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Visualizzazione post con etichetta battlefront. Mostra tutti i post
Visualizzazione post con etichetta battlefront. Mostra tutti i post

mercoledì 4 settembre 2013

Combat Mission Battle for Normandy: Market Garden in pre-ordine

E' possibile pre-ordine adesso Combat Mission Battle for Normandy: Market Garden sul sito Battlefront con anche la possibilità del bundle MG + upgrade alla 2.0 per il gioco base. Ricordo che il pre-ordine non prevede solo il download digitale ma è obbligatorio download+spedizione e ricordo che la maledetta dogana italiana in barba ad ogni regolamento europeo vi applicherà sopra l'iva 20% + 4% di tasse doganali, quindi vi suggerisco di non pre-ordinare.


http://www.battlefront.com/index.php?option=com_virtuemart&page=shop.browse&category_id=36&Itemid=26&vmcchk=1&Itemid=26

sabato 17 agosto 2013

Annunciato Combat Mission Battle for Normandy: Market Garden

E' stato annunciato il prossimo rilascio di Combat Mission Battle for Normandy: Market Garden modulo per CMBN. Saranno compresi le solite features dei mod della serie (mappe,equipaggiamenti, nuove missioni, ecc.).

Sulla pagina ufficiale trovate tutto: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=324&Itemid=559


domenica 11 agosto 2013

Review di Strategic Command WW1 Breakthrough

Su Grogheads trovate una review di Strategic Command WW1 Breakthrough (espansione di Strategic Command WW1 ),. Ricordo che lo studio del gioco si è da poco affiliato alla Matrix.

http://grogheads.com/?p=2084

mercoledì 24 luglio 2013

Strategic Command 3 entrerà in casa Matrix

Dopo 10 anni con al Battlefront, SC3 sarà invece pubblicato da Matrix\Slitherine, un accordo reso pubblico ad Historicon. Fury software ha rotto il sodalizio con la Battlefront, a favore delle maggiori possibilità offerte da Matrix in termini di supporto.

http://www.wargamer.com/news/7873/matrix-games-inks-deal-with-fury-software

martedì 23 luglio 2013

lunedì 8 luglio 2013

Settimana sconti Matrix

Nuova settimana di sconti Matrix, stavolta ad essere in offerta sono: Battlefront e John Tiller's Campaign Series. Il primo non lo conosco ma il secondo è famosissimo, ci giocavo quando ancora erano giochi targati Talonsoft, e ci perdevo delle ore.

http://www.matrixgames.com/news/1139/The.weekly.deal.goes.WWII! 

martedì 11 giugno 2013

News su Combat Mission Market Garden

Qualche news sul prossimo modulo per Combat Mission Battle for Normandy: Market Garden.



"Now that Gustav Line is out it's time to start the process of informing you about Combat Mission: Market Garden. But it will take a little while before we start putting out screenshots and other bits.

Portraying the battles of Market Garden posed unique challenges to us on the development end. Specifically that Market Garden requires British and Waffen SS units, which are part of the Commonwealth module. And yet our philosophy is to never require players to purchase Module A to play Module B. Likewise, our philosophy is to not duplicate content in Modules because we don't want to double charge those who want both.

Interesting dilema we got ourselves into, eh?

Instead of canceling Market Garden (CM:MG), which we did contemplate, we decided to pack Market Garden so full of new stuff that people will find value in it and minimize the overlap with Commonwealth that people won't feel like they are buying stuff they might already have. So here's an overview of what's being included:

1. Basic Waffen SS and British units which represent those units that fought directly in the Market Garden battles. Which means the majority of units found in Commonwealth are not present in CM:MG.

2. New German Heer, Waffen SS, and Luftwaffe units have been added which aren't present in Commonwealth. These better portray the scratch formations which made up the bulk of the early German resistance to the landings. Training, security, school, admin personnel, etc. are available.

3. We've added German Navy units. These poor saps were base and ex-ship personnel thrown into battle without much consideration about their fighting capabilities (which were next to none). In fact, this is the first time we've ever had Navy ground units in a CM game. Though to be honest, it's mostly for flavor as organizationally they weren't that much different from horribly stripped down and under equipped Heer units. Still, it's better to give you explicitly tweaked units than to say "imagine those Heer guys are Navy".

