixes to new German vehicle models to prevent crew from poking through the armor.
- ATG bunkers have a more realistic (limited) front arc for their guns.

v3.10 GAME FEATURES
- Quick Battle TO&E options have been improved
- Mouse text for targeting: too close or out of range
- Aircraft control returned to original method (observers have control)
- Towed guns look better as vehicle turns
- Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon
- Better logic selecting the two men for scout teams
- Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions
- Artillery usually requires another spotting round or two before acquiring the target
- Off-map rockets generally cost more points in quick battles
- Improved TacAI logic for placing teams along walls (this is repeated/completed in v3.11 so maybe skip mention of it here)
- Improved coordination between tank hull and turret rotation
- Improved long-range optics for JPz IV, Jagdpanther
- Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves