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Visualizzazione post con etichetta slitherine. Mostra tutti i post
Visualizzazione post con etichetta slitherine. Mostra tutti i post

venerdì 16 novembre 2012

Legends of War Preview Trailer and Developer Interview

Rilasciato il primo trailer and developer interview per Legends of War il nuovo tattico stile Jagged Alliance in uscita per Matrix \Slitherine. Uscita prevista Febbraio 2013



lunedì 12 novembre 2012

Commander - The Great War rilasciato

Neanche faccio in tempo a scrivere un post con i nuovi screenshots che il gioco esce; comunque trovate l'annuncio sul sito Matrix:

http://www.matrixgames.com/news/979/Commander.-.The.Great.War.Now.Available!

Comunque io rimango legato a giochi dalle stile più classico, mi sembra un wargame sullo stile Panzer Corps, bello ma più per novizi che per appassionati di Monster games

martedì 6 novembre 2012

giovedì 25 ottobre 2012

Rilasciati quattro nuovi screenshots di Commander - The Great War

Rilasciati oggi nuovi screenshots del nuovo gioco della serie Commander:



Intanto Commander Europe at War Grand Strategy è stato aggiornato alla patch 2.10, ecco il change log:

Historical/Political Changes

New prerequisite for Spain activating as Axis ally - USA neutrality

Denmark & Norway historically linked for DoW consequences

Belgium & Holland countries historically linked for DoW consequences

Persia activates if Axis unit moves into Iraq vs capture Iraqi resource

French, UK units in France & UK based air units suffer 20 efficiency loss if Belgium surrenders in one turn

Persia spawns GARs in all cities if Axis units occupy Iraqi city/resource

Allied units restricted in Russia to reflect historical accuracy

Britain requires 8 home guard force units in Great Britain to avoid morale loss

Owner changed to US for southern convoy when USA joins war

Logistics Changes

Game balance measures to control “blob” strategies

Major change to rail movement - start must be on or adjacent to resource

Major Russian rail (broad gauge) restrictions implemented

Increased oil usage for Axis MECH when at tech level 2

Maximum SS & Russian Guards reduced for play balance

Increased cost of creating new type units when limits are exceeded

Starting war efficiency adjusted for all countries

Building 3rd lab in a technology requires 3 other areas have a lab

German PP at game start increased from 20 to 35

German eastern fortresses can spawn in 1942 if Allied units in Germany

Allied Atlantic naval presence required at all times to maintain convoy size

Finland, Hungry, Romania and Bulgaria war effort better aligned to Axis

Partisan spawning divided by 3 in AI games - now matches regular game

Environment Changes

Updated hexes in Russia to reflect correct geography

Added more rail heads to supplement rail movement rules

Reduced average number of severe winter turns from 6 to 5

Severe winters % effectiveness change & new general.txt variables

Reconnaissance/land spotting reduce by half in winter & severe winter

Unit Changes

Germans are allowed to build a paratrooper unit in 1939

Russia receives 8 garrison units as strategic reserve - Aug 1, 1941

Canadian units spawn at normal quality if UK manpower level is yellow

Game Board Changes

New French large counters & unit names historically correct

Free French unit color on mini-map made unique

Unit stats chart changed - MECH info now with ARM stats

New large NATO counter option with detailed information

Map board options now allow country, river & lake names

Settings file name changed to “gs2_settings.txt”

martedì 16 ottobre 2012

sabato 29 settembre 2012

Decisive Campaigns in offerta

Sul sito Matrix e quello Slitherine trovate i due giochi della serie Decisive Campaigns (Case Blue e From Warsaw to Paris) in vendita con lo sconto del 25% fino al 5 ottobre.

Per avere lo sconto è necessario usare il coupon ricevuto con la newsletter Matrix o Slitherine.




lunedì 24 settembre 2012

Articolo test di Panzer Corps : Afrika Korps

Su La Gazette du Wargamer trovate un articolo-test sul modulo per Panzer Corps, Afrika Korps:

http://www.wargamer.fr/test-de-panzer-corps-afrika-korps/

Per chi non conosce il francese, nel complesso si tratta di un giudizio molto positivo.



venerdì 21 settembre 2012

Scourge of War nuova patch impressioni

Prima di tutto posso finalmente hostare con fastweb, questo su tutto già rende magnifica la patch, punto.