4. AAA units are present for the first time on the Western Front. Not only the sorts of AAA stuff found in Gustav Line, but some new fun things like Wirbelwind and Crusader AA.

5. The Germans also now have access to Panzer Brigades. These armor heavy units are uniquely organized and contain the ever fun SPW 251/21 in large numbers.

6. Fallschirmjäger are now present, all the way from June through September.

7. Some new vehicle variants for all forces just to keep things interesting.

8. New terrain features to create the feeling you're battling in The Netherlands and not France. Yes, we have even included a windmill.

9. Bridges. Lots of 'em. We are including 5 custom made historically accurate bridges, a canal bridge, and 3 new generic long bridges. Some, like the Arnhem road bridge, are massive. For the larger ones we include "stubs" which map makers can use to simulate fights around the entrance to a bridge without having the other 500+ meters stuck in there.



And before the questions start flying about what new game features are to be added... a reminder that as a rule Modules do not add new game elements unless they are directly necessary for that particular Module. Besides the new bridges and some other terrain related stuff, we don't see the need for new features and therefore there won't be many directly related to Market Garden. However, anything new that was added for Gustav Line will be automatically carried over to the entire Normandy Family of games. Such as new shaders, "movie" lighting, bug fixes, gameplay tweaks, AAA support, etc. No worries there
."

domenica 9 giugno 2013

Combat Mission Fortress Italy The Gustav Line AAR

Non ho ancora preso l'espansione ma ho trovato il video AAR fatto da un altro. Davvero ben fatto direi.


Intervista allo sviluppatore di Strategic Command

Su La Gazette du Wargamer c'è un'intervista agli sviluppatori di Strategic Command, la serie strategica (perchè ormai le versioni e sottoversioni si perdono) distribuita dalla Battlefront. In particolare l'intervista è incentrata sull'AI.

http://www.wargamer.fr/ia-t-il-un-wargamer-dans-mon-pc-le-cas-de-strategic-command/


martedì 21 maggio 2013

Gustav Line rilasciato

E' finalmente stato rilasciato Combat Mission Fortress Italy: Gustav Line, il primo modulo per FI. Oltre a nuovi scenari, ci saranno nuove armi e nuovi corpi, come i Parà tedeschi. Inoltre si potrà giocare la campagna di Sicilia come dal lato inglese.

http://www.battlefront.com/index.php?option=com_virtuemart&page=shop.browse&category_id=37&Itemid=26

venerdì 3 maggio 2013

Rilasciato Strategic Command WWII – Assault on Communism

Rilasciata nuova espansione di Strategic Command WWII; Assault on Communism che aggiunge nuova campagne con ambientazione fronte orientale.

http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=311&Itemid=529

Sarò difficile ma a me la visuale isometrica mi fa davvero pena.


venerdì 5 aprile 2013

Combat Mission Gustav Line in pre-ordine e videos

CMFI Gustav Lineè in pre-ordine sul sito Battlefront ed in più sono stati rilasciati nuovi videos. Stavolta non ho intenzione di prendere la confezione fisica quindi niente pre-ordine (non c'è il pre-ordine per il download), innanzitutto perchè la dogana italiana in barba alle norme europee che prevedono l'esenzione dall'IVA di merce dal valore inferiore a 100 euro, l'ultima volta mi ha fatto pagare il 20% di iva più le tasse doganali. E' incredibile come lo Stato mangi su qualunque cosa per mantenere la classe di parassiti che ci governa.


mercoledì 20 febbraio 2013

Annunciato Combat Mission: Fortress Italy - Gustav Line

E' stato annunciato il rilascio prossimo del nuovo modulo per Fortress Italy - Gustav Line. Come si può intuire dal titolo sarà un modulo sullo scontro lungo la linea Gustav, Cassino in particolare.

Ci saranno i parà tedeschi, più nazioni, le stagioni, le armi antiaeree, formazioni differenti a seconda della nazione.

