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lunedì 4 febbraio 2013

Espansione per Steam And Iron

Steam And Iron è un gioco sullo stile di Harpoon ma che simula le battaglie della Prima Guerra Mondiale; è stata annunciata un'espansione che aggiunge quattro scenari al gioco: qui sotto la loro descrizione:

The Baltic Campaign

This campaign features the Baltic campaign between Germany and Russia in WW1. Fought with mostly obsolete ships in a limited theatre, it nevertheless offers many opportunities for interesting battles. If you love predreadnoughts and armored cruisers, this is definitely the campaign for you!

Both sides positions are interesting. The Russians are superior to the Germans on paper, but the Germans can at any time call on the resources of the modern High Seas Fleet. The entry of the Russian dreadnoughts in early 1915 will tip the balance and give the Germans some serious challenges.

The campaign starts in august 1914 and ends in late 1916, as revolution made the Czarist navy mostly ineffective in 1917.

The North Sea Campaign

This is the full North Sea campaign 1914-1918 between Germany and Great Britain. With over 900 ships and submarines and more than 200 weekly turns, this campaign portrays this truly epic struggle between the largest dreadnought battlefleets the world as ever seen, while not neglecting the importance of mines and submarine warfare.

As the German side, you must whittle away at British strength by using mines and submarines and try to bring isolated parts of the British fleet to action until you can face the Grand Fleet on equal terms. Attacking British shipping along the East Coast or layng mines in the shipping lanes along the coast can earn you points for sunk merchant ships, as well as provoke a reaction by parts of the Royal Navy. Your best chance is probably in 1915 as your new dreadnoughts of the König class become operational while the superdreadnoughts of the great British building programme are still on the stocks. Do not waste this chance through timidity and weak leadership as the Germans did historically. From 1916 on you will be massively outproduced by the British. A problem is that the off and on of the submarine campaign against merchant shipping will heavily influence the number of submarines available to support fleet operations. The number of available submarines will peak in 1916 during the pause in unrestricted submarine warfare, and the arrival of minelaying submarines in spring 1916 will enable you to create interesting traps for the British.

As the British, you must keep the German navy bottled up and thwart raids on the East Coast while avoiding being beaten in detail. Use submarines to warn of and take a toll of German sorties. Offensive mining in the German Bight can also be a useful tool. From 1916 on your 15 inch gunned ships will arrive in numbers the Germans can never hope to match. With the arrival of the American 6th Battle Squadron in late 1917 the margin will be too large for the Germans, and inactivity in port will make the High Seas Fleet rot from within and eventually succumb to spreading revolutionary propaganda.

To make things more interesting in 1918, the ships of the Mackensen class are included in the German OOB, and will arrive in 1918. See designer notes for more notes on the OOB.

North Sea 1916 Campaign

This campaign covers the time from Scheer taking command of the High Seas Fleet until the resumption of unrestricted submarine warfare in february 1917, thus encompassing the time of the battle of Jutland.

As in the full North Sea Campaign, when playing as the Germans you must try to whittle away at British strength by using mines and submarines and try to bring isolated parts of the British fleet to action until you can face the Grand Fleet on equal terms. Attacking British shipping along the East Coast or layng mines in the shipping lanes along the coast can earn you points for sunk merchant ships, as well as provoke a reaction by parts of the Royal Navy. In 1916 you are already being outproduced by the British, and their 15 inch gunned superdreadnoughts are entering service in increasing numbers, so time is of essence. The number of submarines available to support fleet operations will peak in 1916 during the pause in unrestricted submarine warfare, and the arrival of minelaying submarines in spring 1916 will enable you to create interesting traps for the British.

As the British, you must keep the German navy bottled up and thwart raids on the East Coast while avoiding being beaten in detail. Use submarines to warn of and take a toll of German sorties. Offensive mining in the German Bight can also be a useful tool. Your fleet has a considerable margin of superiority over the Germans, with the Germans having nothing to match your superdreadnoughts.

North Sea Germany Stronger Campaign

This campaign starts in 1916 and ends in 1918. It assumes that the Germans were willing and able to put more resources into the navy. This gives a more balanced campaign and also allows the player to try out some ships that never were. Changes from the historical OOB are:

* It is assumed that the Germans have finished the Greek battleship Salamis, building in Germany, equipping her with German 14 inch guns. Being classically minded, the Germans will have kept the original name.
* All four units of the Baden class will enter service in 1916.
* The Hindenburg will enter service in 1916.
* The Mackensen class will enter service in 1917.
* The Ersatz Yorck class will enter service in 1918.
* The Flottenkreuzer (FK1a concept) will be completed in 1916 onwards (the German answer to the British C-class).
* Some other late war German light units will enter service earlier.
* As some compensation for the British, the Hood and Rodney (the second unit of the Hood-class) will enter service in 1918.

The names of the Ersatz Yorck class are the names of armored cruisers lost in the early part of the war.

The names of the Flottenkreuzer are simply taken from German cities that didn’t have a cruiser named for them.