Aggiungiamo c'è il replay, anche se non del tipo che uno si aspetta, infatti sulla mappa 3D vediamo un replay del tipo mappa 2D, per chi non ha capito posto questo filmato fatto da un utente


A prima vista ti lascia l'amaro in bocca, ma in realtà alla fine con battaglia da un'ora e passa è assolutamente inutile vedere i singoli scontri tra le unità, è più importante vedere il flusso delle unità sulla mappa per capire la dinamica del movimento.

Ho avuto qualche problema a riattivare Pipe Creek e Antietam con la nuova patch, ma ho mastruzzato con i registri ed adesso li vedo.

Insomma un grande passo in avanti per il gioco.

Vi ricordo che abbiamo un piccolo gruppo di giocatori italiani, se siete interessati a giocare con noi contattatemi qui, sul forum Legio o su Strategy Games Italia.




giovedì 20 settembre 2012

Rilasciata la patch 1.5 per Scourge of War

Notizia ufficiale sul sito Matrix:

"
Fight some of the toughest and most famous battles of the American Civil War

Matrix Games (www.matrixgames.com), Slitherine (www.slitherine.com), and NorbSoftDev (www.norbsoftdev.net) are proud to announce the release of the American Civil War strategy game Scourge of War: Gettysburg and its two expansions Pipe Creek and Antietam. The release of Scourge of War comes days after the wonderful news of NorbSoftDev signing an exclusive distributing deal with Slitherine and Matrix Games, bringing the popular American Civil War game series to a larger audience.

Scourge of War: Gettysburg and its expansions are getting outstanding support from Matrix Games and Slitherine in the form of a new routing server to make multiplayer a seamless experience. A release day update is also available for all previous owners of Scourge of War: Gettysburg (and expansions) to bring their version up to date with the new Matrix/Slitherine release. This new version includes a multitude of improvements and fixes, such as the new replay system, enhanced water detail, and more. The update also removes the existing DRM, with players no longer needing an active internet connection to activate the game. The update is comprehensive and will bring all versions of Scourge of War: Gettysburg and its expansions to version 1.50. Download the update by going to the Scourge of War: Gettysburg download page.

In Scourge of War: Gettysburg, you are in command as Union and Confederate forces meet in a rendezvous with history at the town of Gettysburg in July of 1863. Every engagement at Gettysburg has been meticulously researched and recreated, along with multiple “what if” scenarios to keep players on their toes.

Scourge of War: Pipe Creek puts the player in charge of the Union or Confederate forces in an alternate history version of the Gettysburg campaign. The Pipe Creek Line was a selected battle position for the Union’s Army of the Potomac as part of a circular assignment of the army’s corps. Historically, this plan was superseded by events during the Gettysburg Campaign, but now players will be able to experience what would have happened if the Pipe Creek Line plan was executed.

In Scourge of War: Antietam, players will take command of the Union or Confederate forces during the battles of Antietam and South Mountain in September of 1862. Antietam became known as the first major battle to take place on Union soil and the single bloodiest day of battle in American history. Incredible heroism and sacrifice on both sides made this one of the hardest fought battles in the entire American Civil War and also gave President Abraham Lincoln the opportunity he sought for the Emancipation Proclamation.

Scourge of War: Gettysburg and its expansions feature incredibly detailed maps and authentic maps, with accurately modeled weapons, units, artillery, historical orders of battle, realistic weather and more to create a genuine experience of commanding either Union or Confederate troops on the battlefield. Players can take the fight online in cooperative play against the AI or against other human opponents, including fog and friction of war elements such as courier orders, with the possibility of supporting up to 32 players in one battle!

For more information on Scourge of War: Gettysburg and its expansions, visit the official product page on the Matrix Games or Slitherine website.

Full Changelog of v1.50 Below:

New Features

GFX_Obj_Stealth has been added to the gfx.csv to make possible invisible objectives in
scenario design.

Water has been enhanced in the game maps.

A new Replay system is now available. Players have the option to save Replay after ending
each battle. The Replays are available from the Single Player menu.

Couriers in MultiPlayer now find the quickest route to their destination, as they do in Single
Player. In the past, couriers in MultiPlayer would always use roads.

Saved games now include all mods in use instead of forcing to player to have to manually
enable each mod that was used.

In MultiPlayer, the enemy side is now hidden on the "Player Status" screen. This is the screen
invoked by clicking on the the player's star in the upper right of the MultiPlayer gamescreen.