Comunque ecco un link dove potete trovare l'elenco completo e le immagini:

http://www.wargamer.com/article/3307/press-release-combat-mission-fortress-italy-gustav-line-announced


Nel frattempo è stato anche rilasciata la patch 2.01 per CMBN upgradato alla versione 2.0.

http://www.battlefront.com/index.php?option=com_content&task=category&sectionid=38&id=281&Itemid=518

change log

New 2.01 Feature List
Corrected issues with deploying MGs in buildings.
Soldiers fire weapons faster at short ranges, especially Garand rifles.
Small arms fire causes more suppression than before.
General improvements to MG performance behavior. See note below this list for more information.
Sandbags, wire, foxholes, hedgehogs, and trenches are correctly treated as "lower down" for spotting purposes.
Pistol accuracy slightly reduced.
BAR range increased to 800m.
Shaders optimized for nVidia and ATI.
Moving a mortar even a short distance causes greater loss of target acquisition.
Bunker-mounted MGs are more accurate than before.
SS leaders have correct poncho camouflage pattern.
Corrected an accuracy problem with on-map indirect fire.
Crews bailed out of destroyed vehicles have more jittery morale.
Corrected a vehicle navigation problem on bridges.
Target line for area fire is slightly thicker to differentiate it.
Shooting at bunkers from very short range works better.
Daimler SOD given a mounted Bren LMG.
Fixed a bug causing immobilized MG teams after dismounting from MG bunkers.
Purple "pop smoke" target line goes away when it should.
Better small-arms aiming at unarmored vehicles.
Minor TO&E fixes.
Fixed a bug that occasionally caused weapons crews to move back to an old position when deploying their weapon.
Fixed a bug that caused some Macs to crash while loading scenarios.




venerdì 25 gennaio 2013

Strategic Command WWI Breakthrough! nuova patch

Uscita patch per l'espansione del gioco Battlefront sulla Prima Guerra Mondiale:

http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=266&Itemid=475

Change log:



GAME ENGINE CHANGES
fixed an AI combat error that allowed an out of range unit to attack

CAMPAIGN CHANGES
1914 Call to Arms; 1914 Ostaufmarsch
Ottoman mobilization scripts amended (Isnogud).
Port sub defence bonus raised from 4 to 8 (Catacol Highlander).
1918 Russian Civil War
Pilsudski removed from the North Caucasian Emirate’s build list and replaced with Haji (Ancient Demon).
Terek, North Caucasian and Stavropol revolt scripts amended (Xenon 141).
Scripts added so that if France has withdrawn from the war then she can receive German and Romanian income if they are still in the war (Xenon 141).
Scripts added for the three White factions to surrender when their Political Standing is zero.
Port sub defence bonus raised from 4 to 8 (Catacol Highlander).
1914 March On Paris
the German Fortress of Metz, and all the French Fortresses, will bombard attackers
1912 First Balkan War
Albanian Legion unit script corrected (Ancient Demon).
1914 Ludendorff Offensive
If the Germans capture, but subsequently lose the following locations then they will suffer a 2,000 National Morale penalty: Ypres; Amiens; Arras; Abbeville; Soissons; Reims; Verdun; Nancy; Epinal; Belfort

Nuova partita con Shock Force

Abbiamo cominciato un nuovo scenario con Shock Force; sono ancora in difesa, ma stavolta sono truppe inglesi al 100%. Sembra essere uno scenario più bilanciato.


venerdì 18 gennaio 2013

Video di gameplay con Battle for Normandy e piano rilascio moduli



Ecco un bel video di gameplay e inoltre il piano di rilascio dei moduli della serie per questo e il prossimo anno, così come descritto sul forum:

Our schedule is a bit flexible, but as of now for 2013:

Normandy 2.01 patch
Normandy 1.12 patch
Italy 1.02 patch
Something Nice
CMBN Market Garden
CMEF 1 (1944-1945, starting with Bagration)
CMSF 2 (introduces v3.0)

For 2014:

CM Bulge
CMEF 2 (1943-1944, starting with Kursk)

Various Packs sprinkled in here and there along the way. But it's too difficult to say what and when specifically.

We have no plans on doing a North Africa game at the moment, but I wouldn't rule it happening.

venerdì 11 gennaio 2013

Ultima parte del PBEM a Shock Force

Con il mio avversario abbiamo visto che lo scenario era decisamente squilibrato e mal fatto. Potete vedere dall'ultima parte del video il numero di truppe nemiche e che dopo 15 minuti ancor non c'erano rinforzi ad alleviare la pressione nemica.


Ne cominceremo un altro, il tempo di vedermi bene il briefing.