Qui un video di gameplay:



domenica 3 febbraio 2013

Video di gameplay con Birth of Rome

Video che illustra il gameplay con l'appena uscito Alea Jacta Est - Birth of Rome


Review di The Republic

Su La Gazette du Wargamer trovate una review della nuova DLC per Crusader Kings 2 - The Republic:

http://www.wargamer.fr/test-de-crusader-kings-ii-the-republic/

sabato 2 febbraio 2013

Paradox si scusa per aver offerto gratuitamente Take Command gratuitamente

Pare che l'offerta gratuita tramite Void di TC2M tramite Gamersgate che avevo riportato qualche tempo fa, fosse illecita in quanto Paradox non aveva i diritti per fare ciò, ne aveva raggiunto l'accordo con il detentore dei diritti (MadMinute Games). Pare che la Matrix, che ha un accordo con la MadMinute Games (aka Norbsoftdev di Scourge) abbia aiutato molto a far valere i diritti di quest'ultimo.

Ecco le scuse ufficiali della Paradox:

http://forum.paradoxplaza.com/forum/showthread.php?659068-Official-statement-from-Paradox-Interactive-regarding-Take-Command-2nd-Manassas

Crusader Kings II: The Old Gods

Annunciata nuova DLC per CK2: stavolta il limite temporale verrà spostato indietro permettendo di giocare partendo dall'867 d.C.

http://www.paradoxplaza.com/games/crusader-kings-ii-the-old-gods

Ecco le caratteristiche:

Crusader Kings II: The Old Gods, the fourth expansion for the critically praised strategy/RPG, finally enables you to play as a Pagan or Zoroastrian ruler, with particular focus on the dreaded Vikings and their tradition of pillage and adventure.
Crusader Kings II explores one of the defining periods in world history in an experience crafted by Paradox Development Studio, the masters of Strategy. Medieval Europe comes to life in this game of knights, schemes and thrones.

Features

Play as a Pagan chieftain and ravage your weak neighbors. If you remain at peace for too long, your people will grow restless...
New special start date in 867 AD: The Viking Rurik has founded the kingdom of Rus and the Great Heathen Army under the sons of Ragnar Lodbrok rampages through England.
Play as a Zoroastrian lord and restore your ancient religion to prominence.
Adventurers: Landless characters can gather armies and go off to carve out new realms on their own.
Prepared Invasions: Declare your intention to invade and watch your armies grow with adventurers and restless warriors, but don't wait too long to start your war or it might all fall apart...
Rebels with a Cause: Rebels are no longer a faceless menace – they are now led by characters with agendas.
Loot and pillage provinces. Burn down their cities and take their gold!
Sacrifice to Odin at the great Blot!
Christians and Muslims can dispatch missions to convert the depraved heathens.
New beautiful Pagan interface skin.
New events and decisions: berserkers, sejdr, curses, omens, divinations, runestones and much more.

mercoledì 30 gennaio 2013

Birth of Rome disponibile sul sito Matrix

La nuova espansione per Alea Jacta Est è disponibile sul sito Matrix Games. Contiene anche la precedente campagna, Cantabrian Wars. E' stato rilasciato in formato stand-alone, così non richiedo il possesso del precedente gioco.

Ecco l'annuncio:

http://www.matrixgames.com/products/460/details/Birth.of.Rome

A great new grand strategy game set during the wars of Early Roman Republic is here!

Birth of Rome covers the important and epic wars that led the Roman republic to unify Italy, then defeat Carthage in Sicily. Relive the first conquests of the Roman consuls as they face powerful and determined opponents such as Pyrrhus of Epirus or Hanibal Barca of Carthage. Don’t let history write your destiny, it is completely up to you on how to handle the situation, or try your hand at rewriting history as Rome’s enemies.

Birth of Rome offers a level of historical accuracy and detail never reached before in a video game. Birth of Rome is a true simulation where players are challenged to create armies and fleets, organize and maneuver them, sustain and reinforce them. All the time taking into account military, economic, political and diplomatic parameters.



Scenarios:
The 3rd Samnite War opposing Rome and the Etruscan are the Samnite tribes between 298 and 291 BC, that will bring Rome control of central Italy.
The Senones War (284 to 282 BC), a violent Gallic tribe in Northern Italy at war with Rome. Victory against these powerful Celtic warriors allows the Romans to take their revenge against those who plundered Rome in 390 BC.
Pyrrhic Victories (280 BC to 272 BC) where the Senate of Rome finally manages to capture Tarentum and southern Italy after repulsing one of the greatest ancient warrior kings, Pyrrhus of Epirus.
The First Punic War, a very long campaign between 264 and 241 BC, pitting Rome against Carthage for the control of Sicily. A balanced struggle, focusing on naval operations. A shorter version starts in 256 BC.
The Mercenary War (241 BC to 238 BC), a fight between an exhausted Carthage and her own rebellious mercenaries in Africa.

Nuovo dev diary per March of the Eagles

Nuovo dev diary per March of the Eagles:

http://forum.paradoxplaza.com/forum/showthread.php?661550-March-of-the-Eagles-developer-diary-17-Prussia-vs.-Austria

Il gioco dovrebbe uscire a metà Febbraio.