Cavalry can now charge unlimbered artillery automatically when they get within a certain
distance.

Bug fixes

A bug that made the in-game Options Help screen inaccessible has been fixed.

Fatigue bonuses now work correctly when they are awarded by objectives.

A bug that caused Sandbox battles to end extremely early because a Fail grade was reached has
been fixed. The game will no longer check for a Fail grade until after a half hour, and the
default Fail grades have been greatly increased.

Clicking the Charge button repeatedly no longer causes unrealistic casualties.

A bug that caused players to see courier messages sent by teammates in MP has been fixed.

A bug that caused an incorrect order of animation for artillery guns has been fixed.

A bug in GB22 which prevented players who earned a Major Victory from being promoted has
been fixed.

The portrait graphics files are now square, since rectangle graphics can cause problems for
some graphics cards.

A bug that caused regiments to engage in melee even after being ordered to retreat has been
fixed.

A bug that prevented objectives in the map CSV files with coordinates below 16394 and above
245661 from showing up in Sandbox games has been fixed.

A bug that caused all forces to start on top of each other in Sandbox when a new patch was
installed and a default Battle Type was not selected has been fixed.
"


Matrix Games si aggiudica anche la distribuzione di Alea Jacta Est

Matrix\Slitherine distribuiranno anche Alea Jacta Est, anche se non in esclusiva. Il gioco è già disponibile per chi ha fatto il pre-ordine sul sito Ageod e sabato lo sarà per tutti.

http://www.matrixgames.com/news/959/Alea.Jacta.Est.Announced!

mercoledì 19 settembre 2012

Accordo NORBSOFTDEV e SLITHERINE\MATRIX GAMES

Norbsoftdev e Slitherine\Matrix Games hanno raggiunto un accordo per la commercializzazione esclusiva di Scourge of War da parte di Slitherine, compresi i map pack attuali e futuri. Scourge of War avrà accesso al sistema seriale di Slitherine (basta DRM ad attivazione) e al sistema di lobby server di Matrix (nella sua versione attuale usato sia per PBEM che per il tempo reale) PBEM++.

Questa è un'ottima notizia, uno perchè finalmente risolverà due degli annosi problemi di Scourge (DRM e problemi di host) due perchè sicuramente attirerà più giocatori europei rispetto agli attuali.

La nuova patch 1.5 applicherà queste modifiche (sarà necessario inserire il seriale del gioco per installare la patch), oltre ad introdurre il famoso replay. Dovrebbe ormai essere davvero prossima da quello che si dice sul forum di Scourge.

http://www.matrixgames.com/news/958/Slitherine.and.NorbSoftDev.Ink.Publishing.Deal

lunedì 17 settembre 2012

Qualche chiarimento sui valori degli eserciti di Field of Glory

Approfittando del fatto che sto facendo qualche partita volevo spiegare un po' quali fattori trovate nella descrizione delle truppe nel digital army generator di Field of Glory:


  • subito dopo il nome dell'unità di solito, se presente, si trova una lettera che specifica una particolarità dell'unità: ad esempio una M dice che l'unità è mista tiratori\corpo a corpo, una S che può essere appiedata, ecc
  • poi abbiamo il valore di addestramento: se specificato l'unità può ruotare nello stesso turno in cui muove, mentre le altre impiegano un intero turno a farlo
  • il valore di armatura specifica appunto il livello di protezione delle truppe
  • a distanza identifica il tipo di arma da lancio usata con i bonus e malus derivanti
  • combattimento al contrario il tipo di arma e l'attitudine offensiva, difensiva o da impatto
  • l'esperienza permette di definire la capacità di sopportazione delle perdite senza subire malus e il limite minimo entro cui si va in rotta automatica
  • le altre colonne si spiegano da sole

I dati non vanno presi in modo troppo deterministico per la mia esperienza, le cose non sono mai semplicemente lineari perchè nello svolgimento del combattimento c'è un margine di random dato dal tiro dei dadi.

sabato 11 agosto 2012

Panzer Corps Afrika Korps gameplay video

E' stato rilasciato un filmato di gameplay dell'espansione Afrika Korps per Panzer Corps (l'espansione è già in vendita).




sabato 21 luglio 2012

Trailer di Panzer Corps: Afrika Korps


Trailer della prossima espansione di Panzer Corps: Afrika Korps neanche a dirlo sarà ambientato nello scenario mediterraneo.

martedì 10 luglio 2012

Settimana di sconti per l'acquisto di Panzer Corps

Questa settimana Matrix\Slitherine offrono uno sconto per l'acquisto di Panzer Corps di circa 10$.

Ecco la notizia ufficiale: http://www.wargamer.com/news/7119/week-long-anniversary-sale-for-panzer-corps



"
Slitherine (www.slitherine.com) and Matrix Games (www.matrixgames.com) are hosting a week long-anniversary sale onPanzer Corps. The sale allows offers the strategy game at 33% off the download price. This translates to a discount of about $10.

Originally released July 11, 2011, Panzer Corps has since picked up numerous awards, while releasing content-heavy DLC’s to expand its deep campaign for grognard fans. Boasting high scores and receiving praise such as “A perfect introduction to the wonderful world of wargaming,” (PC Gamer UK), “...the spiritual successor to the Panzer General series,” (Gamespot), and “Panzer Corps has successfully delivered a blitzkrieg of entertainment for strategy gamers everywhere,” (Warfare and Wargaming). Panzer Corps also received the Gold Editor’s Choice Award at the Wargamer for “scratching the itch for Panzer General fans.”

Here is what makes Panzer Corps tick:


400 unit types, divided into 19 unit classes with 20 detailed parameters to identify units abilities, 17 terrain types
26 scenarios combined in one large campaign tree with several entry points at various stages in the war in Europe
All major nations represented: Germany, Italy, Poland, France, Great Britain, USA, USSR, Norway, Belgium, Netherlands, Albania, Romania, Greece and more
Core units that travel with you throughout the campaign gaining experience and that can be upgraded as new weapon technologies become available


The sale event runs from July 9 to July 15, 2012, during which ONLY Panzer Corps will be available at 33% off. Don’t hesitate too long or you might miss out!

For more information and to purchase Panzer Corps, visit the official product pages at the Matrix Games or Slitherine website.



About Panzer Corps

Panzer Corps is a brand new turn-based strategy game that reinvents a classic genre. Produced and developed by a team of experts and brought to perfection by a community of hundreds of fans, the game has evolved over 2 years to become what can be defined as a modern classic.

Set in World War II, Panzer Corps puts the player in charge of Axis armies, taking their core force with them through the entire war. The use of combined-arms tactics requires each general to make use of the strengths and exploit the weaknesses of their opponents.

Its multiplayer mode, an improved version of Slitherine’s award winning PBEM++ system, allows players to easily find opponents anywhere in the world and enjoy playing them with none of the hassle.

Panzer Corps is designed to replicate the feeling of a classic wargame, but brings it up to 21st century standards and to a whole new generation of gamers.
"

martedì 3 luglio 2012

Decisive Campaigns: Case Blue presto disponibile

Sul sito Matrix c'è la notizia del rilascio imminente di Decisive Campaigns: Case Blue nuovo gioco della serie.  Non ho ben capito come sia impostato il gioco, aspetto di vedere qualche recensione all'uscita.

Nel frattempo ecco la notizia: http://www.matrixgames.com/news/928/Decisive.Campaigns:.Case.Blue.Releasing.Soon!


"
Decisive Campaigns: Case Blue brings players to the Eastern Front during World War II, simulating the German Wehrmacht’s drive towards Stalingrad and the Caucasus in the summer of 1942. Take command of the powerful Wehrmacht starting from the 2nd Kharkov Offensive and in Operation Trappenjagd or unleash the might of the Red Army during the Soviet winter counter-offensive in Operation Uranus that encircled the 6th Army in Stalingrad and changed the entire course of the war. With multiple campaign scenarios and a full scenario editor, there are virtually endless operational and strategic “what ifs”, especially when combined with the new high command order system. Succeed in your orders and you can guide future strategy in the campaign – fail and you’ll find yourself removed from command…or worse!
Decisive Campaigns: Case Blue comes packed to the brim with new features and improvements, more than we can list here:
  • 4 campaign scenarios (Case Blue (Long and Short), and Operation Uranus, 2nd Kharkov-Trappenjagd)
  • 1 linked scenario campaign (1st Panzer Army)
  • 2 small scenarios (2nd Kharkov and Drive on Voronezh)
  • New rewritten and greatly improved AI
  • Full scenario editor
  • Well-researched historical simulation
  • High Command rules, including “no step back” and dismissal options
  • Historical and dynamic Order of Battle, including player requests for replacements and reinforcement units
  • … and much more!
"